AccessViolationException with GLFW in C#

I have a problem with the glfwSetCharCallback function. Whenever I call it, the glfwPollEvents throws an AccessViolationException saying: "Attempted to read or write protected memory. This is often an indication that other memory is corrupt." I have created a very simple wrapper just to demonstrate the problem: using System; using System.Runtime.InteropServices; using System.Securit

AccessViolationException与C#中的GLFW

我有一个glfwSetCharCallback函数的问题。 无论何时我调用它,glfwPollEvents都会抛出一个AccessViolationException异常:“尝试读取或写入受保护的内存,这通常表示其他内存已损坏。” 我创建了一个非常简单的包装来展示问题: using System; using System.Runtime.InteropServices; using System.Security; namespace Test { public delegate void GlfwCharCallback(GlfwWindow window, Char character); [StructLa

Internal Implementation of AsEnumerable() in LINQ

I have two questions: Question 1 Background : I noticed when looking at the implementation of 'AsEnumerable()' method in LINQ from Microsoft, which was: public static IEnumerable<TSource> AsEnumerable<TSource>(this IEnumerable<TSource> source) { return source; } Question 1: I was expecting some kind of casting or something here , but it simply returns the value

在LINQ中内部实现AsEnumerable()

我有两个问题: 问题1背景:我注意到当从Microsoft看LINQ中'AsEnumerable()'方法的实现时,它是: public static IEnumerable<TSource> AsEnumerable<TSource>(this IEnumerable<TSource> source) { return source; } 问题1:我在这里期待某种投射或某种东西,但它只是返回它传递的值。 这个怎么用 ? 问题2/3背景:我一直在试图理解协变性,逆变和不变。 我认为,我有一种模糊的理解

What is the fastest substring search algorithm?

OK, so I don't sound like an idiot I'm going to state the problem/requirements more explicitly: Needle (pattern) and haystack (text to search) are both C-style null-terminated strings. No length information is provided; if needed, it must be computed. Function should return a pointer to the first match, or NULL if no match is found. Failure cases are not allowed. This means any a

什么是最快的子字符串搜索算法?

好的,所以我不会听起来像一个白痴,我会更明确地陈述问题/要求: Needle(pattern)和haystack(要搜索的文本)都是C样式的以null结尾的字符串。 没有提供长度信息; 如果需要,它必须被计算。 函数应返回指向第一个匹配的指针,如果找不到匹配项,则返回NULL 。 不允许出现故障。 这意味着任何具有非恒定(或大恒定)存储要求的算法都需要具有回退情况以用于分配失败(并且后备处理中的性能因此导致最坏情况的性能)。

Scheduling from thread in kernel space

I wrote a netfilter module, in which I had to write an extra thread to clean up a data structure in regular basis. I used schedule() function after each round of clean up was done from the thread. Before using semaphore locks it was working just fine except "General Protection Fault" was occurring. So I used semaphores to lock and unlock the data structure during both insert and dele

从内核空间中的线程调度

我写了一个netfilter模块,在这个模块中我必须编写一个额外的线程来定期清理数据结构。 在每一轮清理完成后,我使用schedule()函数从线程完成。 在使用信号量锁之前,除了"General Protection Fault"发生之外,它工作得很好。 所以我使用信号量在insert和delete操作期间锁定和解锁数据结构。 现在它显示了一个错误,告诉"BUG: Scheduling while atomic" 。 在谷歌搜索后,我得到它显示,因为明确调用sc

Chess negamax algorithm moves pieces back and forth. What's wrong?

Okay, so I'll admit up front this one's going to be a bit long. I'm writing a chess engine for C#, with the eventual goal including UCI implementation. I've got it to the point where, given a board, the engine will generate a list of all valid moves; however, my evaluation code seems to be struggling, because when playing a game against itself, the engine will move two pawns on

国际象棋negamax算法来回移动棋子。 怎么了?

