Automapper. Map if source member is null

I have two classes and map one to other with Automapper. For instance: public class Source { // IdName is a simple class containing two fields: Id (int) and Name (string) public IdName Type { get; set; } public int TypeId {get; set; } // another members } public class Destination { // IdNameDest is a simple class such as IdName public IdNameDest Type { get; set; }

Automapper。 如果源成员为空,则映射

我有两个类,并使用Automapper将其映射到其他类。 例如: public class Source { // IdName is a simple class containing two fields: Id (int) and Name (string) public IdName Type { get; set; } public int TypeId {get; set; } // another members } public class Destination { // IdNameDest is a simple class such as IdName public IdNameDest Type { get; set; } // another m

AutoMapper map complex object

I've been trying to use AutoMapper, but I'am having trouble configuring the map. Having this: public class A { public B b { get; set; } public C c { get; set; } public int id { get; set; } public string X { get; set; } } public class B { public int id { get; set; } public string Y { get; set; } } public class C { public int id { get; set; } public stri

AutoMapper映射复杂对象

我一直在尝试使用AutoMapper,但是我在配置地图时遇到了问题。 这样做: public class A { public B b { get; set; } public C c { get; set; } public int id { get; set; } public string X { get; set; } } public class B { public int id { get; set; } public string Y { get; set; } } public class C { public int id { get; set; } public string Z { get; set; } } public class

Denormalise object hierarchy with automapper

I know various questions have been asked that resembles this question, but as far as I can tell (and test), none of the provided solutions seems to fit, so here goes. I am wondering if it is possible to flatten/denormalise an object hierarchy so that an instance with a list of nested properties is mapped to a list of some destination type using AutoMapper. I have a source class that looks som

用automapper去规范化对象层次结构

我知道有许多类似这个问题的问题,但据我所知(并测试),所提供的解决方案似乎都不适合,所以在这里。 我想知道是否有可能对对象层次进行扁平化/去规范化处理,以便使用AutoMapper将具有嵌套属性列表的实例映射到某个目标类型的列表。 我有一个类似的源代码类 资料来源: public class DistributionInformation { public string Streetname; public RouteInformation[] Routes; } public class RouteInformation {

way, deep mapping, between domain models and viewmodels

I need to map two ways between a flat ViewModel and a deep structured Domain model. This will be a common scenario in our solution. My models are: public class Client { ... public NotificationSettings NotificationSettings { get; set; } public ContactDetails ContactDetails { get; set; } ... } public class NotificationSettings { ... public bool ReceiveActivityEmails { get;

在域模型和视图模型之间进行深度映射

我需要在平面ViewModel和深层结构化的Domain模型之间映射两种方法。 这将是我们解决方案中的常见情况。 我的模特是: public class Client { ... public NotificationSettings NotificationSettings { get; set; } public ContactDetails ContactDetails { get; set; } ... } public class NotificationSettings { ... public bool ReceiveActivityEmails { get; set; } public bool ReceiveActivi

AutoMapper: manually set property

I am using AutoMapper to map from flat DataObjects to fat BusinessObjects and vice versa. I noticed that mapping from DataObjects to BusinessObjects takes extra time because of change notification of the BusinessObjects (implements INotifyPropertyChanged with custom validation, etc). Because I normally don't need change notification during mapping, I'd like to turn it off. So I added

AutoMapper:手动设置属性

我正在使用AutoMapper从平面DataObjects映射到胖BusinessObjects,反之亦然。 我注意到从DataObjects到BusinessObjects的映射需要额外的时间,因为BusinessObjects的更改通知(使用自定义验证实现INotifyPropertyChanged等)。 因为在映射过程中我通常不需要更改通知,所以我想关闭它。 所以我添加了一个属性“IsPropertyChangedEnabled”。 如果此属性设置为false,则不会引发NotifyPropertyChanged事件并保存时间。 题:

c# 7 tuples . not able to use tuples in mac dotnet core 1.1

I am trying to implement tuples c# 7 new feature in Visual Studio Code in macOS. using System; using System.Collections.Generic; namespace newcsharp { public class Program { public static void Main(string[] args) { int[] numbers = { 1, 3, 4, 10, 6, 20, 78, 15, 6 }; var result = Range(numbers); Console.ReadLine(); }

c#7元组。 无法在mac dotnet core 1.1中使用元组

我试图在macOS中实现Visual Studio代码中的元组c#7新特性。 using System; using System.Collections.Generic; namespace newcsharp { public class Program { public static void Main(string[] args) { int[] numbers = { 1, 3, 4, 10, 6, 20, 78, 15, 6 }; var result = Range(numbers); Console.ReadLine(); } private static

