Using Internal Properties in RazorEngine

Our domain model properties are all "Internal" to protect the BDD approach we have taken. I really like making everything internal. Recently I am trying to get the RazorEngine to process a template using one of these domain models with internal members. When it compiles, I get the error: .Attendee.FirstName' is inaccessible due to its protection level I tried adding this line

在RazorEngine中使用内部属性

我们的领域模型属性都是“内部的”,以保护我们所采用的BDD方法。 我真的很喜欢把所有东西都放在内部 最近我试图让RazorEngine使用其中一个域模型与内部成员来处理模板。 编译时,出现错误: .Attendee.FirstName' is inaccessible due to its protection level 我尝试将这一行[assembly: InternalsVisibleTo("RazorEngine")]到我的域模型的AssemblyInfo.cs中,但似乎没有帮助。 我如何使我的内部属性在同一

character string literal and string literal in standard?

I am confused by these four terms: character string literal character constants string literal. multibyte character sequence And reading this quote in C Standard: A character string literal need not be a string (see 7.1.1), because a null character may be embedded in it by a escape sequence. What is meant by the first part ? A string-literal is either a character string literal

字符串文字和字符串文字在标准?

我对这四个术语感到困惑: 字符串文字 字符常量 字符串字面量。 多字节字符序列 阅读C标准中的这个引用: 字符串文字不一定是一个字符串 (见7.1.1),因为一个空字符可能被一个转义序列嵌入。 第一部分是什么意思? 字符串文字是 字符串文字,例如"abc" ; 或UTF-8字符串文字,例如u8"abc" ; 或宽字符串文字,例如L"abc" 。 从标准(重点是我的): 字符串文字是由双引

How to setup a OpenGL developement environment without Mesa

According to what i read here: http://www.linuxquestions.org/questions/linux-software-2/opengl-vs-mesa-whats-the-diff-351037/ Mesa is software rendering, while driver OpenGL is hardware rendering. Every tutorial i came accross only show how to install Mesa. How can i set up a true (hardware accelerated) openGL? Does installing driver install the header? If so, which header? If i have a pr

如何设置没有Mesa的OpenGL开发环境

根据我在这里阅读:http://www.linuxquestions.org/questions/linux-software-2/opengl-vs-mesa-whats-the-diff-351037/ Mesa是软件渲染,而OpenGL驱动是硬件渲染。 我来到的每个教程都只显示如何安装Mesa。 我怎样才能建立一个真正的(硬件加速)openGL? 安装驱动程序是否安装标题? 如果是这样,哪个头? 如果我有一个与mesa compat的程序,我是否必须重新编译它以利用硬件加速? 如果安装驱动程序安装所需的库和头

Can an Erlang supervisor monitor and restart a C

I'm running an external C service application. I'd like to add a C-node to the application so that I can interface with it from within Erlang. Just wonder if I can put the C-node in the supervisor child spec so that the supervisor can monitor and restart the service if necessary?

Erlang管理员可以监控并重新启动C

我正在运行一个外部C服务应用程序。 我想向应用程序添加一个C节点,以便我可以在Erlang中与它进行交互。 只是想知道我是否可以将C节点放在管理员子规范中,以便主管可以在必要时监控和重新启动服务?

Will Xamarin Android execute OnCreateView when the IntPtr constructor is called?

I am aware of the constructor difficulty in Xamarin Android as is explained here : No constructor found for ... (System.IntPtr, Android.Runtime.JniHandleOwnership) and all the fragments & activities & other custom views that I create in the app import this constructor. Sometimes however a null reference exception is thrown in the OnCreateView method. Example: public class TestView:

当调用IntPtr构造函数时,Xamarin Android会执行OnCreateView吗?

我知道Xamarin Android的构造函数的难度,正如这里所解释的:没有为...找到构造函数(System.IntPtr,Android.Runtime.JniHandleOwnership) 并在应用中创建的所有片段&活动&其他自定义视图导入此构造函数。 但有时在OnCreateView方法中引发null reference exception 。 例: public class TestView: Android.Support.V4.App.Fragment{ public TestClass _testClass; public TestView (TestClass testClass)

Is it possible to overload deconstructors in C# 7.0?

