SKVideoNode (embedded in SKScene) as texture for for Scene Kit Node not working
I'm attempting to map a video as texture to a primitive cylinder for a VR project by using Scenekit: an SKVideoNode embedded in an SKScene as a texture for a SceneKit SCNTube object, and I just can't get video to display as a still image would. PLayground code below should generate moving video mapped to cylinder, but the mapping does not work:
EDIT: ADDED SINGLE LINE AT END OF LISTING TO FIX. CODE BELOW SHOULD WORK
import UIKit
import SceneKit // for 3D mapping
import SpriteKit // for SKVideoNode
import QuartzCore // for basic animation
import XCPlayground // for live preview
import AVFoundation // for video playback engine
// create a scene view with an empty scene
var sceneView = SCNView(frame: CGRect(x: 0, y: 0, width: 300, height: 300))
var scene = SCNScene()
sceneView.scene = scene
// start a live preview of that view
XCPShowView("The Scene View", view: sceneView)
// default lighting
sceneView.autoenablesDefaultLighting = true
// a geometry object
var tube = SCNTube(innerRadius: 1.99, outerRadius: 2, height: 3)
var tubeNode = SCNNode(geometry: tube)
scene.rootNode.addChildNode(tubeNode)
// video scene
let urlStr = NSBundle.mainBundle().pathForResource("sample", ofType: "mp4")
let url = NSURL(fileURLWithPath: urlStr!)
let asset = AVURLAsset(URL: url, options: nil)
let playerItem = AVPlayerItem(asset: asset)
let player = AVPlayer(playerItem: playerItem)
let videoNode = SKVideoNode(AVPlayer: player)
let spritescene = SKScene(size: CGSize(width: 1211, height: 431))
videoNode.size.width=spritescene.size.width
videoNode.size.height=spritescene.size.height
spritescene.addChild(videoNode)
// configure the geometry object
var myImage = UIImage.init(named: "BandImage.jpeg")
tube.firstMaterial?.diffuse.contents = spritescene
// set a rotation axis (no angle) to be able to
// use a nicer keypath below and avoid needing
// to wrap it in an NSValue
tubeNode.rotation = SCNVector4(x: 0.0, y: 1.0, z: 0.0, w: 0.0)
// animate the rotation of the torus
var spin = CABasicAnimation(keyPath: "rotation.w") // only animate the angle
spin.toValue = 2.0*M_PI
spin.duration = 3
spin.repeatCount = HUGE // for infinity
tubeNode.addAnimation(spin, forKey: "spin around")
// starts the video, solving the issue
sceneView.playing = true
I've posted my code (and some sample panoramic content) on github for anyone who wants to have a working sample code or is interested in collaborating on an opensource panoramic video player:
https://github.com/jglasse/OSVR
As it turns out, it looks like simulator (and playgrounds) doesn't support this feature. Moving the above code to a project and running on a device, I finally have it working.
So the moral of the story is - if you're using SKVideoNodes as textures for Scenekit, use an actual device for testing.
链接地址: http://www.djcxy.com/p/88144.html