THREE.js用鼠标移动相机,限制

我正在尝试通过仅使用鼠标移动来移动相机绕过我的JSON场景。 但是,我希望摄像头只随着鼠标的移动和鼠标的方向移动,而不必单击并拖动。

我已经开发了一个部分工作的版本,但它不是我需要的版本。 我也在寻找相机停止移动在某一点,除了相机不改变它本身和动画JSON之间的距离。

这是我的代码:

   <!DOCTYPE html>
<html lang="en">
    <head>
        <title>three.js webgl - animation - keyframes - json</title>
        <meta charset="utf-8">
        <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
        <style>

            body {
                color: #fff;
                font-family:Monospace;
                font-size:13px;
                text-align:center;
                background-color: #fff;
                margin: 0px;
                overflow: hidden;
            }

            #info {
                position: absolute;
                top: 0px; width: 100%;
                padding: 5px;
            }

            a {
                color: #2983ff;
            }

        </style>
    </head>

    <body>

        <div id="container"></div>

        <div id="info">
            <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - animation - keyframes - json
        </div>

        <script src="three.min.js"></script>

        <script src="Detector.js"></script>
        <script src="stats.min.js"></script>

        <script>

            var mouseX = 0, mouseY = 0;
            var windowHalfX = window.innerWidth / 2;
            var windowHalfY = window.innerHeight / 2;


            var scene, camera, pointLight, stats;
            var model;
            var renderer, mixer, animationClip;

            var clock = new THREE.Clock();
            var container = document.getElementById( 'container' );

            stats = new Stats();
            container.appendChild( stats.dom );

            renderer = new THREE.WebGLRenderer( { antialias: true } );
            renderer.setPixelRatio( window.devicePixelRatio );
            renderer.setSize( window.innerWidth, window.innerHeight );
            container.appendChild( renderer.domElement );

            document.addEventListener( 'mousemove', onDocumentMouseMove, false );

            window.addEventListener( 'resize', onresize, false );

            scene = new THREE.Scene();

            var grid = new THREE.GridHelper( 20, 20, 0x888888, 0x888888 );
            grid.position.set( 0, - 1.1, 0 );
            scene.add( grid );

            camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
            camera.position.z = 30;
            camera.position.y = 30;
            // camera.position.x = 0;
            // camera.position.set( - 5.00, 3.43, 11.31 );
            // camera.lookAt( new THREE.Vector3( - 1.22, 2.18, 4.58 ) );

            scene.add( new THREE.AmbientLight( 0x404040 ) );

            pointLight = new THREE.PointLight( 0xffffff, 1 );
            pointLight.position.copy( camera.position );
            scene.add( pointLight );

            new THREE.ObjectLoader().load( 'FuckIt2.json', function ( model ) {

                scene.add( model );

                mixer = new THREE.AnimationMixer( model );
                mixer.clipAction( model.animations[ 0 ] ).play();
                //
                // model.position.y = 0;
                // model.position.x = 0;

                animate();

            } );

            function onDocumentMouseMove( event ) {

                mouseY = ( event.clientY - windowHalfX ) / 5;
                mouseX = ( event.clientX - windowHalfY ) / 5;

            }



            window.onresize = function () {

                windowHalfX = window.innerWidth / 1;
                windowHalfY = window.innerHeight / 1;

                camera.aspect = window.innerWidth / window.innerHeight;
                camera.updateProjectionMatrix();

                renderer.setSize( window.innerWidth, window.innerHeight );

            };


            function animate() {

                requestAnimationFrame( animate );

                mixer.update( clock.getDelta() );

                stats.update();

                render();
            }

            function render() {

                camera.position.x += ( mouseX - camera.position.x ) * 0.003;
                camera.position.y += ( - mouseY - camera.position.y ) * 0.003;
                camera.lookAt( scene.position );
                renderer.render( scene, camera );

}
        </script>

    </body>
    </html>

请让我知道我能做些什么来改变这一点! 任何和所有的帮助表示赞赏。 谢谢!


为什么重新发明轮子? 我只是重复使用TrackballControls.js代码并根据需要对其进行修改,如果您不想按住并拖动鼠标旋转摄像头,那么修改事件处理行为并默认启用旋转模式,如I在这做 - 脏 - codepen。

/**
 * @author Eberhard Graether / http://egraether.com/
 * @author Mark Lundin  / http://mark-lundin.com
 * @author Simone Manini / http://daron1337.github.io
 * @author Luca Antiga  / http://lantiga.github.io
 */

THREE.MyTrackballControls = function ( object, domElement ) {

  var _this = this;
  var STATE = { NONE: - 1, ROTATE: 0, ZOOM: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_ZOOM_PAN: 4 };

  this.object = object;
  this.domElement = ( domElement !== undefined ) ? domElement : document;

  // API

  this.enabled = true;

  this.screen = { left: 0, top: 0, width: 0, height: 0 };

  this.rotateSpeed = 1.0;
  this.zoomSpeed = 1.2;
  this.panSpeed = 0.3;

  this.noRotate = false;
  this.noZoom = false;
  this.noPan = false;

  this.staticMoving = false;
  this.dynamicDampingFactor = 0.2;

  this.minDistance = 0;
  this.maxDistance = Infinity;

  this.keys = [ 65 /*A*/, 83 /*S*/, 68 /*D*/ ];

  // internals

  this.target = new THREE.Vector3();

  var EPS = 0.000001;

  var lastPosition = new THREE.Vector3();

  var _state = STATE.ROTATE,
    _prevState = STATE.NONE,


    _eye = new THREE.Vector3(),

    _movePrev = new THREE.Vector2(),
    _moveCurr = new THREE.Vector2(),

    _lastAxis = new THREE.Vector3(),
    _lastAngle = 0,

    _zoomStart = new THREE.Vector2(),
    _zoomEnd = new THREE.Vector2(),

    _touchZoomDistanceStart = 0,
    _touchZoomDistanceEnd = 0,

    _panStart = new THREE.Vector2(),
    _panEnd = new THREE.Vector2();

  // for reset

  this.target0 = this.target.clone();
  this.position0 = this.object.position.clone();
  this.up0 = this.object.up.clone();

  // events

  var changeEvent = { type: 'change' };
  var startEvent = { type: 'start' };
  var endEvent = { type: 'end' };


  // methods

  this.handleResize = function () {

    if ( this.domElement === document ) {

      this.screen.left = 0;
      this.screen.top = 0;
      this.screen.width = window.innerWidth;
      this.screen.height = window.innerHeight;

    } else {

      var box = this.domElement.getBoundingClientRect();
      // adjustments come from similar code in the jquery offset() function
      var d = this.domElement.ownerDocument.documentElement;
      this.screen.left = box.left + window.pageXOffset - d.clientLeft;
      this.screen.top = box.top + window.pageYOffset - d.clientTop;
      this.screen.width = box.width;
      this.screen.height = box.height;

    }

  };

  this.handleEvent = function ( event ) {

    if ( typeof this[ event.type ] == 'function' ) {

      this[ event.type ]( event );

    }

  };

  var getMouseOnScreen = ( function () {

    var vector = new THREE.Vector2();

    return function getMouseOnScreen( pageX, pageY ) {

      vector.set(
        ( pageX - _this.screen.left ) / _this.screen.width,
        ( pageY - _this.screen.top ) / _this.screen.height
      );

      return vector;

    };

  }() );

  var getMouseOnCircle = ( function () {

    var vector = new THREE.Vector2();

    return function getMouseOnCircle( pageX, pageY ) {

      vector.set(
        ( ( pageX - _this.screen.width * 0.5 - _this.screen.left ) / ( _this.screen.width * 0.5 ) ),
        ( ( _this.screen.height + 2 * ( _this.screen.top - pageY ) ) / _this.screen.width ) // screen.width intentional
      );

      return vector;

    };

  }() );

  this.rotateCamera = ( function() {

    var axis = new THREE.Vector3(),
      quaternion = new THREE.Quaternion(),
      eyeDirection = new THREE.Vector3(),
      objectUpDirection = new THREE.Vector3(),
      objectSidewaysDirection = new THREE.Vector3(),
      moveDirection = new THREE.Vector3(),
      angle;

    return function rotateCamera() {

      moveDirection.set( _moveCurr.x - _movePrev.x, _moveCurr.y - _movePrev.y, 0 );
      angle = moveDirection.length();

      if ( angle ) {

        _eye.copy( _this.object.position ).sub( _this.target );

        eyeDirection.copy( _eye ).normalize();
        objectUpDirection.copy( _this.object.up ).normalize();
        objectSidewaysDirection.crossVectors( objectUpDirection, eyeDirection ).normalize();

        objectUpDirection.setLength( _moveCurr.y - _movePrev.y );
        objectSidewaysDirection.setLength( _moveCurr.x - _movePrev.x );

        moveDirection.copy( objectUpDirection.add( objectSidewaysDirection ) );

        axis.crossVectors( moveDirection, _eye ).normalize();

        angle *= _this.rotateSpeed;
        quaternion.setFromAxisAngle( axis, angle );

