C# out of memory after calling a memory
I have a C# application that does a few bits and pieces, but the main task it performs is done by a Delphi DLL which it calls.
This Delphi DLL is a total memory hog, which needs to cache a lot of DB-information locally for speed. I'm happy that it's not leaky, as FastMM4 isn't reporting any memory leaks when the code is run within Delphi.
I am starting to run into problems, however, when the control is returned to C#. The C# code attempts to do some calculations on the results of the Delphi app (all results marshalled via a DB). These calculations usually involve a million or so doubles so not extreme memory usage, however the code keeps returning me out of memory exceptions.
I assume that FastMM4 in the Delphi code still hasn't returned the freed memory to Windows (and hence available to the C# code), so the process is still using it's maximum 32-bit memory allocation and C# can't obtain more when it needs to.
So, how do I get the memory used (and freed) by Delphi usable again by the C# code? I thought we may want to do one of the following:
Force an unload of the Delphi DLL from the C# side (my colleague doesn't think this will work, as he thinks it'll just unload the code rather than the memory used on the heap) - probably LoadLibrary/FreeLibrary?
This will just work. When the DLL unloads, FastMM will finalize and return the memory that it reserved and committed.
One thing I would do is make a call to GC.Collect
before calling your library. .NET knows what to do when more managed memory is requested than can fit and calls the collector automatically, however it has no clue what you're doing in native code so there will be a lot of memory allocated needlessly.
I would also move from a 32 bit architecture. It's not that you ran out of memory, it's that you ran out of consecutive memory large enough to fit whatever you're trying to do in Delphi. A larger virtual address space will fix that issue for you, and there hasn't been a processor made in the past 6 years that didn't wasn't 64 bit capable. It's time to take those shy steps into the bright future ahead of us.
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