This app won't run unless you update Google Play services error
I'm kind of lost right now. I'm implementing an Android application using Google maps.
In order to make it work I followed some tutorials which were pretty efficient. However I'm stuck with this ":
To fix, this problem I found some tricks here or here which tell that to solve this issue you have to take a special configuration for the emulator, here is mine:
and to install some .apk on the emulator.
And the magic is supposed to be done and the map is supposed to appear which is not my case.
I checked that my extras were well installed:
Here is my AndroidManifest:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="mypack"
android:versionCode="1"
android:versionName="1.0">
<uses-sdk android:minSdkVersion="16"/>
<permission android:name="mypack.permission.MAPS_RECEIVE"
android:protectionLevel="signature"/>
<uses-permission android:name="mypack.permission.MAPS_receive"/>
<!-- Permission pour utiliser la connexion internet -->
<uses-permission android:name="android.permission.INTERNET" />
<!-- Permission permettant de vérifier l'état de la connexion -->
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<!-- Permission pour stocker des données en cache de la map -->
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="com.google.android.providers.gsf.permission.READ_GSERVICES" />
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
<uses-feature
android:glEsVersion="0x00020000"
android:required="true" />
<application android:label="@string/app_name" android:icon="@drawable/ic_launcher">
<meta-data
android:name="com.google.android.maps.v2.API_KEY"
android:value="MYKEY" />
<meta-data android:name="com.google.android.gms.version"
android:value="@integer/google_play_services_version" />
<activity android:name="Home"
android:label="@string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
</application>
</manifest>
Here is my MainActivity
import android.app.Activity;
import android.os.Bundle;
import com.google.android.gms.maps.GoogleMap;
import com.google.android.gms.maps.MapFragment;
public class Home extends Activity {
/**
* Called when the activity is first created.
*/
private GoogleMap map;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
map = ((MapFragment) getFragmentManager().findFragmentById(R.id.map)).getMap();
}
}
and the corresponding layout:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<fragment xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/map"
android:name="com.google.android.gms.maps.MapFragment"
android:layout_width="match_parent"
android:layout_height="match_parent" />
</LinearLayout>
Hope to find some fix or what I missed here, thank you in advance.
In the Android SDK Manager, you must install "Google APIs (x86 System Image)" under "Android 4.4.2 (API 19)". Quit Eclipse and restart it.
Then create a new android virtual device in AVD manager and choose "Google APIs x86 (Google Inc.) - API Level 19" as target. Check "Use Host GPU" to ensure the drawing of the map will be accelerated.
That's it, this new emulator will have Play Services preinstalled and it will run faster because it's a x86 image.
using android studio, the only thing that helped me was to reduce the google play services version in the gradle file from the last version to this:
compile 'com.google.android.gms:play-services:4.2.+'
(ofcourse,this is a temporary "bypass" to enable you continue running)
I had a problem getting this error and hitting the 'Update' button did nothing, it was stuck on a loop, what worked is the following (in Android Studio):