Rendering speed and image quality with OpenGL ES 2.0

I just noticed that if I display a moving picture at 30fps instead of 60fps, the image seems to lose quality. I'm not talking about the movement beeing less smooth which is normal, but the picture in itself seems to be more pixelised.

Do you have any idea why and maybe an idea to fix it?


Well actually I was using :

glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);

which is more "pixel-art" than below which is more smooth :

glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR);

But as Peter O. said, there is a link with temporal anti aliasing too :

en.wikipedia.org/wiki/Temporal_anti-aliasing

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