Ignore mapping one property with Automapper

I'm using Automapper and I have the following scenario: Class OrderModel has a property called 'ProductName' that isn't in the database. So when I try to do the mapping with: Mapper.CreateMap<OrderModel, Orders>(); It generates an exception : "The following 1 properties on Project.ViewModels.OrderModel are not mapped: 'ProductName' I've read at AutoM

忽略使用Automapper映射一个属性

我使用的是Automapper,我有以下情况:Class OrderModel有一个名为'ProductName'的属性,它不在数据库中。 所以当我尝试使用以下方法进行映射时: Mapper.CreateMap<OrderModel, Orders>(); 它会产生一个异常: “Project.ViewModels.OrderModel上的以下1个属性未映射:'ProductName' 我已经在AutoMapper的Wiki for Projections中读过相反的例子(额外的属性在目标上,而不是源于实际上是我的情况

How to prove Mersenne Twister c#

How to prove Mersenne Twister C# Hello! I have been working on this project for a while now. Simply put i'm working on ac# library of tools for other projects i am working on; As a way to minimize repetitive code. Anyways one section of this library is of PRNGs. Specifically I need a high quality but fast generator for another section on Perlin Noise. A Mersenne Twister was what I ul

如何证明Mersenne Twister c#

如何证明Mersenne Twister C# 你好! 我一直在研究这个项目一段时间。 简单地说,我正在为我正在开发的其他项目开发ac#库工具; 作为最小化重复代码的一种方式。 无论如何,这个图书馆的一部分是PRNGs。 具体而言,我需要一个高质量但快速的发生器,用于佩林噪声的另一部分。 Mersenne Twister是我最终选择使用的,经过一些研究,我最终选择了下面的版本。 Twister的工作原理据我所知,但我无法弄清楚的是它是真正的

Generating all Possible Combinations

Given 2 arrays Array1 = {a,b,c...n} and Array2 = {10,20,15....x} how can I generate all possible combination as Strings a(i) b(j) c(k) n(p) where 1 <= i <= 10, 1 <= j <= 20 , 1 <= k <= 15, .... 1 <= p <= x Such as: a1 b1 c1 .... n1 a1 b1 c1..... n2 ...... ...... a10 b20 c15 nx (last combination) So in all total number of combination = product of elements of a

生成所有可能的组合

给定2个数组Array1 = {a,b,c...n}和Array2 = {10,20,15....x}如何生成所有可能的组合作为字符串a(i)b(j)c( k)n(p)其中 1 <= i <= 10, 1 <= j <= 20 , 1 <= k <= 15, .... 1 <= p <= x 如: a1 b1 c1 .... n1 a1 b1 c1..... n2 ...... ...... a10 b20 c15 nx (last combination) 所以在所有的总数中= array2 = (10 X 20 X 15 X ..X x)的元素乘积array2 = (10 X 20 X 15 X ..X x)

Understanding this 16

I found this algorithm for a 16-bit PRNG. I don't understand what x, y and t are. What I want to do is use a 16-bit seed to generate multiple random 16-bit values. If I'm correct, the function shown in that webpage (quoted below) is only pseudo code, since as it stands, it will always generate the same value, since x and y are local variables to the function? uint16_t rnd_xorshift_32

理解这个16

我发现这个算法用于16位PRNG。 我不明白x,y和t是什么。 我想要做的是使用16位的种子来生成多个随机的16位值。 如果我是正确的,该网页(下面引用)中显示的函数只是伪代码,因为就目前而言,它将始终生成相同的值,因为x和y是该函数的局部变量? uint16_t rnd_xorshift_32() { static uint16_t x=1,y=1; uint16_t t=(x^(x<<5)); x=y; return y=(y^(y>>1))^(t^(t>>3)); } 如何修改上述内容来