        _eye.applyQuaternion( quaternion );
        _this.object.up.applyQuaternion( quaternion );

        _lastAxis.copy( axis );
        _lastAngle = angle;

      } else if ( ! _this.staticMoving && _lastAngle ) {

        _lastAngle *= Math.sqrt( 1.0 - _this.dynamicDampingFactor );
        _eye.copy( _this.object.position ).sub( _this.target );
        quaternion.setFromAxisAngle( _lastAxis, _lastAngle );
        _eye.applyQuaternion( quaternion );
        _this.object.up.applyQuaternion( quaternion );

      }

      _movePrev.copy( _moveCurr );

    };

  }() );


  this.zoomCamera = function () {

    var factor;

    if ( _state === STATE.TOUCH_ZOOM_PAN ) {

      factor = _touchZoomDistanceStart / _touchZoomDistanceEnd;
      _touchZoomDistanceStart = _touchZoomDistanceEnd;
      _eye.multiplyScalar( factor );

    } else {

      factor = 1.0 + ( _zoomEnd.y - _zoomStart.y ) * _this.zoomSpeed;

      if ( factor !== 1.0 && factor > 0.0 ) {

        _eye.multiplyScalar( factor );

      }

      if ( _this.staticMoving ) {

        _zoomStart.copy( _zoomEnd );

      } else {

        _zoomStart.y += ( _zoomEnd.y - _zoomStart.y ) * this.dynamicDampingFactor;

      }

    }

  };

  this.panCamera = ( function() {

    var mouseChange = new THREE.Vector2(),
      objectUp = new THREE.Vector3(),
      pan = new THREE.Vector3();

    return function panCamera() {

      mouseChange.copy( _panEnd ).sub( _panStart );

      if ( mouseChange.lengthSq() ) {

        mouseChange.multiplyScalar( _eye.length() * _this.panSpeed );

        pan.copy( _eye ).cross( _this.object.up ).setLength( mouseChange.x );
        pan.add( objectUp.copy( _this.object.up ).setLength( mouseChange.y ) );

        _this.object.position.add( pan );
        _this.target.add( pan );

        if ( _this.staticMoving ) {

          _panStart.copy( _panEnd );

        } else {

          _panStart.add( mouseChange.subVectors( _panEnd, _panStart ).multiplyScalar( _this.dynamicDampingFactor ) );

        }

      }

    };

  }() );

  this.checkDistances = function () {

    if ( ! _this.noZoom || ! _this.noPan ) {

      if ( _eye.lengthSq() > _this.maxDistance * _this.maxDistance ) {

        _this.object.position.addVectors( _this.target, _eye.setLength( _this.maxDistance ) );
        _zoomStart.copy( _zoomEnd );

      }

      if ( _eye.lengthSq() < _this.minDistance * _this.minDistance ) {

        _this.object.position.addVectors( _this.target, _eye.setLength( _this.minDistance ) );
        _zoomStart.copy( _zoomEnd );

      }

    }

  };

  this.update = function () {

    _eye.subVectors( _this.object.position, _this.target );

    if ( ! _this.noRotate ) {

      _this.rotateCamera();

    }

    if ( ! _this.noZoom ) {

      _this.zoomCamera();

    }

    if ( ! _this.noPan ) {

      _this.panCamera();

    }

    _this.object.position.addVectors( _this.target, _eye );

    _this.checkDistances();

    _this.object.lookAt( _this.target );

    if ( lastPosition.distanceToSquared( _this.object.position ) > EPS ) {

      _this.dispatchEvent( changeEvent );

      lastPosition.copy( _this.object.position );

    }

  };

  this.reset = function () {

    _state = STATE.NONE;
    _prevState = STATE.NONE;

    _this.target.copy( _this.target0 );
    _this.object.position.copy( _this.position0 );
    _this.object.up.copy( _this.up0 );

    _eye.subVectors( _this.object.position, _this.target );

    _this.object.lookAt( _this.target );

    _this.dispatchEvent( changeEvent );

    lastPosition.copy( _this.object.position );

  };

  // listeners

  function keydown( event ) {

    if ( _this.enabled === false ) return;

    window.removeEventListener( 'keydown', keydown );

    _prevState = _state;

    if ( _state !== STATE.NONE ) {

      return;

    } else if ( event.keyCode === _this.keys[ STATE.ROTATE ] && ! _this.noRotate ) {

      _state = STATE.ROTATE;

    } else if ( event.keyCode === _this.keys[ STATE.ZOOM ] && ! _this.noZoom ) {

      _state = STATE.ZOOM;

