so in c++ it's very easy. you want whatever class/struct to be allocated on the heap, use new. if you want it on the stack, don't use new. in C# we always use the new keyword, and depending on whether it's a struct or a class it's allocated either on the stack or on the heap (structs go to the stack, classes to the heap) - and in some applications there can be a HUGE performan
所以在c ++中很容易。 你想要在堆上分配任何类/结构,使用new。 如果你想在堆栈上,不要使用新的。 在C#中,我们总是使用new关键字,并根据它是一个结构体还是一个类,将它分配到堆栈中或堆上(结构体到堆栈,堆到堆中) - 在某些应用程序中,可以有一个在改变设计时,性能差异巨大,只有那些对象进入真正属于那里的堆。 我想知道的是 - 是否有一种直接的方法来控制对象的分配,而不管它是否声明为struct或class? 我知
The following program copied from Quora, that print "Hello world" before main() function. #include <stdio.h> #include <unistd.h> int main(void) { return 0; } void _start(void) { printf ("hello, worldn"); int ret = main(); _exit (ret); } Then, I compiled above program on Ubuntu-14.04 GCC compiler using following command gcc -nostartfiles hello.c And ran a.out ex
从Quora复制的以下程序,在main()函数之前打印"Hello world" 。 #include <stdio.h> #include <unistd.h> int main(void) { return 0; } void _start(void) { printf ("hello, worldn"); int ret = main(); _exit (ret); } 然后,我使用以下命令在Ubuntu-14.04 GCC编译器上编译了上述程序 gcc -nostartfiles hello.c 并运行a.out可执行文件,但我得到Segmentation fault (core dumped) ?
The following is my demo.c file: main; On compiling this gcc gives a warning: demo.c:1:1: warning: data definition has no type or storage class [enabled by default] Running ./a.out gives a Segmentation Fault: Segmentation fault (core dumped) Is it because, (1) main is not defined anywhere and we are trying to execute it and (2) we are using an imperative statement outside any function,
以下是我的demo.c文件: main; 在编译这个gcc时会发出警告: demo.c:1:1:警告:数据定义没有类型或存储类[缺省情况下启用] 运行./a.out会导致分段错误: 分割故障(核心转储) 这是因为:(1)main没有在任何地方定义,我们试图执行它,(2)我们在任何函数之外使用命令式语句,所以它不能执行。 无论如何,我仍然不明白为什么它应该抛出段错误。 更新:它可能看起来类似于'int main';' 一个有效
For an observation purpose, I wrote a program using _start(), _init(), _fini(), goal is to not to use startfiles. the code is as follows #include <stdio.h> void test() { printf("n%s: n",__func__); printf("library test routine invokedn"); int a=3,b=2; int sum=a+b; printf("sum=%dn",sum); getchar(); _fini(); } int _start() { printf("n%s: n",__func__); printf("in library start routinen"); te
为了观察目的,我使用_start(),_init(),_fini()编写了一个程序,目标是不要使用startfiles。 代码如下 #include <stdio.h> void test() { printf("n%s: n",__func__); printf("library test routine invokedn"); int a=3,b=2; int sum=a+b; printf("sum=%dn",sum); getchar(); _fini(); } int _start() { printf("n%s: n",__func__); printf("in library start routinen"); test(); return 0; } int _init() { p
I have a C program to copy the Binary file of a compiled (executable) "Hello World!" program. Below is its code. #include<stdio.h> #include<stdlib.h> int main() { /* File pointer for source and target files. */ FILE *fs, *ft; char ch; /* Open the source file in binary read mode. */ fs = fopen("a.out","rb"); if (fs == NULL) { printf("
我有一个C程序来复制已编译(可执行)“Hello World!”的二进制文件。 程序。 以下是它的代码。 #include<stdio.h> #include<stdlib.h> int main() { /* File pointer for source and target files. */ FILE *fs, *ft; char ch; /* Open the source file in binary read mode. */ fs = fopen("a.out","rb"); if (fs == NULL) { printf("Error opening source file.n");
