When to use interfaces or abstract classes? When to use both?

While certain guidelines state that you should use an interface when you want to define a contract for a class where inheritance is not clear ( IDomesticated ) and inheritance when the class is an extension of another ( Cat : Mammal , Snake : Reptile ), there are cases when (in my opinion) these guidelines enter a gray area.

For example, say my implementation was Cat : Pet . Pet is an abstract class. Should that be expanded to Cat : Mammal, IDomesticated where Mammal is an abstract class and IDomesticated is an interface? Or am I in conflict with the KISS/YAGNI principles (even though I'm not sure whether there will be a Wolf class in the future, which would not be able to inherit from Pet )?

Moving away from the metaphorical Cat s and Pet s, let's say I have some classes that represent sources for incoming data. They all need to implement the same base somehow. I could implement some generic code in an abstract Source class and inherit from it. I could also just make an ISource interface (which feels more "right" to me) and re-implement the generic code in each class (which is less intuitive). Finally, I could "have the cake and eat it" by making both the abstract class and the interface. What's best?

These two cases bring up points for using only an abstract class, only an interface and using both an abstract class and an interface. Are these all valid choices, or are there "rules" for when one should be used over another?


I'd like to clarify that by "using both an abstract class and an interface" that includes the case when they essentially represent the same thing ( Source and ISource both have the same members), but the class adds generic functionality while the interface specifies the contract.

Also worth noting is that this question is mostly for languages that do not support multiple inheritance (such as .NET and Java).


As a first rule of thumb, I prefer abstract classes over interfaces, based on the .NET Design Guidelines. The reasoning applies much wider than .NET, but is better explained in the book Framework Design Guidelines.

The main reasoning behind the preference for abstract base classes is versioning, because you can always add a new virtual member to an abstract base class without breaking existing clients. That's not possible with interfaces.

There are scenarios where an interface is still the correct choice (particularly when you don't care about versioning), but being aware of the advantages and disadvantages enables you to make the correct decision.

So as a partial answer before I continue: Having both an interface and a base class only makes sense if you decide to code against an interface in the first place. If you allow an interface, you must code against that interface only, since otherwise you would be violating the Liskov Substitution Principle. In other words, even if you provide a base class that implements the interface, you cannot let your code consume that base class.

If you decide to code against a base class, having an interface makes no sense.

If you decide to code against an interface, having a base class that provides default functionality is optional. It is not necessary, but may speed up things for implementers, so you can provide one as a courtesy.

An example that springs to mind is in ASP.NET MVC. The request pipeline works on IController, but there's a Controller base class that you typically use to implement behavior.

Final answer: If using an abstract base class, use only that. If using an interface, a base class is an optional courtesy to implementers.


Update: I no longer prefer abstract classes over interfaces, and I haven't for a long time; instead, I favour composition over inheritance, using SOLID as a guideline.

(While I could edit the above text directly, it would radically change the nature of the post, and since a few people have found it valuable enough to up-vote it, I'd rather let the original text stand, and instead add this note. The latter part of the post is still meaningful, so it would be a shame to delete it, too.)


I tend to use base classes (abstract or not) to describe what something is, while I use interfaces to describe the capabilities of an object.

A Cat is a Mammal but one of it's capabilities is that it is Pettable.

Or, to put it a different way, classes are nouns, while interfaces map closer to adjectives.


From MSDN, Recommendations for Abstract Classes vs. Interfaces

  • If you anticipate creating multiple versions of your component, create an abstract class. Abstract classes provide a simple and easy way to version your components. By updating the base class, all inheriting classes are automatically updated with the change. Interfaces, on the other hand, cannot be changed once created. If a new version of an interface is required, you must create a whole new interface.

  • If the functionality you are creating will be useful across a wide range of disparate objects, use an interface. Abstract classes should be used primarily for objects that are closely related, whereas interfaces are best suited for providing common functionality to unrelated classes.

  • If you are designing small, concise bits of functionality, use interfaces. If you are designing large functional units, use an abstract class.

  • If you want to provide common, implemented functionality among all implementations of your component, use an abstract class. Abstract classes allow you to partially implement your class, whereas interfaces contain no implementation for any members.

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