Converting an iPhone app to Universal in Xcode 4
I could use a little clarity here. I've opened a project that is a completed iPhone app. Then selected the target, selected "Universal" from the Summary/Devices dropdown, and followed the prompt to "Make a Universal App." Xcode created a folder "iPad" with the file "MainWindow-iPad.xib" within. Fine.
Now I duplicated all of my other nib files, and added "-iPad" after their name. Ie "MySpecialVC.xib" was duped and renamed "MySpecialVC-iPad.xib." The thought was that Xcode knows some zoodoo about finding the correct xib for the device. Not so fine.
Then I read that the "-iPad" had to be "~ipad" (tilde, then lower-case ipad). This solved the problem with some of the xibs, but not all of them .
Dang if I can't figure this out. Is there a RIGHT way to do this?
When I create a new universal project, I get this:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Override point for customization after application launch.
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
self.viewController = [[ViewController alloc] initWithNibName:@"ViewController_iPhone" bundle:nil];
} else {
self.viewController = [[ViewController alloc] initWithNibName:@"ViewController_iPad" bundle:nil];
}
self.window.rootViewController = self.viewController;
[self.window makeKeyAndVisible];
return YES;
}
So it's clear the code is explicitly choosing a xib file. Is this not the case for your project?
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