    } else if ( event.keyCode === _this.keys[ STATE.PAN ] && ! _this.noPan ) {

      _state = STATE.PAN;

    }

  }

  function keyup( event ) {

    if ( _this.enabled === false ) return;

    _state = _prevState;

    window.addEventListener( 'keydown', keydown, false );

  }

  function mousedown( event ) {

    if ( _this.enabled === false ) return;

    event.preventDefault();
    event.stopPropagation();

    if ( _state === STATE.NONE ) {

      _state = event.button;

    }

    if ( _state === STATE.ROTATE && ! _this.noRotate ) {

      _moveCurr.copy( getMouseOnCircle( event.pageX, event.pageY ) );
      _movePrev.copy( _moveCurr );

    } else if ( _state === STATE.ZOOM && ! _this.noZoom ) {

      _zoomStart.copy( getMouseOnScreen( event.pageX, event.pageY ) );
      _zoomEnd.copy( _zoomStart );

    } else if ( _state === STATE.PAN && ! _this.noPan ) {

      _panStart.copy( getMouseOnScreen( event.pageX, event.pageY ) );
      _panEnd.copy( _panStart );

    }

    //added by default
    //document.addEventListener( 'mousemove', mousemove, false );
    //document.addEventListener( 'mouseup', mouseup, false );

    _this.dispatchEvent( startEvent );

  }

  function mousemove( event ) {



    if ( _this.enabled === false ) return;

    event.preventDefault();
    event.stopPropagation();

    if ( _state === STATE.ROTATE && ! _this.noRotate ) {

      _movePrev.copy( _moveCurr );
      _moveCurr.copy( getMouseOnCircle( event.pageX, event.pageY ) );

    } else if ( _state === STATE.ZOOM && ! _this.noZoom ) {

      _zoomEnd.copy( getMouseOnScreen( event.pageX, event.pageY ) );

    } else if ( _state === STATE.PAN && ! _this.noPan ) {

      _panEnd.copy( getMouseOnScreen( event.pageX, event.pageY ) );

    }

  }

  function mouseup( event ) {

    if ( _this.enabled === false ) return;

    event.preventDefault();
    event.stopPropagation();

    //_state = STATE.NONE;

    //document.removeEventListener( 'mousemove', mousemove );
    //document.removeEventListener( 'mouseup', mouseup );
    _this.dispatchEvent( endEvent );

  }

  function mousewheel( event ) {

    if ( _this.enabled === false ) return;

    event.preventDefault();
    event.stopPropagation();

    switch ( event.deltaMode ) {

      case 2:
        // Zoom in pages
        _zoomStart.y -= event.deltaY * 0.025;
        break;

      case 1:
        // Zoom in lines
        _zoomStart.y -= event.deltaY * 0.01;
        break;

      default:
        // undefined, 0, assume pixels
        _zoomStart.y -= event.deltaY * 0.00025;
        break;

    }

    _this.dispatchEvent( startEvent );
    _this.dispatchEvent( endEvent );

  }

  function touchstart( event ) {

    if ( _this.enabled === false ) return;

    switch ( event.touches.length ) {

      case 1:
        _state = STATE.TOUCH_ROTATE;
        _moveCurr.copy( getMouseOnCircle( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ) );
        _movePrev.copy( _moveCurr );
        break;

      default: // 2 or more
        _state = STATE.TOUCH_ZOOM_PAN;
        var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
        var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
        _touchZoomDistanceEnd = _touchZoomDistanceStart = Math.sqrt( dx * dx + dy * dy );

        var x = ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ) / 2;
        var y = ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ) / 2;
        _panStart.copy( getMouseOnScreen( x, y ) );
        _panEnd.copy( _panStart );
        break;

    }

    _this.dispatchEvent( startEvent );

  }

  function touchmove( event ) {

    if ( _this.enabled === false ) return;

    event.preventDefault();
    event.stopPropagation();

    switch ( event.touches.length ) {

      case 1:
        _movePrev.copy( _moveCurr );
        _moveCurr.copy( getMouseOnCircle( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ) );
        break;

      default: // 2 or more
        var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
        var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
        _touchZoomDistanceEnd = Math.sqrt( dx * dx + dy * dy );

        var x = ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ) / 2;
        var y = ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ) / 2;
        _panEnd.copy( getMouseOnScreen( x, y ) );
        break;

    }

  }

  function touchend( event ) {

    if ( _this.enabled === false ) return;

    switch ( event.touches.length ) {

      case 0:
        _state = STATE.NONE;
        break;

      case 1:
        _state = STATE.TOUCH_ROTATE;
        _moveCurr.copy( getMouseOnCircle( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ) );
        _movePrev.copy( _moveCurr );
        break;

