Thread.FreeOnTerminate := True, memory leak and ghost running
Years ago, I decided never to rely solely on setting a thread's FreeOnTerminate
property to true to be sure of its destruction, because I discovered and reasoned two things at application's termination:
I familiarized myself with a workaround, and it did not bother me all this time. Until tonight, when again someone (@MartinJames in this case) commented on my answer in which I refer to some code that does not use FreeOnTerminate
in combination with premature termination of the thread. I dove back in the RTL code and realized I may have made the wrong assumptions. But I am not quite sure about that either, hence this question.
First, to reproduce the above mentioned statements, this illustrative code is used:
unit Unit3;
interface
uses
Classes, Windows, Messages, Forms;
type
TMyThread = class(TThread)
FForm: TForm;
procedure Progress;
procedure Execute; override;
end;
TMainForm = class(TForm)
procedure FormClick(Sender: TObject);
procedure FormDestroy(Sender: TObject);
private
FThread: TMyThread;
end;
implementation
{$R *.dfm}
{ TMyThread }
procedure TMyThread.Execute;
begin
while not Terminated do
begin
Synchronize(Progress);
Sleep(2000);
end;
end;
procedure TMyThread.Progress;
begin
FForm.Caption := FForm.Caption + '.';
end;
{ TMainForm }
procedure TMainForm.FormClick(Sender: TObject);
begin
FThread := TMyThread.Create(True);
FThread.FForm := Self;
FThread.FreeOnTerminate := True;
FThread.Resume;
end;
procedure TMainForm.FormDestroy(Sender: TObject);
begin
FThread.Terminate;
end;
end.
Now (situation A), if you start the thread with a click on the form, and close the form right after the caption changed, there is a memory leak of 68 bytes. I assume this is because the thread is not freed. Secondly, the program terminates immediately, and the IDE is at that same moment back again in normal state. That in contrast to (situation B): when not making use of FreeOnTerminate
and the last line of the above code is changed into FThread.Free
, it takes (max.) 2 seconds from the disappearance of the program to the normal IDE state.
The delay in situation B is explained by the fact that FThread.Free
calls FThread.WaitFor
, both which are executed in the context of the main thread. Further investigation of Classes.pas learned that the destruction of the thread due to FreeOnTerminate
is done in the context of the worker thread. This lead to the following questions on situation A:
Disclaimer: For memory leak detection, I use this very simple unit as first in the project file.
Indeed, the OS reclaims all a process's memory when it terminates, so even if those 68 bytes refer to the non-freed thread object, the OS is going to take those bytes back anyway. It doesn't really matter whether you've freed the object at that point.
When your main program finishes, it eventually reaches a place where it calls ExitProcess
. (You should be able to turn on debug DCUs in your project's linker options and step through to that point with the debugger.) That API call does several things, including terminating all other threads. The threads are not notified that they're terminating, so the cleanup code provided by TThread
never runs. The OS thread simply ceases to exist.