In C# 7.0 I can declare the following deconstructors for my class: public class Customer { public string FirstName { get; } public string LastName { get; } public string Email { get; } public Customer(string firstName, string lastName) { FirstName = firstName; LastName = lastName; } public void Deconstructor(out string firstName, out string lastName,

是否有可能在C#7.0中重载解构器?

在C#7.0中,我可以为我的类声明以下解构器: public class Customer { public string FirstName { get; } public string LastName { get; } public string Email { get; } public Customer(string firstName, string lastName) { FirstName = firstName; LastName = lastName; } public void Deconstructor(out string firstName, out string lastName, out string company)

Why Doesn't C# Allow Static Methods to Implement an Interface?

Why was C# designed this way? As I understand it, an interface only describes behaviour, and serves the purpose of describing a contractual obligation for classes implementing the interface that certain behaviour is implemented. If classes wish to implement that behavour in a shared method, why shouldn't they? Here is an example of what I have in mind: // These items will be displayed

为什么C#不允许静态方法来实现接口?

为什么C#这样设计? 据我所知,一个接口只描述行为,并用于描述实现特定行为的接口类的契约义务。 如果班级希望以共享方式实施这种行为,为什么他们不应该这样做呢? 以下是我想到的一个例子: // These items will be displayed in a list on the screen. public interface IListItem { string ScreenName(); ... } public class Animal: IListItem { // All animals will be called "Animal". public stat

How to implement a property in an interface

I have interface IResourcePolicy containing the property Version . I have to implement this property which contain value, the code written in other pages: IResourcePolicy irp(instantiated interface) irp.WrmVersion = "10.4"; How can I implement property version ? public interface IResourcePolicy { string Version { get; set; } } In the interface, you specify

如何在界面中实现一个属性

我有接口IResourcePolicy包含属性Version 。 我必须实现这个包含价值的属性,这个代码写在其他页面上: IResourcePolicy irp(instantiated interface) irp.WrmVersion = "10.4"; 我怎样才能实现财产version ? public interface IResourcePolicy { string Version { get; set; } } 在界面中,您可以指定属性: public interface IResourcePolicy { string Version { get; set; } }

Interfaces vs. abstract classes

This question already has an answer here: When should I choose inheritance over an interface when designing C# class libraries? 6 answers Interface vs Base class 39 answers The advantages of an abstract class are: Ability to specify default implementations of methods Added invariant checking to functions Have slightly more control in how the "interface" methods are called

接口与抽象类

这个问题在这里已经有了答案: 在设计C#类库时,我应该在接口上选择继承吗? 6个答案 接口与基类39答案 抽象类的优点是: 能够指定方法的默认实现 增加了对函数的不变检查 对“接口”方法的调用稍微有点控制 能够提供与“免费”界面相关或不相关的行为 接口仅仅是数据传递合同,并没有这些功能。 但是,它们通常更灵活,因为类型只能从一个类派生,但可以实现任意数量的接口。 抽象类和接口在语义上是不同的,

Best practice using abstract / virtual

Firt of all, sorry for my "EngRish". I'm revisiting some of my project to make them more usable/understandable by my co-workers; I'm developing a framework for integrate a protocol driver to our SCADA system, in a nutshell i have an abstract class that provide some common functionalities that must specialized by the protocol driver, for example: Opening a comunication with t

使用抽象/虚拟的最佳实践

所有人都为我的“EngRish”感到遗憾。 我正在重新审视我的一些项目,以便让我的同事更加可用/可以理解它们; 我正在开发一个用于将协议驱动程序集成到我们的SCADA系统的框架,简而言之,我有一个抽象类,它提供了必须由协议驱动程序专用的一些常用功能,例如: 与该领域开展沟通: 调用Method: void ConnectionOnScan(string connectionName) 在基类中,我有这样的东西: public void ConnectionOnScan(string connectionN