Letter spacing and Font size for limited amount of characters

OK, I have a few dynamic controls on my page which have limited amount of letters I can enter. So I need to make a formula which calculates the letter spacing using the height and width of the control and a number of max letters. I need to also calculate the Font size using the same variables. The result is that the textbox is filled with the text completly and all the possible letters are pri

字母间距和字体大小以限制字符数量

好的,我的页面上有几个动态控件,可以输入的字母数量有限。 所以我需要使用控件的高度和宽度以及一些最大字母来计算字母间距的公式。 我还需要使用相同的变量来计算字体大小。 其结果是文本框完整地填充了文本,并且所有可能的字母都被打印并且适合。 所以让我试着用代码来表示这个,这样人们就可以联系起来了。 H = getHeight(); W = getWidth(); TheItemT.Style.Add("letter-spacing", ((18 * (W / 18) / TheItemT.MaxLe

Dynamically search with interrupts,via Tasks C#

I'm working with Db(via SQLite.NET PCL ,not async version). At current moment i have a listview with some data(taken from db),also i got a searchbar/entry(its nvm),where user can input some values and then,via LINQ i'm going to make a query and update SourceItems of my List. So the problems comes with performance,because my DB got million records and simple LINQ query working very slow

通过任务C#动态搜索中断,

我正在与Db(通过SQLite.NET PCL ,而不是异步版本)。 在当前时刻我有一些数据(从数据库中获取)列表视图,还我有一个搜索栏/项(其NVM),其中用户可以输入一些值,然后,通过LINQ我要去进行查询和更新SourceItems我的名单。 所以问题出现在性能上,因为我的数据库有100万条记录,而且简单的LINQ查询工作速度非常慢。换句话说,当用户输入的数据太快时,应用程序会有巨大的滞后,有时会出现崩溃 。 为了解决这个问题,我

How to change foreground and background text color in console?

I'm writing a console C# program. I would like to change the foreground and the background color of the text in console. Console.BackgroundColor//t set the background color for the text. Console.ForegroundColor//to set the foreground color for the text. Console.ResetColor();//set back the foreground color and background color to the default. You need only to set Console.BackgroundColor =

如何更改控制台中的前景和背景文字颜色?

我正在编写一个控制台C#程序。 我想在控制台中更改文本的前景和背景颜色。 Console.BackgroundColor//t set the background color for the text. Console.ForegroundColor//to set the foreground color for the text. Console.ResetColor();//set back the foreground color and background color to the default. 你只需要设置 Console.BackgroundColor = ConsoleColor.Blue; Console.ForegroundColor = ConsoleColor.Red;

Change Background color on C# console application

This question already has an answer here: How do I change the full background color of the console window in C#? 3 answers Simply set the background color and call Console.Clear() : class Program { static void Main(string[] args) { Console.BackgroundColor = ConsoleColor.Blue; Console.Clear(); Console.ForegroundColor = ConsoleColor.White; Console.Write("Pr

在C#控制台应用程序上更改背景颜色

这个问题在这里已经有了答案: 如何更改C#中控制台窗口的完整背景颜色? 3个答案 只需设置背景颜色并调用Console.Clear() : class Program { static void Main(string[] args) { Console.BackgroundColor = ConsoleColor.Blue; Console.Clear(); Console.ForegroundColor = ConsoleColor.White; Console.Write("Press any key to continue"); Console.ReadKey(); } }

How do I determine darker or lighter color variant of a given color?

Given a source color of any hue by the system or user, I'd like a simple algorithm I can use to work out a lighter or darker variants of the selected color. Similar to effects used on Windows Live Messenger for styling the user interface. Language is C# with .net 3.5. Responding to comment: Color format is (Alpha)RGB. With values as bytes or floats. Marking answer: For the context of

如何确定给定颜色的较暗或较浅的颜色变体?

给定系统或用户对任何色调的源颜色,我想用一个简单的算法来计算出所选颜色的较亮或较暗的变体。 类似于Windows Live Messenger上用于设计用户界面风格的效果。 语言是C#与.net 3.5。 回应评论:彩色格式是(Alpha)RGB。 值为字节或浮点数。 标记答案:对于我使用的上下文(几个简单的UI效果),我标记为接受的答案实际上是对于该上下文最简单的答案。 但是,我已经放弃了对更复杂和准确答案的投票。 任何人进行更高

