I am using facebook-c#-sdk to develop a winform FaceBook app, this app should be able to accept friend request and chat with people. But I didn't find any samples on how to access friend_request in the facebook-c#-sdk. Can someone help to point out how could I accept friend request? And especially how can I get the notification first and then accept the request? Extra information: T
我正在使用facebook-c#-sdk开发一个winform FaceBook应用程序,这个应用程序应该能够接受朋友请求并与人聊天。 但是我没有找到关于如何在facebook-c#-sdk中访问friend_request的示例。 有人可以帮助指出我如何接受朋友请求? 特别是,如何才能首先获取通知,然后接受请求? 额外的信息: API,[facebook-C#-SDK]由Microsoft正式支持 http://developers.facebook.com/tools/third-party-sdks/ 我已经检查了下面
I want to allow users to invite friends to a facebook app through the Facebook c# sdk. I'm not keen on using the popups or any flakey meta language. is there a way to do this without resorting to popups? The best way to do this is via Requests 2.0. That is what FB recommends. There is a blog post about it on Facebook Developers here: http://developers.facebook.com/blog/post/464/ It
我想让用户通过Facebook c#sdk邀请朋友加入Facebook应用程序。 我不喜欢使用弹出窗口或任何flakey元语言。 有没有办法做到这一点,而不诉诸弹出? 最好的方法是通过Requests 2.0。 这是FB建议的。 在Facebook Developers上有一篇关于它的博客文章:http://developers.facebook.com/blog/post/464/ 其实很简单: FB.init({ appId:'YOUR_APP_ID', cookie:true, status:true, xfbml:true }); FB.ui({ method: 'ap
When my program tries to access the dll in the network drive, I got this error message. Unhandled Exception: System.IO.FileLoadException: Could not load file or assembly 'file:///Z:smchoworkstasks2011ning_fpgabackendmyclass.dll' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515) ---> System.NotSupportedException: An attempt was made to load an assembl
当我的程序尝试访问网络驱动器中的dll时,我收到了此错误消息。 Unhandled Exception: System.IO.FileLoadException: Could not load file or assembly 'file:///Z:smchoworkstasks2011ning_fpgabackendmyclass.dll' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515) ---> System.NotSupportedException: An attempt was made to load an assembly from a network location wh
I have been recently versioning my product (exe) and increasing the build number each time in assemblyinfo.cs. Works great, my product is currently on version 1.5.xx so in increase the 4 digit each time i have a succesful build. Now i have my DLLs which are also part of my application. What would anyone suggest how to version these? Should i version these the same as my exe ie, 1.5.xx or s
我最近版本化了我的产品(exe),并且每次在assemblyinfo.cs中增加内部版本号。 很好的工作,我的产品目前在版本1.5.xx,所以每次我有一个成功的构建增加4位数。 现在我有我的DLL也是我的应用程序的一部分。 有人会建议如何版本这些? 我应该如何版本这些与我的exe文件相同,即1.5.xx还是应该创建另一个不同的版本号? 这是我目前有点困惑。 当我的产品功能增加时,我可以提高1.5到2.0,但是这会使我的dll在哪里?
