Using custom JsonConverter and TypeNameHandling in Json.net
I have a class with an interface-typed property like:
public class Foo
{
public IBar Bar { get; set; }
}
I also have multiple concrete implementations of the IBar
interface that can be set at runtime. Some of these concrete classes require a custom JsonConverter for serialization & deserialization.
Utilizing the TypeNameHandling.Auto
option the non-convertor requiring IBar
classes can be serialized and deserialized perfectly. The custom-serialized classes on the other hand have no $type
name output and while they are serialized as expected, they cannot be deserialized to their concrete type.
I attempted to write-out the $type
name metadata myself within the custom JsonConverter
; however, on deserialization the converter is then being bypassed entirely.
Is there a workaround or proper way of handling such a situation?
I solved the similar problem and I found a solution. It's not very elegant and I think there should be a better way, but at least it works. So my idea was to have JsonConverter
per each type that implements IBar
and one converter for IBar
itself.
So let's start from models:
public interface IBar { }
public class BarA : IBar { }
public class Foo
{
public IBar Bar { get; set; }
}
Now let's create converter for IBar
. It will be used only when deserializing JSON. It will try to read $type
variable and call converter for implementing type:
public class BarConverter : JsonConverter
{
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
{
throw new NotSupportedException();
}
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
{
var jObj = JObject.Load(reader);
var type = jObj.Value<string>("$type");
if (type == GetTypeString<BarA>())
{
return new BarAJsonConverter().ReadJson(reader, objectType, jObj, serializer);
}
// Other implementations if IBar
throw new NotSupportedException();
}
public override bool CanConvert(Type objectType)
{
return objectType == typeof (IBar);
}
public override bool CanWrite
{
get { return false; }
}
private string GetTypeString<T>()
{
var typeOfT = typeof (T);
return string.Format("{0}, {1}", typeOfT.FullName, typeOfT.Assembly.GetName().Name);
}
}
And this is converter for BarA
class:
public class BarAJsonConverter : BarBaseJsonConverter
{
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
{
// '$type' property will be added because used serializer has TypeNameHandling = TypeNameHandling.Objects
GetSerializer().Serialize(writer, value);
}
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
{
var existingJObj = existingValue as JObject;
if (existingJObj != null)
{
return existingJObj.ToObject<BarA>(GetSerializer());
}
throw new NotImplementedException();
}
public override bool CanConvert(Type objectType)
{
return objectType == typeof(BarA);
}
}
You may notice that it's inherited from BarBaseJsonConverter
class, not JsonConverter
. And also we do not use serializer
parameter in WriteJson
and ReadJson
methods. There is a problem with using serializer
parameter inside custom converters. You can read more here. We need to create new instance of JsonSerializer
and base class is a good candidate for that:
public abstract class BarBaseJsonConverter : JsonConverter
{
public JsonSerializer GetSerializer()
{
var serializerSettings = JsonHelper.DefaultSerializerSettings;
serializerSettings.TypeNameHandling = TypeNameHandling.Objects;
var converters = serializerSettings.Converters != null
? serializerSettings.Converters.ToList()
: new List<JsonConverter>();
var thisConverter = converters.FirstOrDefault(x => x.GetType() == GetType());
if (thisConverter != null)
{
converters.Remove(thisConverter);
}
serializerSettings.Converters = converters;
return JsonSerializer.Create(serializerSettings);
}
}
JsonHelper
is just a class to create JsonSerializerSettings
:
public static class JsonHelper
{
public static JsonSerializerSettings DefaultSerializerSettings
{
get
{
return new JsonSerializerSettings
{
Converters = new JsonConverter[] { new BarConverter(), new BarAJsonConverter() }
};
}
}
}
Now it will work and you still can use your custom converters for both serialization and deserialization:
var obj = new Foo { Bar = new BarA() };
var json = JsonConvert.SerializeObject(obj, JsonHelper.DefaultSerializerSettings);
var dObj = JsonConvert.DeserializeObject<Foo>(json, JsonHelper.DefaultSerializerSettings);
Using information from Alesandr Ivanov's answer above, I created a generic WrappedJsonConverter<T>
class that wraps (and unwraps) concrete classes requiring a converter using a $wrappedType
metadata property that follows the same type name serialization as the standard $type
.
The WrappedJsonConverter<T>
is added as a converter to the Interface (ie. IBar
), but otherwise this wrapper is completely transparent to classes that do not require a converter and also requires no changes to the wrapped converters.
I used a slightly different hack to get around the converter/serializer looping (static fields), but it does not require any knowledge of the serializer settings being used, and allows for the IBar
object graph to have child IBar
properties.
For wrapped objects the Json looks like:
"IBarProperty" : {
"$wrappedType" : "Namespace.ConcreteBar, Namespace",
"$wrappedValue" : {
"ConvertedID" : 90,
"ConvertedPropID" : 70
...
}
}
The full gist can be found here.
public class WrappedJsonConverter<T> : JsonConverter<T> where T : class
{
[ThreadStatic]
private static bool _canWrite = true;
[ThreadStatic]
private static bool _canRead = true;
public override bool CanWrite
{
get
{
if (_canWrite)
return true;
_canWrite = true;
return false;
}
}
public override bool CanRead
{
get
{
if (_canRead)
return true;
_canRead = true;
return false;
}
}
public override T ReadJson(JsonReader reader, T existingValue, JsonSerializer serializer)
{
var jsonObject = JObject.Load(reader);
JToken token;
T value;
if (!jsonObject.TryGetValue("$wrappedType", out token))
{
//The static _canRead is a terrible hack to get around the serialization loop...
_canRead = false;
value = jsonObject.ToObject<T>(serializer);
_canRead = true;
return value;
}
var typeName = jsonObject.GetValue("$wrappedType").Value<string>();
var type = JsonExtensions.GetTypeFromJsonTypeName(typeName, serializer.Binder);
var converter = serializer.Converters.FirstOrDefault(c => c.CanConvert(type) && c.CanRead);
var wrappedObjectReader = jsonObject.GetValue("$wrappedValue").CreateReader();
wrappedObjectReader.Read();
if (converter == null)
{
_canRead = false;
value = (T)serializer.Deserialize(wrappedObjectReader, type);
_canRead = true;
}
else
{
value = (T)converter.ReadJson(wrappedObjectReader, type, existingValue, serializer);
}
return value;
}
public override void WriteJson(JsonWriter writer, T value, JsonSerializer serializer)
{
var type = value.GetType();
var converter = serializer.Converters.FirstOrDefault(c => c.CanConvert(type) && c.CanWrite);
if (converter == null)
{
//This is a terrible hack to get around the serialization loop...
_canWrite = false;
serializer.Serialize(writer, value, type);
_canWrite = true;
return;
}
writer.WriteStartObject();
{
writer.WritePropertyName("$wrappedType");
writer.WriteValue(type.GetJsonSimpleTypeName());
writer.WritePropertyName("$wrappedValue");
converter.WriteJson(writer, value, serializer);
}
writer.WriteEndObject();
}
}
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