C#: Create a lighter/darker color based on a system color

Duplicate How do I adjust the brightness of a color? How do I determine darker or lighter color variant of a given color? Programmatically Lighten a Color Say I have var c = Color.Red; Now I want to create a new Color that is lighter or darker than that color. How can I do that without too much hassle? ControlPaint.Light .Dark .DarkDark等Color lightRed = ControlPaint.Light( Color.Red

C#:根据系统颜色创建更亮/更暗的颜色

重复 如何调整颜色的亮度? 如何确定给定颜色的较暗或较浅的颜色变体? 以编程方式减轻颜色 说我有 var c = Color.Red; 现在我想创建一个比这个颜色更亮或更暗的新Color 。 我怎么做,没有太多的麻烦? ControlPaint.Light .Dark .DarkDark等Color lightRed = ControlPaint.Light( Color.Red ); 我最近在这里发表了博客 。 主要想法是对每个颜色分量应用给定的校正因子。 以下静态方法使用指定的校正因子修改给

Covariance in delegate, any example?

I'm reading this msdn article, the contravariance example (keyboard and mouse event) is great and useful, while the covariance example (Mammal and Dog) doesn't look so. The keyboard and mouse event is great since you can use 1 handler for multiple cases; but I can't think of the advantages of assigning a handler that returns a more derived type to a handler returning base type, not

代表中的协变性,任何示例?

我正在阅读这篇msdn文章,反例(键盘和鼠标事件)是伟大而有用的,而协方差的例子(哺乳动物和狗)看起来并不如此。 键盘和鼠标事件非常好,因为您可以在多个案例中使用1个处理程序; 但我想不出赋予一个返回更多派生类型给返回基类型的处理程序的处理程序的好处,更不用说它有一个关心返回类型的委托不太常见? 有人可以提供一个更实际的代表协变的例子吗? 这是一个“真实世界”的例子,我实现了一个服务定位器。 我想创

C#'s readonly vs C++'s const

This is mostly an understanding check, as I couldn't find a complete reference on this topic. In C#, when I write readonly Foo myFoo , I'm essentially saying myFoo is a pointer to Foo , and the pointer cannot be reassigned. To guarantee that the underlying Foo can't be reassigned, I need a whole other class or interface ImmutableFoo . Now consider the construct List<Foo> .

C#的readonly与C ++的const

这主要是理解检查,因为我无法找到关于此主题的完整参考。 在C#中,当我编写readonly Foo myFoo ,我基本上说myFoo是一个指向Foo的指针,并且指针不能被重新分配。 为了保证底层Foo不能被重新分配,我需要一个完整的其他类或接口ImmutableFoo 。 现在考虑构造List<Foo> 。 它基本上是一个指向Foo指针列表的指针,即类似于C ++中的vector<Foo *> * 。 有三个地方可以在C ++中放置const 。 const vector<co

How do you compile a managed dll with mono/mcs targeting a specific framework?

I have been using mono/mcs to compile dynamically generated (Protocol Buffer) code into managed DLLs for use in Unity. As of Unity 5.5, it looks like it will no longer load DLLs compiled against the 4.0 framework (I believe it wants 2.0). I have seen how to do this in MonoDevelop or Visual Studio, but I would like to do this on the command line because the protobuf code is dynamically generate

你如何编译一个托管的dll与mono / mcs针对特定的框架?

我一直在使用mono / mcs将动态生成的(协议缓冲区)代码编译为托管的DLL,以便在Unity中使用。 从Unity 5.5开始,它看起来将不再加载针对4.0框架编译的DLL(我相信它需要2.0)。 我已经看到了如何在MonoDevelop或Visual Studio中执行此操作,但是我想在命令行上执行此操作,因为protobuf代码是动态生成的,因此可以使用shell脚本编译更容易。 在shell脚本中,我们做这样的事情: mono --runtime=v2.0.50727 <stuff>

Endpoint is not showing

I have a WCF Service where it has one endpoint and I have the service contract and operation contract setup in the config file but when I run the service, it cannot find the endpoint although I configured it in the web.config. This service will be setup in IIS so I have no base address setup. The ServiceContract has a configuration name of agent_port_type and the service behavior has a config

没有显示端点

我有一个WCF服务,它有一个端点,我在配置文件中设置了服务契约和操作契约,但是当我运行这个服务时,虽然我在web.config中配置了它,却找不到端点。 此服务将在IIS中设置,因此我没有基地址设置。 ServiceContract的配置名称为agent_port_type,服务行为的配置名称为agent_service。 我正在使用basicHttpBinding。 以下是我的配置文件的一部分的副本: <system.serviceModel> <behaviors> <se