I`m using three.js. To move around in my scene I am using orbit control and to select my objects I use the raycaster. The Raycaster is sent on click, as well as the orbit control. So if an object is selected and i move the camera around on mouse release, another object will be selected. Is there a way to check for camera movement in orbit control. Or what is the common way to prevent unwant
我正在使用three.js。 要在我的场景中移动,我正在使用轨道控制并选择我使用raycaster的对象。 Raycaster是通过点击发送的,以及轨道控制。 所以如果选择一个对象,并且在鼠标释放时移动相机,另一个对象将被选中。 有没有办法在轨道控制中检查相机的移动。 或者什么是防止不需要的选择的常用方法? 这是我的选择处理程序: function onMouseClick( event ) { // calculate mouse position in normalized device co
Question: I've been working on a first-person maze game with Threejs. I have recently included DeviceOrientationControls to start moving it towards VR, but my previous system for moving the camera is separated from the camera. The camera no longer moves with the arrow keys. How can I move my camera using arrow keys again while the camera is updated with DeviceOrientationControls? If p
题: 我一直在与Threejs合作开展第一人称迷宫游戏。 我最近包括DeviceOrientationControls开始将其移动到VR,但我以前的移动相机的系统与相机分开。 相机不再使用箭头键移动。 如何在使用DeviceOrientationControls更新相机时再次使用箭头键移动相机? 如果可能的话,我怎么能相对于相机的角度自动向前移动? 更新 : Alex Fallenstedt找到了我想要的完美例子。 但是,我有一些问题; 剧本如何让相机移动? 我
I've setup a scene with a camera which remains in a fixed point in the center of the scene. The user can pan the camera around by clicking (and holding) and dragging the left mouse button. When the user releases the left mouse button, the motion of the camera stops. My scene is based on one of the Three.js demos as see here There are a bunch of event handlers which are used to create a t
我用相机设置了一个场景,它保留在场景中心的一个固定点上。 用户可以通过点击(并按住)并拖动鼠标左键来平移相机。 当用户释放鼠标左键时,摄像机的运动停止。 我的场景基于Three.js演示之一,如此处所示 有一堆事件处理程序用于创建相机的目标位置以lookAt : function onDocumentMouseDown( event ) { event.preventDefault(); isUserInteracting = true; onPointerDownPointerX = event.clientX; onPo
I am setting up a simple demo to test player controls for a FPS. I have the mouse rotating the camera and the player can move with QASD. My question is what is the algorithm I need for the player to be able to move left and right relative to the direction the camera is facing? The controls to move forward and backward work great, but I ran into trouble trying to get the left and right movement
我正在设置一个简单的演示来测试FPS的播放器控件。 我有鼠标旋转相机,玩家可以使用QASD移动。 我的问题是,我需要让玩家能够相对于相机朝向的方向左右移动的算法是什么? 向前和向后移动的控制很好,但是我试图让左右移动工作时遇到了麻烦。 我正在使用THREE.JS和PhysiJS(物理引擎)。 下面是我的代码片段... // the direction the camera is pointing in var cameraLookVector = this.controls.getDirection(this.vDir
In a three.js project, I'm using a modified version of PointerLockControls.js for the camera control. I want to modify the rotation functionality so that there is no absolute "up" axis by which the camera rotates, but rather moving the mouse up or down will pitch indefinitely, same for left and right for yawing (and keys for rolling). I can't seem to get the yawing component
在three.js项目中,我使用PointerLockControls.js的修改版本用于相机控制。 我想修改旋转功能,以便相机没有绝对的“向上”轴旋转,但向上或向下移动鼠标将无限期地倾斜,左右偏转(以及滚动键)也是如此。 我似乎无法使偏航组件工作,因为它似乎围绕相同的轴旋转而不管球场。 (即当面朝上时,向左或向右移动相机只会旋转) 任何帮助正确的方向将是伟大的! 我最近遇到了同样的问题,所以我查看了一些THREE。*控件文件,
in server.js : var User = mongoose.model('User'); passport.use(new LocalStrategy( function(username,password,done){ User.findOne({username:username}).exec(function(err,user){ if(user){ return done(null,user); } else{ return done(null,false); } }); } )); passport.serializeUser(function(user,done){ if(user){ done(null,user._id); }
在server.js中: var User = mongoose.model('User'); passport.use(新的LocalStrategy(功能(用户名,密码,完成){ User.findOne({username:username}).exec(function(err,user){ if(user){ return done(null,user); } else{ return done(null,false); } }); } )); passport.serializeUser(function(user,done){ if(user){ done(null,user._id); } }
How do you enable the front camera on a Webview? I have enable the features in AndroidManifest.xml <uses-feature android:name="android.hardware.camera" android:required="true" /> <uses-feature android:name="android.hardware.camera.front" android:required="true" /> The camera is not going to be used for taking photos or recording, just to switch on the front camera. When I go to
你如何在Webview上启用前置摄像头? 我已经启用AndroidManifest.xml中的功能 <uses-feature android:name="android.hardware.camera" android:required="true" /> <uses-feature android:name="android.hardware.camera.front" android:required="true" /> 相机不会用于拍照或录制,只是为了打开前置相机。 当我使用手机浏览器访问网站时,电话摄像机一旦发出提示信息即可正常工作。 这如何与webview一起工
I have checkboxes that are hidden. I have images as the labels for the checkboxes, so that when the images are clicked the checkboxes are clicked. I am trying to make it so that the image has different opacities depending on whether the box is checked or not. Here is my css for the image label: .checkbox-label{ opacity: .2; } .checkbox-label:hover{ opacity: .5; } .checkbox-label-afte
我有隐藏的复选框。 我将图像作为复选框的标签,以便在单击图像时单击复选框。 我正在尝试使图像具有不同的不透明度,具体取决于该框是否被选中。 这是我的图像标签的CSS: .checkbox-label{ opacity: .2; } .checkbox-label:hover{ opacity: .5; } .checkbox-label-after-click{ opacity: 1; } 这是我的JavaScript来移动类 <script> $('.checkbox-label').click(function(){ var the_inp
I have a Facebook tab set up to ask for permission for the users email - this works fine, but the dialog that comes up says ' Appname would like to access your public profile, friend list and email address. ' This will lower participation for the app - I don't want the public profile or friend list. Code is as follows, with fake appId: var useremail; window.fbAsyncInit = fu
我设置了一个Facebook标签,要求为用户发送电子邮件许可 - 这种方式很好,但是出现的对话显示' Appname想要访问您的公共个人资料,朋友列表和电子邮件地址。 “ 这会降低应用的参与度 - 我不想公开个人资料或好友列表。 代码如下,用假appId: var useremail; window.fbAsyncInit = function() { FB.init({ appId: '01234567890', cookie: true, xfbml: true,
Using backbone.js, here is a quick test to demonstrate the problem I am facing with nested models . Preface I have a Obj Model that contains 2 nested models, Obj1 and Obj2. The Obj model itself has a View (ObjView), and there is a View for the main page itself (BodyView). The main page has a single button, id=add. Each time the button is clicked, a new Obj is added to the ObjCollection, and
使用backbone.js,这里是一个快速测试,用于演示我面临的嵌套模型问题 。 前言我有一个Obj模型,它包含2个嵌套模型Obj1和Obj2。 Obj模型本身有一个View(ObjView),并且主页面本身有一个View(BodyView)。 主页面有一个按钮,id = add。 每次按钮被点击时,一个新的Obj被添加到ObjCollection中,并且ObjView将一个按钮(id = clickMe)添加到页面中。 clickMe按钮绑定到一个test.Func,它的console.logs this.model和th