I have a class that handles the Localization of my application. My goal is that the class is usable in the entire application so I made it static. This allows me to call the code below anywhere in my application. Localizer.GetString(/* Key to localize */) The method uses several fields in the Localizer class. To make sure these fields are set, a Init method was added to initialize the Locali
我有一个类来处理我的应用程序的本地化。 我的目标是这个类在整个应用程序中都是可用的,所以我使它成为静态的。 这使我可以在我的应用程序的任何地方调用下面的代码。 Localizer.GetString(/* Key to localize */) 该方法在Localizer类中使用几个字段。 为确保设置了这些字段,我们添加了一个Init方法来初始化Localizer。 如果我的类的用户忘记调用Init at例如应用程序的启动,则会发生异常,因为这些字段未设置。 我在
I just want to clarify one thing. This is not a question on which one is better, that part I leave to someone else to discuss. I don't care about it. I've been asked this question on my job interview and I thought it might be useful to learn a bit more. These are the ones I could come up with: Java is "platform independent". Well nowadays you could say there is the Mono
我只想澄清一件事。 这不是一个更好的问题,我留给其他人讨论。 我不关心它。 我在工作面试中被问及这个问题,我认为了解更多一点可能会有帮助。 这些是我可以想到的: Java是“独立于平台”的。 那么现在你可以说有Mono项目,所以C#可以被认为是太过了,但我认为它有点夸张。 为什么? 那么,当一个新的Java版本完成时,它可以在它支持的所有平台上同时使用,另一方面,Mono实现中仍然缺少C#3.0的多少特性? 或者是
I have looked at the similar questions and answers, but i still cannot see the problem in my code. I have a switch statement and here it is: switch (header) { case Headers.Queue: { int id = pr.ReadInt32(); string fileName = pr.ReadString(); long length = pr.ReadInt64(); TransferQ
我已经看过类似的问题和答案,但我仍然无法在代码中看到问题。 我有一个switch语句,在这里是: switch (header) { case Headers.Queue: { int id = pr.ReadInt32(); string fileName = pr.ReadString(); long length = pr.ReadInt64(); TransferQueue queue = TransferQueue.CreateDownloadQueue(this
I'm studing C# now, and came across the following situation, what's the better pratice, duplicate the code like "EX 1" or use goto statement like "EX 2"? I don't want a personal opnion. // EX 1: switch (a) { case 3: b = 7; c = 3; // duplicate code <-| break; //
我正在研究C#,遇到以下情况,有什么更好的实践,像“EX 1”一样复制代码或使用像“EX 2”这样的goto语句? 我不想要个人运动。 // EX 1: switch (a) { case 3: b = 7; c = 3; // duplicate code <-| break; // | case 4: // | c = 3; // duplicate code --|
With the following code: case "GETSITES": case "SITESETUP": MessageBox.Show("Help! I am suffering from the Air-Conditioned Nightmare!!!"); // ... Will the MessageBox.Show be executed either the switch value is "GETSITES" or "SITESETUP" ? Or only if the switch value is "SITESETUP" ? Since "GETSITES" has no break, I'm thinking yes, but am no
使用以下代码: case "GETSITES": case "SITESETUP": MessageBox.Show("Help! I am suffering from the Air-Conditioned Nightmare!!!"); // ... 将执行MessageBox.Show或者开关值是"GETSITES"或"SITESETUP" ? 或者只有当开关值是"SITESETUP" ? 由于"GETSITES"没有休息,我想是的,但我不确定。 UPDATE 我想我应该把我的问题写成: 这两个代码片段在语义上是否相
I have a situation where I have to do some thing like this for (int i = 0; i < list.size; i++) //Master for loop { //I need a control statement here to control list1 i.e. only if statement if (time == list1.get(someInteger)) { //do something } else { //do something else } } But every "if" should be followed by an "else", and I
我有一种情况,我必须做这样的事情 for (int i = 0; i < list.size; i++) //Master for loop { //I need a control statement here to control list1 i.e. only if statement if (time == list1.get(someInteger)) { //do something } else { //do something else } } 但是,每个“如果”后面都应该跟一个“其他”,我似乎不懂如何去做。 我曾尝试过,但无济于事。 对我来说,
I was wondering if it was possible to conditionally break out of a case in a switch statement in C#. Take the following example. MediaStream photoMediaStream = null; switch (photoSize) { case PhotoSize.Normal: if (imageWidth >= NormalWidth && imageWidth % NormalWidth == 0) { photoMediaStream = photoMedia.GetStream(new MediaOptions {Width = NormalWidth}
我想知道是否有可能在C#中的switch语句中有条件地打破案例。 以下面的例子。 MediaStream photoMediaStream = null; switch (photoSize) { case PhotoSize.Normal: if (imageWidth >= NormalWidth && imageWidth % NormalWidth == 0) { photoMediaStream = photoMedia.GetStream(new MediaOptions {Width = NormalWidth}); break; } case PhotoSize.Small
I can't figure out how to use switches in combination with an enum. Could you please tell me what I'm doing wrong, and how to fix it? I have to use an enum to make a basic calculator. public enum Operator { PLUS, MINUS, MULTIPLY, DIVIDE } public double Calculate(int left, int right, Operator op) { int i = (int) op; switch(i) { case 0: { re
我无法弄清楚如何将开关与枚举结合使用。 你能告诉我我做错了什么,以及如何解决它? 我必须使用枚举来制作一个基本的计算器。 public enum Operator { PLUS, MINUS, MULTIPLY, DIVIDE } public double Calculate(int left, int right, Operator op) { int i = (int) op; switch(i) { case 0: { return left + right; } case 1: { retur
What is the benefit/downside to using a switch statement vs. an if/else in C#. I can't imagine there being that big of a difference, other than maybe the look of your code. Is there any reason why the resulting IL or associated runtime performance would be radically different? Related: What is quicker, switch on string or elseif on type? SWITCH statement only produces same assembly as
在C#中使用switch语句与if/else相比,有什么好处/不利之处。 我无法想象有什么大不同,除了你的代码的外观。 为什么产生的IL或相关的运行时性能会有根本的不同? 相关:什么是更快,打开字符串或elseif的类型? 在调试或兼容模式下,SWITCH语句只产生与IF相同的程序集。 在发行版中,它将被编译到跳转表中(通过MSIL'switch'语句) - 这是O(1)。 C#(与许多其他语言不同)也允许打开字符串常量 - 这有点不
This question already has an answer here: Switch statement fallthrough in C#? 14 answers In C# you must explicitly leave the case section in question. You can use goto case "MSI"; in the end of the first section. Of course a section of a switch block can also end with break , return , throw , an infinite loop (that the C# compiler can determine is infinite) and so on.
这个问题在这里已经有了答案: 在C#中切换语句贯穿始终? 14个答案 在C#中,您必须明确地保留case部分。 你可以使用goto case "MSI"; 在第一部分的结尾。 当然, switch块的一部分也可以以break , return , throw ,无限循环(C#编译器可以确定的是无限的)等结束。