Audio Player play in background and should be work with hardware mute switch
I want to play audio file in the foreground,background and it should work with mute switch ie if mute switch is on should not play, if mute switch is off should play audio.
**Basically am developing SIP call application. App should play sound/ringtone when user receives a call. It should play if app is in background/foreground, it should mute/unmute if hardware mute switch is ON/OFF.
For this I used AVPlyaer with below code.
AVAudioSession *session = [AVAudioSession sharedInstance];
[session setCategory:AVAudioSessionCategoryPlayback error:&error];
[session setActive:YES error:nil];
NSURL * audioFileUrl = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"test1" ofType:@"mp3"]];
AVPlayer *player = [[AVPlayer alloc] initWithURL: audioFileUrl];
[player play];
And also I added "App plays audio or streams audio/video using AirPlay" to background modes in info.plist
This is playing in both modes but not mute when hardware mute switch is ON. If I use "AVAudioSessionCategoryAmbient" not playing on the background mode. I used AVAudioPlayer but not able to find mute when hardware switch is ON
Please help me to fix it or any other way to achieve this. Thanks in Advance.
Your Audio Session Category might be set incorrectly. Since you want to respect the mute switch, you should use SoloAmbient
AVAudioSessionCategorySoloAmbient
The category for default category, used unless you set a category with the setCategory:error: or setCategory:withOptions:error: method.
Your audio is silenced by screen locking and by the Silent switch (called the Ring/Silent switch on iPhone).
By default, using this category implies that your app's audio is nonmixable—activating your session will interrupt any other audio sessions which are also nonmixable. To allow mixing, use the AVAudioSessionCategoryAmbient category instead.
Available in iOS 3.0 and later.
You appear to have used this category:
AVAudioSessionCategoryPlayback
The category for playing recorded music or other sounds that are central to the successful use of your app.
When using this category, your app audio continues with the Silent switch set to silent or when the screen locks. (The switch is called the Ring/Silent switch on iPhone.) To continue playing audio when your app transitions to the background (for example, when the screen locks), add the audio value to the UIBackgroundModes key in your information property list file.
By default, using this category implies that your app's audio is nonmixable—activating your session will interrupt any other audio sessions which are also nonmixable. To allow mixing for this category, use the AVAudioSessionCategoryOptionMixWithOthers option.
Available in iOS 3.0 and later.
Source: https://developer.apple.com/library/prerelease/ios/documentation/AVFoundation/Reference/AVAudioSession_ClassReference/index.html#//apple_ref/doc/constant_group/Audio_Session_Categories
Am happy to say, I found how skype is achieving this feature.
In foreground we can use AVAudioSession with any one category to play ringtone.
AVAudioSession *session = [AVAudioSession sharedInstance];
[session setCategory: AVAudioSessionCategorySoloAmbient error:&error];
[session setActive:YES error:nil];
NSURL * audioFileUrl = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"test1" ofType:@"mp3"]];
AVPlayer *player = [[AVPlayer alloc] initWithURL: audioFileUrl];
[player play];
In background we have to use local notification with custom sound. This will work with hardware mute switch. But here sound file length should not exceed 30 seconds.
UILocalNotification* notification = [[UILocalNotification alloc] init];
[notification @"Title"];
[notification setAlertBody:@"Body"];
[notification setAlertAction:noteAction];
[notification setSoundName:@"ringtone.mp3"];
[[UIApplication sharedApplication] presentLocalNotificationNow:notification];
Hope this will be useful :).
Here's a library used to detect mute switch state: http://sharkfood.com/content/Developers/content/Sound%20Switch/. It is based on Apple's Public APIs. It just plays system sound and measures amount of time used to complete playing. It was used in Instagram iOS app.
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