    }

    _this.dispatchEvent( endEvent );

  }

  function contextmenu( event ) {

    if ( _this.enabled === false ) return;

    event.preventDefault();

  }

  this.dispose = function() {

    this.domElement.removeEventListener( 'contextmenu', contextmenu, false );
    this.domElement.removeEventListener( 'mousedown', mousedown, false );
    this.domElement.removeEventListener( 'wheel', mousewheel, false );

    this.domElement.removeEventListener( 'touchstart', touchstart, false );
    this.domElement.removeEventListener( 'touchend', touchend, false );
    this.domElement.removeEventListener( 'touchmove', touchmove, false );

    document.removeEventListener( 'mousemove', mousemove, false );
    document.removeEventListener( 'mouseup', mouseup, false );

    window.removeEventListener( 'keydown', keydown, false );
    window.removeEventListener( 'keyup', keyup, false );

  };

  this.domElement.addEventListener( 'contextmenu', contextmenu, false );
  this.domElement.addEventListener( 'mousedown', mousedown, false );
  this.domElement.addEventListener( 'wheel', mousewheel, false );

  this.domElement.addEventListener( 'touchstart', touchstart, false );
  this.domElement.addEventListener( 'touchend', touchend, false );
  this.domElement.addEventListener( 'touchmove', touchmove, false );

  window.addEventListener( 'keydown', keydown, false );
  window.addEventListener( 'keyup', keyup, false );

  this.handleResize();

  // force an update at start
  this.update();

  document.addEventListener( 'mousemove', mousemove, false );
  document.addEventListener( 'mouseup', mouseup, false );
};

THREE.MyTrackballControls.prototype = Object.create( THREE.EventDispatcher.prototype );
THREE.MyTrackballControls.prototype.constructor = THREE.MyTrackballControls;


if ( ! Detector.webgl ) Detector.addGetWebGLMessage();

var container, stats;

var camera, controls, scene, renderer;

var cross;

init();
animate();

function init() {

  camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  camera.position.z = 500;

  controls = new THREE.MyTrackballControls( camera );

  controls.rotateSpeed = 2.0;
  controls.zoomSpeed = 1.2;
  controls.panSpeed = 0.8;


  controls.noPan = false;

  controls.staticMoving = false;
  controls.dynamicDampingFactor = 0.3;

  controls.keys = [ 65, 83, 68 ];

  controls.addEventListener(  'change', render );

  // world

  scene = new THREE.Scene();
  scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );

  var geometry = new THREE.CylinderGeometry( 0, 10, 100, 16, 1 );
  var material = new THREE.MeshPhongMaterial( { color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.SmoothShading } );



  for ( var i = 0; i < 200; i ++ ) {

    var mesh = new THREE.Mesh( geometry, material );
    mesh.position.x = ( Math.random() - 0.5 ) * 500;
    mesh.position.y = ( Math.random() - 0.5 ) * 500;
    mesh.position.z = ( Math.random() - 0.5 ) * 500;
    mesh.updateMatrix();
    mesh.matrixAutoUpdate = false;
    scene.add( mesh );

  }


  // lights

  light = new THREE.DirectionalLight( 0xffffff );
  light.position.set( 1, 1, 1 );
  scene.add( light );

  light = new THREE.DirectionalLight( 0x002288 );
  light.position.set( -1, -1, -1 );
  scene.add( light );

  light = new THREE.AmbientLight( 0x222222 );
  scene.add( light );


  renderer = new THREE.WebGLRenderer( { antialias: false } );
  renderer.setClearColor( scene.fog.color );
  renderer.setPixelRatio( window.devicePixelRatio );
  renderer.setSize( window.innerWidth, window.innerHeight );

  container = document.getElementById( 'container' );
  container.appendChild( renderer.domElement );

  stats = new Stats();
  stats.domElement.style.position = 'absolute';
  stats.domElement.style.top = '0px';
  stats.domElement.style.zIndex = 100;
  container.appendChild( stats.domElement );

  //

  window.addEventListener( 'resize', onWindowResize, false );
  //

  render();

}

function onWindowResize() {

  camera.aspect = window.innerWidth / window.innerHeight;
  camera.updateProjectionMatrix();

  renderer.setSize( window.innerWidth, window.innerHeight );

  controls.handleResize();

  render();

}

function animate() {

  requestAnimationFrame( animate );
  controls.update();


}

function render() {

  renderer.render( scene, camera );
  stats.update();
}
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