Quiscence search implementation for two player board game
I am trying to implement Quiscence search for a two player board game, similar to candycrush where each player gets points for choosing fruits. My goal is to win the game by scoring more points than my opponent. I have implemented alpha-beta pruning for this and see that it's not as fast as I need it to be. The algorithm is able to search 1k nodes/s for a board of size 20 with 9 types of fruits randomly placed.
My question here is this:
When I try to implement quiscence search, what should be the evaluation function and how can I determine the stand pat value for each state?
Please let me know if more information related to the problem statement is required.
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