How do I insert inner text into empty xml element?

I have an xmldocument that i'm loading xml in to. The xml looks like this: <Table1> <buyer_id>0</buyer_id> <buyername>CompanyA</buyername> <address1>123 Simpsons Dr.</address1> <address2/> <city>Springfield</city> <state>ST</state> <postalcode>12345</postalcode> <eaddress/> <phone

如何将内部文本插入空的xml元素?

我有一个xmldocument,我正在加载xml到。 这个xml看起来像这样: <Table1> <buyer_id>0</buyer_id> <buyername>CompanyA</buyername> <address1>123 Simpsons Dr.</address1> <address2/> <city>Springfield</city> <state>ST</state> <postalcode>12345</postalcode> <eaddress/> <phone/> <fax/&g

Request Parameters Outside Controller

I'm working on a ASP.NET Web Api project and made it accept version information in the url. For example: api/v1/MyController api/v2/MyController Now I would like to get the request version v1, v2 inside a custom LayoutRenderer for Nlog . Normally I would do this like the below example. [LayoutRenderer("Version")] public class VersionLayoutRenderer : LayoutRenderer { protected ov

请求参数外部控制器

我正在开发一个ASP.NET Web Api项目,并让它接受URL中的版本信息。 例如: API / V1 / myController的 API / V2 / myController的 现在我想要在Nlog的自定义LayoutRenderer中获取请求版本v1,v2 。 通常我会像下面的例子那样做。 [LayoutRenderer("Version")] public class VersionLayoutRenderer : LayoutRenderer { protected override void Append(System.Text.StringBuilder builder, NLog.LogEventInfo logEve

Problems compiling pshtoolkit

I have downloaded the pass the hash toolkit source codes from here. When I am compiling it with Visual Studio Ultimate 2010, I would get the following error: findfuncs_msv10.obj : error LNK2019: unresolved external symbol _GetModuleInformation@16 referenced in function _FindMSV10Functions whosthere-alt.obj : error LNK2019: unresolved external symbol _LsaFreeReturnBuffer@4 referenced in function

编译pshtoolkit的问题

我已经从这里下载了散列工具包源代码。 当我使用Visual Studio Ultimate 2010编译它时,会出现以下错误: findfuncs_msv10.obj : error LNK2019: unresolved external symbol _GetModuleInformation@16 referenced in function _FindMSV10Functions whosthere-alt.obj : error LNK2019: unresolved external symbol _LsaFreeReturnBuffer@4 referenced in function _GetLogonSessionData whosthere-alt.obj : error LNK2019: un

Default font for RDLC report

Is it possible to set default font in RDLC report ? I have report where i want to change font by I don't want to change it in every element of the report. There isn't a way to change the font used for the entire report using the design interface. However if you are trying to replace one font with another, eg Tahoma with Verdana, then you can open the code view (View > Code) and do

RDLC报告的默认字体

是否可以在RDLC报告中设置默认字体? 我不想在报告的每个元素中更改它,因为我不想在其中更改字体。 没有办法使用设计界面更改整个报表使用的字体。 但是,如果您试图用另一种字体替换一种字体,例如Tahoma与Verdana,那么您可以打开代码视图(视图>代码)并在那里执行查找和替换。 请注意,Arial是Reporting Services报告的默认字体,因此字体仅在Arial 以外的字体代码中定义。 如果您需要从Arial更改为另一种字体,

How to add config transform for custom config file?

Visual Studio natively supports adding custom config transforms for web.config. Is there a way to do the same thing for a custom config file? For instance, the shop I'm at has an EnvironmentConfigs directory in the root of the project and there are custom appSettings.config and connectionStrings.config files. Is there a way to do the same thing that web.config does and add appSettings.Rele

如何为自定义配置文件添加配置转换?