好的,所以我会承认,这件事会持续一段时间。 我正在为C#编写一个国际象棋引擎,其最终目标包括实施UCI。 我已经达到了这样的程度,在给定董事会的情况下,引擎会生成所有有效移动的列表; 然而,我的评估代码似乎很挣扎,因为当与自己对抗时,引擎会移动两边的两个棋子,然后在两边来回移动棋子。 我将概述下面的程序的关键部分,以便最好地让你理解我的代码在什么条件下被调用和使用,希望它能帮助你回答我的问题。 这只

Future mobility of chess pieces

I am currently developing a chess engine in C# and I have hit a bit of a brick wall in developing the code to determine future mobility of any given chess piece in 1, 2 and 3 moves. The basic idea is to reward pieces with a bonus for increased mobility and penalise pieces with less mobility. The chess board is represented as an array of 64 squares, starting from 0 (a8) through 63 (h1), eg Pi

棋子的未来流动性

我目前正在用C#开发一个国际象棋引擎,并且在开发代码以确定任何给定棋子的未来移动性时,我已经碰到了一堵砖墙,在1,2和3步中。 基本的想法是奖励奖品以增加行动力,并惩罚行动不便的人。 国际象棋棋盘被表示为从0(a8)到63(h1)开始的64个正方形的阵列,例如 Piece[] _chessboard = new Piece[64]; 我以这个棋盘位置为例: Black Rooks on squares 3 & 19 (d8 & d6) Black King on square 5 (f8) Black Knight on s

What is the best way to iterate over a dictionary?

I've seen a few different ways to iterate over a dictionary in C#. Is there a standard way? foreach(KeyValuePair<string, string> entry in myDictionary) { // do something with entry.Value or entry.Key } If you are trying to use a generic Dictionary in C# like you would use an associative array in another language: foreach(var item in myDictionary) { foo(item.Key); bar(item.Va

迭代字典的最佳方法是什么?

我已经看到了几种不同的方式来遍历C#中的字典。 有没有标准的方法? foreach(KeyValuePair<string, string> entry in myDictionary) { // do something with entry.Value or entry.Key } 如果您正在尝试在C#中使用通用字典,就像使用其他语言的关联数组一样: foreach(var item in myDictionary) { foo(item.Key); bar(item.Value); } 或者,如果您只需要迭代密钥集合,请使用 foreach(var item in myDicti

Declared variable within a switch block

This question already has an answer here: Variable definition inside switch statement 5 answers Variable Definition Ignore in C [duplicate] 7 answers Why can't variables be declared in a switch statement? 23 answers In this case , it is not undefined behaviour. For case 0 (when expr == 0 , which is your case), i gets assigned a value before being used (value being read from). OK,

在开关块内声明的变量

这个问题在这里已经有了答案: switch语句中的变量定义5个答案 变量定义在C中忽略[重复] 7个答案 为什么不能在switch语句中声明变量? 23个答案 在这种情况下 ,它不是未定义的行为。 对于case 0 (当expr == 0 ,这是你的情况), i被赋值之前被使用(正在读取的值)。 好的,详细阐述一下这个片段 switch (expr) { int i; case 0: i = 17; default

Can anyone explain the output of this C program?

Possible Duplicate: Why can't variables be declared in a switch statement? How can a variable be used when its definition is bypassed? #include<stdio.h> int main() { int a=1; switch(a) { int b=20; case 1: printf("b is %dn",b); break; default:printf("%dn",b); break; } return 0; } ran on gc

任何人都可以解释这个C程序的输出吗?

可能重复: 为什么不能在switch语句中声明变量? 如何在变量被绕过时使用变量? #include<stdio.h> int main() { int a=1; switch(a) { int b=20; case 1: printf("b is %dn",b); break; default:printf("%dn",b); break; } return 0; } 在gcc 4.6.3上运行,输出不是20.这里发生了什么? 在switch语句中初始化变量

Multiple cases in switch statement

Is there a way to fall through multiple case statements without stating case value: repeatedly? I know this works: switch (value) { case 1: case 2: case 3: //do some stuff break; case 4: case 5: case 6: //do some different stuff break; default: //default stuff break; } but I'd like to do something like this: switch (value) { ca

switch语句中有多个case

有没有办法通过多个案例陈述而没有陈述case value:反复? 我知道这是有效的: switch (value) { case 1: case 2: case 3: //do some stuff break; case 4: case 5: case 6: //do some different stuff break; default: //default stuff break; } 但我想要做这样的事情: switch (value) { case 1,2,3: //Do Something break; case 4,5,6: