WPF AutomationPeer Crash on TouchScreen Devices

I created a WPF application. It works completely fine on desktops but the moment the application is ran on a touchscreen it crashes. I've turned off touchscreen processes and the application worked completely fine. I'm wondering has anyone found a "better" fix than to disable touchscreen processes, as this would not work on the microsoft surface or and windows tablet. I'

触摸屏设备上的WPF AutomationPeer崩溃

我创建了一个WPF应用程序。 它在桌面上运行得非常好,但应用程序在运行在触摸屏上的应用程序崩溃了。 我关闭了触摸屏流程,应用程序运行良好。 我想知道有没有人发现一个“更好”的修复比禁用触摸屏进程,因为这不适用于微软的表面或Windows平板电脑。 我目前使用.Net 4.5 WPF AutomationPeer也遇到过很多问题。 您可能可以通过强制您的WPF UI元素使用自定义AutomationPeer来解决您的问题,该自定义AutomationPeer的行为

Windows Phone Silverlight 8.1 app

I have a huge problem with loading ads from AdMob on my Lumia 730. Currently, I have 4 different ads in my app (which is SILVERLIGHT 8.1 , NOT 8.0, and not 8.1 WP) and unfortunately, I always get the same error from each page on which particular ad exists: "Failed to receive the ad with error NoFill" I don't know what should I do, I think I tried everything, and now I'm out of

Windows Phone Silverlight 8.1应用程序

在我的Lumia 730上加载AdMob的广告时遇到了一个很大的问题。目前,我的应用中有4个不同的广告(这是SILVERLIGHT 8.1 ,不是8.0,而不是8.1 WP),不幸的是,我总是从每个广告中获得相同的错误关于哪个特定广告存在的页面: “无法接收错误为NoFill的广告” 我不知道我该怎么做,我想我尝试了所有的东西,现在我没有想法...... :( 由于我的广告没有在屏幕上显示,我创建了一个新的空白应用程序,可以测试所有可能性。 该新应用

Admob implementation Error in windows phone

I have tried to use Admob in windows application . I have followed http://admobwp7.codeplex.com/ video to implement Admob in my app My XAML code as follows : <adMob7:adMobRenderer HorizontalAlignment="Left" Margin="29,308,0,0" VerticalAlignment="Top" Width="480" Height="55" PublisherID="mypublisherID" TestMode="True"/> When i

AdMob实现Windows Phone中的错误

我曾尝试在Windows应用程序中使用Admob。 我已按照http://admobwp7.codeplex.com/视频在我的应用中实施Admob 我的XAML代码如下所示: <adMob7:adMobRenderer HorizontalAlignment="Left" Margin="29,308,0,0" VerticalAlignment="Top" Width="480" Height="55" PublisherID="mypublisherID" TestMode="True"/> 当我试图构建应用程序时,我得到了这样的

based Text Adventure Game.

I've been learning C# over the summer and now feel like making a small project out of what I've done so far. I've decided on a sort of text based adventure game. The basic structure of the game will involve having a number of sectors(or rooms). Upon entry into a room, a description will be outputted and a number of actions and such you may take; the ability to examine, pick up, u

基于文本的冒险游戏。

我在这个夏天一直在学C#,现在感觉像从我迄今为止所做的那样做出一个小型项目。 我已经决定了一种基于文本的冒险游戏。 游戏的基本结构将涉及多个部门(或房间)。 进入房间后,会输出描述并提供一些您可能采取的措施; 能够检查,拿起,使用那个房间里的东西; 可能是一个战斗系统等等。一个扇区最多可连接4个其他扇区。 无论如何,在论文中如何为此设计代码涂写想法,我正在摸索我的部分代码结构。 我已经决定了一个

Add column to listview that contains an image

I want to add a row using data from a ExpandoObject , which is similar to a Dictionary<string, object> . The string is the header of the column and the object 's value is value of the column. Everytime, when I get new data I'm creating a new GridView , because the number of columns can be different. In the List myItems are all rows Dictionary<string, object> , that I want t

将列添加到包含图像的列表视图

我想使用ExpandoObject数据添加一行,这与Dictionary<string, object>类似。 该string是该列的标题,该object的值是该列的值。 每当我获取新数据时,我都会创建一个新的GridView ,因为列数可能不同。 在List myItems是我想要在我的视图中显示的所有行Dictionary<string, object> 。 这是我如何将列添加到我的视图: List<Column> columns = new List<Column>(); myItemV

