How do you declare an interface in C++?
How do I setup a class that represents an interface? Is this just an abstract base class?
To expand on the answer by bradtgmurray, you may want to make one exception to the pure virtual method list of your interface by adding a virtual destructor. This allows you to pass pointer ownership to another party without exposing the concrete derived class. The destructor doesn't have to do anything, because the interface doesn't have any concrete members. It might seem contradictory to define a function as both virtual and inline, but trust me - it isn't.
class IDemo
{
public:
virtual ~IDemo() {}
virtual void OverrideMe() = 0;
};
class Parent
{
public:
virtual ~Parent();
};
class Child : public Parent, public IDemo
{
public:
virtual void OverrideMe()
{
//do stuff
}
};
You don't have to include a body for the virtual destructor - it turns out some compilers have trouble optimizing an empty destructor and you're better off using the default.
Make a class with pure virtual methods. Use the interface by creating another class that overrides those virtual methods.
A pure virtual method is a class method that is defined as virtual and assigned to 0.
class IDemo
{
public:
virtual ~IDemo() {}
virtual void OverrideMe() = 0;
};
class Child : public IDemo
{
public:
virtual void OverrideMe()
{
//do stuff
}
};
The whole reason you have a special Interface type-category in addition to abstract base classes in C#/Java is because C#/Java do not support multiple inheritance.
C++ supports multiple inheritance, and so a special type isn't needed. An abstract base class with no non-abstract (pure virtual) methods is functionally equivalent to a C#/Java interface.
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