I know I can force "this." qualifier for instance member with Resharper code cleanup. Can I force redundant name qualifier for static methods? public class Foo { public void Bar() { StaticMethod(); } private static void StaticMethod() { } } Would be forced to this: public class Foo { public void Bar() { Foo.StaticMethod(); }
我知道我可以强迫“这个”。 具有Resharper代码清理的实例成员的限定符。 我可以强制使用静态方法的冗余名称限定符吗? public class Foo { public void Bar() { StaticMethod(); } private static void StaticMethod() { } } 会被迫这样做: public class Foo { public void Bar() { Foo.StaticMethod(); } private static void StaticMethod() { } }
I am attaching working code. My Question: am I handling resize correctly/efficiently? I Draw a scene on my WPF Canvas Circle at Center of Canvas and a Vertical and Horizontal line in the center of the Canvas. When I resize the canvas I Clear all the Children and Redraw the entire scene based on the new Canvas Size. Is there a better way of doing this with say RenderTransform etc? FYI My real
我附上工作代码。 我的问题:我是否正确/有效地处理调整大小? 我在画布中心的WPF Canvas Circle和Canvas中心的垂直和水平线上画一个场景。 当我调整画布大小时,清除所有子项并根据新的“画布大小”重新绘制整个场景。 有没有更好的方式来做这个说RenderTransform等? 仅供参考我真正的应用比这个简单的例子更复杂,我只是想发布这个代码,因为它演示了最短的代码来演示我尝试的真正的优化。 XAML: <Window x:Clas
I'm trying to figure out how to calculate the position for text labels around a circle. This is slightly more complicated than you may think at first read . I get the basics: X = ptCenter.X + (dRadius * Math.Cos(dAngle * Math.PI / 180.0)) Y = ptCenter.Y + (dRadius * Math.Sin(dAngle * Math.PI / 180.0)) So, that will give me the point on the circle at angle dAngle with radius dRadius. Of
我试图弄清楚如何计算一个圆圈周围文本标签的位置。 这比你在第一次阅读时可能会想到的稍微复杂一些。 我了解基础知识: X = ptCenter.X + (dRadius * Math.Cos(dAngle * Math.PI / 180.0)) Y = ptCenter.Y + (dRadius * Math.Sin(dAngle * Math.PI / 180.0)) 所以,这会给我在dAngle半径为dRadius的圆上的点。 当然,DrawText(任何种类,但我特别使用DrawingContext.DrawText,如果这对你的答案有任何不同)用给定的点作
Is there a typedef equivalent in C#, or someway to get some sort of similar behaviour? I've done some googling, but everywhere I look seems to be negative. Currently I have a situation similar to the following: class GenericClass<T> { public event EventHandler<EventData> MyEvent; public class EventData : EventArgs { /* snip */ } // ... snip } Now, it doesn't t
C#中是否有typedef等价物,或者有些类似的行为? 我做了一些谷歌搜索,但我看起来似乎是负面的。 目前我的情况类似于以下内容: class GenericClass<T> { public event EventHandler<EventData> MyEvent; public class EventData : EventArgs { /* snip */ } // ... snip } 现在,火箭科学家并没有想到,当试图为该事件实施处理程序时,这可能会很快导致大量输入(为可怕的双关语表示歉意)。 它
I'm wondering what happens when there are no IO threads to handle the result of an async call. Say you make an async web request (in a server application so all async code is handeled by the thread pool). The OS will signal when there is a result for you and when it does you'll need an IO thread to read the bytes from the socket. If there are no IO threads available because that are a
我想知道当没有IO线程处理异步调用的结果时会发生什么。 假设你做了一个异步web请求(在服务器应用程序中,所有异步代码都由线程池处理)。 操作系统会发出什么信号,当您有结果时,以及何时需要IO线程读取套接字中的字节。 如果没有IO线程可用,因为这些线程都在使用中(全部含义由线程池设置的最大值)会发生什么情况? 有信号可以等待,直到有线程可用的队列吗? 还是信号只是闻所未闻? 如果后者发生,等待等待的代码
I have an async method which returns no data: public async Task MyAsyncMethod() { // do some stuff async, don't return any data } I'm calling this from another method which returns some data: public string GetStringData() { MyAsyncMethod(); // this generates a warning and swallows exceptions return "hello world"; } Calling MyAsyncMethod() without awaiting it causes a "Bec
我有一个不返回数据的async方法: public async Task MyAsyncMethod() { // do some stuff async, don't return any data } 我从另一个返回一些数据的方法调用它: public string GetStringData() { MyAsyncMethod(); // this generates a warning and swallows exceptions return "hello world"; } 在不等待它的情况下调用MyAsyncMethod()会导致在Visual Studio中出现“因为此调用未被等待,当前方法在调用完成