Performance concern while opening a dialog repetitively in wpf

I have a launch dialog button which creates a view model of a window and bind it to the the window(it is having UI virutalization enabled). It takes only 1 second to launch the dialog at first click. But if I open the same dialog very frequently or back to back, it starts taking more time in populating the grid data source for next iteration. if I give some pause, then again open window, then

在wpf中重复打开一个对话框时需要关注性能

我有一个启动对话框按钮,它创建一个窗口的视图模型并将其绑定到窗口(它启用了UI虚拟化)。 首次点击只需1秒即可启动对话框。 但是,如果我非常频繁地或背对背地打开同一个对话框,它将开始花更多时间为下一次迭代填充网格数据源。 如果我暂停一下,然后再打开窗口,那么只需要大约1或2秒。 for first time populating the item source it take only 1 second: next time populating the item source it takes 2 second nex

Length in time of a wave file

I have some simple code generating a wave file using TTS and then playing it: public void TestSpeech() { SpeechSynthesizer synth = new SpeechSynthesizer(); using (MemoryStream stream = new MemoryStream()) { synth.SetOutputToWaveStream(stream); synth.Speak("Hello world"); stream.Seek(0, SeekOrigin.Begin); IWaveSource source = new WaveFileReader(stream);

波形文件的时间长度

我有一些简单的代码使用TTS生成一个wave文件,然后播放它: public void TestSpeech() { SpeechSynthesizer synth = new SpeechSynthesizer(); using (MemoryStream stream = new MemoryStream()) { synth.SetOutputToWaveStream(stream); synth.Speak("Hello world"); stream.Seek(0, SeekOrigin.Begin); IWaveSource source = new WaveFileReader(stream); EventWaitHand

LINQ with groupby and count

This is pretty simple but I'm at a loss: Given this type of data set: UserInfo(name, metric, day, other_metric) and this sample data set: joe 1 01/01/2011 5 jane 0 01/02/2011 9 john 2 01/03/2011 0 jim 3 01/04/2011 1 jean 1 01/05/2011 3 jill 2 01/06/2011 5 jeb 0 01/07/2011 3 jenn 0 01/08/2011 7 I'd like to retrieve a table that lists metrics in order(0,1,2,3..) with the total number

LINQ与groupby和count

这很简单,但我很茫然:给定这种类型的数据集: UserInfo(name, metric, day, other_metric) 和这个样本数据集: joe 1 01/01/2011 5 jane 0 01/02/2011 9 john 2 01/03/2011 0 jim 3 01/04/2011 1 jean 1 01/05/2011 3 jill 2 01/06/2011 5 jeb 0 01/07/2011 3 jenn 0 01/08/2011 7 我想检索一个表格,按照(0,1,2,3 ..)的顺序列出指标的总数并记录计数。 所以从这一套你最终会: 0 3 1 2 2 2 3 1 我正

LINQ Aggregate algorithm explained

This might sound lame, but I have not been able to find a really good explanation of Aggregate . Good means short, descriptive, comprehensive with a small and clear example. The easiest-to-understand definition of Aggregate is that it performs an operation on each element of the list taking into account the operations that have gone before. That is to say it performs the action on the first

LINQ聚合算法解释

这可能听起来很蹩脚,但我一直无法找到对Aggregate很好解释。 良好意味着简短,描述性,全面,小而明确的例子。 Aggregate最容易理解的定义是它考虑到之前的操作,对列表中的每个元素执行操作。 也就是说,它对第一个和第二个元素执行操作并将结果向前传递。 然后它对前一个结果和第三个元素进行操作并继续。 等等 示例1.总结数字 var nums = new[]{1,2,3,4}; var sum = nums.Aggregate( (a,b) => a + b); Console.W

linq group by: good syntax but weird output

The syntax of my query is good but not the output and it's really strange. I have the following table: | AppointID | UserID | AppointSet | AppointAttended | AppointCancelled | AppointRescheduled | AppointmentDatetime | 1 | 1 | 2/15/2011 | | 3/11/2011 | | 3/15/2011 | 2 | 1 | 2/17/2011 | |

linq group通过:良好的语法,但奇怪的输出

我的查询语法很好,但不是输出,它真的很奇怪。 我有下表: | AppointID | UserID | AppointSet | AppointAttended | AppointCancelled | AppointRescheduled | AppointmentDatetime | 1 | 1 | 2/15/2011 | | 3/11/2011 | | 3/15/2011 | 2 | 1 | 2/17/2011 | | | 3/11/2011 | 3/10/2011 | 3 |