Chess bitboard implementation in Java
I'm looking to create a basic chess (or failing that, checkers/draughts) engine. After researching the topic I'm fairly confident that I want to use a series of bitboards. I understand the concept at a basic level but I'm having trouble representing them in Java.
I've attempted to represent the white pieces of a chessboard as 1 and everything else as 0 using a long:
long whitePieces = 0000000000000000000000000000000000000000000000001111111111111111L;
But when I print it out I get the following 46 bits:
System.out.println(Long.toBinaryString(whitePieces));
1001001001001001001001001001001001001001001001
What is causing this result? I'm sure there's something I'm fundamentally misunderstanding here; If anyone could point me in the right direction I'd be very grateful.
Add 0b
in front of your long to say that it's a binary number.
long whitePieces = 0b0000000000000000000000000000000000000000000000001111111111111111L;
^^
( 0b
prefix was introduced in Java 7. If you're on an older version you could do Long.parseLong("000...111", 2)
)
A different approach: How about creating an enum:
enum ChessPiece { Pawn, Knight, ... };
and store the board in a ChessPiece[8][8]
. This should provide you with a much cleaner interface to read and modify the state than a bunch of long
s would give you.
If you're concerned about performance, just keep the actual representation properly encapsulated in a Board
class (make the actual data structure private). If you, at a later point, find that ChessPiece[8][8]
turns out to be a bottleneck, you can play around and change it to a long
without much effort.
You're not storing a binary number, but a decimal one. To create a number using binary notation, you need to prefix it with 0b
. See Oracle docs on binary literals.
Also, a single tile or piece of the chessboard can't be represented by a single bit at all, so you might want to rethink your solution in general.
链接地址: http://www.djcxy.com/p/84664.html下一篇: Java中的棋盘实现