Our domain model properties are all "Internal" to protect the BDD approach we have taken. I really like making everything internal. Recently I am trying to get the RazorEngine to process a template using one of these domain models with internal members. When it compiles, I get the error: .Attendee.FirstName' is inaccessible due to its protection level I tried adding this line
我们的领域模型属性都是“内部的”,以保护我们所采用的BDD方法。 我真的很喜欢把所有东西都放在内部 最近我试图让RazorEngine使用其中一个域模型与内部成员来处理模板。 编译时,出现错误: .Attendee.FirstName' is inaccessible due to its protection level 我尝试将这一行[assembly: InternalsVisibleTo("RazorEngine")]到我的域模型的AssemblyInfo.cs中,但似乎没有帮助。 我如何使我的内部属性在同一
I am confused by these four terms: character string literal character constants string literal. multibyte character sequence And reading this quote in C Standard: A character string literal need not be a string (see 7.1.1), because a null character may be embedded in it by a escape sequence. What is meant by the first part ? A string-literal is either a character string literal
我对这四个术语感到困惑: 字符串文字 字符常量 字符串字面量。 多字节字符序列 阅读C标准中的这个引用: 字符串文字不一定是一个字符串 (见7.1.1),因为一个空字符可能被一个转义序列嵌入。 第一部分是什么意思? 字符串文字是 字符串文字,例如"abc" ; 或UTF-8字符串文字,例如u8"abc" ; 或宽字符串文字,例如L"abc" 。 从标准(重点是我的): 字符串文字是由双引
According to what i read here: http://www.linuxquestions.org/questions/linux-software-2/opengl-vs-mesa-whats-the-diff-351037/ Mesa is software rendering, while driver OpenGL is hardware rendering. Every tutorial i came accross only show how to install Mesa. How can i set up a true (hardware accelerated) openGL? Does installing driver install the header? If so, which header? If i have a pr
根据我在这里阅读:http://www.linuxquestions.org/questions/linux-software-2/opengl-vs-mesa-whats-the-diff-351037/ Mesa是软件渲染,而OpenGL驱动是硬件渲染。 我来到的每个教程都只显示如何安装Mesa。 我怎样才能建立一个真正的(硬件加速)openGL? 安装驱动程序是否安装标题? 如果是这样,哪个头? 如果我有一个与mesa compat的程序,我是否必须重新编译它以利用硬件加速? 如果安装驱动程序安装所需的库和头
I'm running an external C service application. I'd like to add a C-node to the application so that I can interface with it from within Erlang. Just wonder if I can put the C-node in the supervisor child spec so that the supervisor can monitor and restart the service if necessary?
我正在运行一个外部C服务应用程序。 我想向应用程序添加一个C节点,以便我可以在Erlang中与它进行交互。 只是想知道我是否可以将C节点放在管理员子规范中,以便主管可以在必要时监控和重新启动服务?
I am aware of the constructor difficulty in Xamarin Android as is explained here : No constructor found for ... (System.IntPtr, Android.Runtime.JniHandleOwnership) and all the fragments & activities & other custom views that I create in the app import this constructor. Sometimes however a null reference exception is thrown in the OnCreateView method. Example: public class TestView:
我知道Xamarin Android的构造函数的难度,正如这里所解释的:没有为...找到构造函数(System.IntPtr,Android.Runtime.JniHandleOwnership) 并在应用中创建的所有片段&活动&其他自定义视图导入此构造函数。 但有时在OnCreateView方法中引发null reference exception 。 例: public class TestView: Android.Support.V4.App.Fragment{ public TestClass _testClass; public TestView (TestClass testClass)
In C# 7.0 I can declare the following deconstructors for my class: public class Customer { public string FirstName { get; } public string LastName { get; } public string Email { get; } public Customer(string firstName, string lastName) { FirstName = firstName; LastName = lastName; } public void Deconstructor(out string firstName, out string lastName,
在C#7.0中,我可以为我的类声明以下解构器: public class Customer { public string FirstName { get; } public string LastName { get; } public string Email { get; } public Customer(string firstName, string lastName) { FirstName = firstName; LastName = lastName; } public void Deconstructor(out string firstName, out string lastName, out string company)
Why was C# designed this way? As I understand it, an interface only describes behaviour, and serves the purpose of describing a contractual obligation for classes implementing the interface that certain behaviour is implemented. If classes wish to implement that behavour in a shared method, why shouldn't they? Here is an example of what I have in mind: // These items will be displayed
为什么C#这样设计? 据我所知,一个接口只描述行为,并用于描述实现特定行为的接口类的契约义务。 如果班级希望以共享方式实施这种行为,为什么他们不应该这样做呢? 以下是我想到的一个例子: // These items will be displayed in a list on the screen. public interface IListItem { string ScreenName(); ... } public class Animal: IListItem { // All animals will be called "Animal". public stat
I have interface IResourcePolicy containing the property Version . I have to implement this property which contain value, the code written in other pages: IResourcePolicy irp(instantiated interface) irp.WrmVersion = "10.4"; How can I implement property version ? public interface IResourcePolicy { string Version { get; set; } } In the interface, you specify
我有接口IResourcePolicy包含属性Version 。 我必须实现这个包含价值的属性,这个代码写在其他页面上: IResourcePolicy irp(instantiated interface) irp.WrmVersion = "10.4"; 我怎样才能实现财产version ? public interface IResourcePolicy { string Version { get; set; } } 在界面中,您可以指定属性: public interface IResourcePolicy { string Version { get; set; } }
This question already has an answer here: When should I choose inheritance over an interface when designing C# class libraries? 6 answers Interface vs Base class 39 answers The advantages of an abstract class are: Ability to specify default implementations of methods Added invariant checking to functions Have slightly more control in how the "interface" methods are called
这个问题在这里已经有了答案: 在设计C#类库时,我应该在接口上选择继承吗? 6个答案 接口与基类39答案 抽象类的优点是: 能够指定方法的默认实现 增加了对函数的不变检查 对“接口”方法的调用稍微有点控制 能够提供与“免费”界面相关或不相关的行为 接口仅仅是数据传递合同,并没有这些功能。 但是,它们通常更灵活,因为类型只能从一个类派生,但可以实现任意数量的接口。 抽象类和接口在语义上是不同的,
Firt of all, sorry for my "EngRish". I'm revisiting some of my project to make them more usable/understandable by my co-workers; I'm developing a framework for integrate a protocol driver to our SCADA system, in a nutshell i have an abstract class that provide some common functionalities that must specialized by the protocol driver, for example: Opening a comunication with t
所有人都为我的“EngRish”感到遗憾。 我正在重新审视我的一些项目,以便让我的同事更加可用/可以理解它们; 我正在开发一个用于将协议驱动程序集成到我们的SCADA系统的框架,简而言之,我有一个抽象类,它提供了必须由协议驱动程序专用的一些常用功能,例如: 与该领域开展沟通: 调用Method: void ConnectionOnScan(string connectionName) 在基类中,我有这样的东西: public void ConnectionOnScan(string connectionN