Pushing variables to Stack and Variables living in the Stack difference?
So I know that there exists 2 memory areas: Stack and Heap .
I also know that if you create a local variable it will live in the Stack, not in the heap. Stack will grow as we push data into it as in:
Now I will try to pass the confusion I am having to you:
For example this simple Java Code:
public class TestClass {
public static void main(String[] args) {
Object foo = null;
Object bar = null;
}
}
is translated into this byte code:
public static void main(java.lang.String[]);
Code:
Stack=1, Locals=3, Args_size=1
0: aconst_null
1: astore_1
2: aconst_null
3: astore_2
4: return
LineNumberTable:
line 5: 0
line 6: 2
line 7: 4
LocalVariableTable:
Start Length Slot Name Signature
0 5 0 args [Ljava/lang/String;
2 3 1 foo Ljava/lang/Object;
4 1 2 bar Ljava/lang/Object;
where by definition acons_null is:
push a null reference onto the stack
and astore_1 is:
store a reference into local variable 1
The confusion I am having is, we pushed the foo into stack, then we stored it in the stack again? What is meant by storing a reference in a local variable? Where does that local variable live? The same stack we pushed the foo into or are these seperate Stacks?
Now at that point, if I call a method on the first object I pushed into the stack, since the stack pointer is pointing to the last element I pushed, how will it be processed?
There exists one stack per thread in the JVM. Each stack is composed of several frames: each method invocation creates a new frame, and when the method invocation is done, the frame is destroyed.
Within a stack frame there are two areas :
Depending on the JVM implementation, they may or may not be contiguous in memory. Logically they are two separate sections of the stack frame.
As explained in the description of aconst_null
, the aconst_null
instruction pushes the null
object reference onto the operand stack .
And as explained in the description of astore_<n>
(where n
could be 0, 1, 2 or 3):
The <n>
must be an index into the local variable array of the current frame (§2.6). The objectref
on the top of the operand stack must be of type returnAddress
or of type reference
. It is popped from the operand stack, and the value of the local variable at <n>
is set to objectref
.
So in your example, the statement Object foo = null
translates to the following:
null
(a special reference that points to "nothing") onto the top of the operand stack. operand stack
__________
| null | <-- null is pushed on the operand stack
|__________|
| |
|__________|
| |
|__________|
foo
. operand stack local variables
__________ _______________ _______________ _______________ _______________
| | | args | foo (null) | | |
|__________| |_______0_______|_______1_______|_______2_______|_______3_______|
| | store null in LV#1
|__________|
| |
|__________|
Same steps are done for Object bar = null
except that null
is stored in the local variable at index 2.
Source: Java Virtual Machine Specification (See this section).
You should look at structure of Java stack frame.
A java stack frame contains 3 things :
So, push a null reference onto the stack
--> pushes the reference onto the operand stack.
store a reference into local variable 1
--> stores the reference into slot 1 of local variable table
You can think of the operand stack as temporary variables. It's local to each method call, and its size can be determined at compile time.
If you want to do anything with any kind of variables (local variables, static variables, or non-static variables), you do it via the operand stack. Java Bytecode instructions work mainly only with the operand stack.
For example,
foo = bar
would correspond to aload_2
and astore_1
, which simply mean push the value of local variable 2 onto the operand stack and pop whatever on top of the operand stack to local variable 1 if (foo == null) ...
would correspond to aload_1
and ifnonnull 5
, where the latter tells the JVM: if whatever on top of the operand stack is not null, jump to the next 5 instruction offsets; otherwise, continue to the next instruction. int x = args.length
would correspond to aload_0
, arraylength
, istore_3
, which mean push local variable 0, pop the array on top the operand stack and push its length back, pop the integer and store it in local variable 3 iadd
, isub
, imul
, idiv
pop two integer values from the operand stack and push the result back putstatic
/ getstatic
pops/pushes to/from static variables putfield
/ getfield
pops/pushes to/from non-static variables