When I compile the following code with gcc -nostartfiles or -nostdlib, running the resulting Program causes a crash deep within the Audio system, when SDL_OpenAudio() is called. Without this call everything works fine and even other Librarys work. When compiled without -nostartfiles/-nostdlib (and renaming _start to main and commenting the assembly exit call) It works fine. My Question: What
当我使用gcc -nostartfiles或-nostdlib编译下面的代码时,在调用SDL_OpenAudio()时,运行生成的程序会导致音频系统内部发生崩溃。 如果没有这个调用,一切正常,甚至其他图书馆工作。 当编译时没有-nostartfiles / -nostdlib(并且将_start重命名为main并注释程序集出口调用)它工作正常。 我的问题:什么导致这种依赖于gcc启动代码,我怎样才能解决它,而不删除-nostartfiles / -nostdlib? 我使用gcc 4.7.2编译x86_64
What can cause MSVCRT system() function to always return -1 error code, even if the application is executed and exited successfully and returning 0 as its exit code? Ive made tests with TDM-GCC-4.9.2 and FASM that only calls system() and printing the return code, and they all print -1 so its not my dev environment. Also errno is 0 after the call to system() and GetLastError returns 18 There a
什么会导致MSVCRT system()函数始终返回-1错误代码,即使应用程序已成功执行并退出并返回0作为其退出代码? 我用TDM-GCC-4.9.2和FASM做了测试,它只调用system()并打印返回码,并且它们都打印-1,所以它不是我的开发环境。 调用system()后errno为0 , GetLastError返回18没有更多的文件,这是奇怪的。 事实上,我的系统上使用system()每个应用程序现在总是认为它失败了。 所以这是一个MSVCRT的全球性问题,我似乎无法在
I have successfully installed MinGW on a Windows 7 32bit machine, and have tried to compile a simple program using either the command line or the MinGW console. The code has an intentional error in a printf statement: #include <stdio.h> #include <stdlib.h> int main( void ) { printf("%dn" , 3.14 ) ; return 0 ; } The command gcc -Wall hello.c gives a correct warning: hello.c:7:2
我已经在Windows 7 32位机器上成功安装了MinGW,并试图使用命令行或MinGW控制台编译一个简单的程序。 该代码在printf语句中存在故意错误: #include <stdio.h> #include <stdlib.h> int main( void ) { printf("%dn" , 3.14 ) ; return 0 ; } 命令gcc -Wall hello.c给出了正确的警告:hello.c:7:2:warning:格式'%d'需要'int'类型的参数... 但是命令gcc -std=c99 -Wall hello.c不会给
This question already has an answer here: Why does malloc(0) return a non-null address in Windows? 5 answers As the documentation from cppreference says: If size is zero, the behavior is implementation defined (null pointer may be returned, or some non-null pointer may be returned that may not be used to access storage) Just don't do that. http://en.cppreference.com/w/cpp/memory/c/
这个问题在这里已经有了答案: 为什么malloc(0)在Windows中返回一个非空地址? 5个答案 正如cppreference的文档所述: 如果大小为零,则行为是实现定义的(可能会返回空指针,或者可能会返回一些可能不用于访问存储的非空指针) 只是不要那样做。 http://en.cppreference.com/w/cpp/memory/c/calloc
With the following code: int main(){ printf("%fn",multiply(2)); return 0; } float multiply(float n){ return n * 2; } When I try to compile I get one warning: "'%f' expects 'double', but argument has type 'int'" and two errors: "conflicting types for 'multiply'", "previous implicit declaration of 'multiply' was here.&q
使用以下代码: int main(){ printf("%fn",multiply(2)); return 0; } float multiply(float n){ return n * 2; } 当我尝试编译时,我得到一个警告:''%f'期望'double',但参数的类型为'int'“和两个错误:”'multiply'的冲突类型'','先前的'multiply'的隐式声明为这里。” 问题1 :我猜测这是因为,当编译器第一次遇到函数时,他不知道函数“multiply”