Visual Studio本身支持为web.config添加自定义配置转换。 有没有办法为自定义配置文件做同样的事情? 例如,我所在的商店在项目的根目录中有一个EnvironmentConfigs目录,并且有自定义的appSettings.config和connectionStrings.config文件。 有没有办法做web.config做同样的事情,并添加appSettings.Release.config和connectionStrings.Release.config转换文件,将它们转换为发布? 我不确定这样的配置,但请查看VS2010中的

IoC Windows Service Architecture

I am traditionally an SQL guy. I have a bunch of C# experience under my belt, but these have all tended to be tooling or customisation projects. I am now tasked with writing a application that does the following... Runs as a windows service Watches for files, and when they arrive, loads them to a DB Monitor the DB for newly loaded files Perform some complex parsing on those files (invo

IoC Windows服务体系结构

我传统上是一个SQL人。 我有很多C#经验,但这些都倾向于工具或定制项目。 我现在的任务是编写一个应用程序,执行以下操作... 作为Windows服务运行 观看文件,当它们到达时,将它们加载到数据库 监视新加载的文件的数据库 对这些文件执行一些复杂的解析(涉及汇总db记录) 需要额外的接口(用于查询分析数据的网站等) 必须支持多种文件类型,必须支持多个解析器。 所以,这是我第一次进入IoC,并且我正在尽我

Best way to access attributes

I am working on a framework that uses some Attribute markup. This will be used in an MVC project and will occur roughly every time I view a specific record in a view (eg /Details/5) I was wondering if there is a better/more efficient way to do this or a good best practices example. At any rate, I have an a couple of attributes eg: [Foo("someValueHere")] String Name {get;set;} [Bar("SomeOth

访问属性的最佳方式

我正在研究使用某些Attribute标记的框架。 这将在MVC项目中使用,并且大致每次在视图中查看特定记录时都会发生(例如/ Details / 5) 我想知道是否有更好/更有效的方式来做到这一点或一个好的最佳实践的例子。 无论如何,我有一些属性,例如: [Foo("someValueHere")] String Name {get;set;} [Bar("SomeOtherValue"] String Address {get;set;} 寻找这些属性/行为的最有效方式/最佳实践是什么? 我目前正在做这样的事

Optimize and rewrite the following C code

This is a textbook question that involves rewriting some C code to make it perform best on a given processor architecture. Given: targeting a single superscalar processor with 4 adders and 2 multiplier units. Input structure (initialized elsewhere): struct s { short a; unsigned v; short b; } input[100]; Here is the routine to operate on this data. Obviously correctness must be

优化并重写下面的C代码

这是一个教科书问题,涉及重写一些C代码以使其在给定的处理器体系结构上表现最佳。 鉴于:针对具有4个加法器和2个乘法器单元的单个超标量处理器。 输入结构(在别处初始化): struct s { short a; unsigned v; short b; } input[100]; 这是操作这些数据的例程。 显然必须确保正确性,但目标是优化它的垃圾。 int compute(int x, int *r, int *q, int *p) { int i; for(i = 0; i < 100; i++) {

Best way to create a Android XMPP chat client in Unity3D

I am trying to create a iOS and Android XMPP chat client using Unity/C#/Mono. I got a fully functional chat client working for iOS using Jabber.net, but it does not work for Android. So does anyone have any idea of a library that works with Unity/C# for Android? This post discusses Android and XMPP solutions, but have not found any way of connecting this to Unity: Android and XMPP: Currently

在Unity3D中创建Android XMPP聊天客户端的最佳方式

我正在尝试使用Unity / C#/ Mono创建iOS和Android XMPP聊天客户端。 我有一个使用Jabber.net为iOS工作的全功能聊天客户端,但它不适用于Android。 那么,有没有人有任何想法与Unity / C#for Android一起工作的图书馆? 本文讨论Android和XMPP解决方案,但还没有找到任何将其与Unity相连的方式:Android和XMPP:目前可用的解决方案 这是我的问题涉及到让Jabber.net与Unity一起工作:Unity / Android上的Jabber.net错误(

gsoap/valgrind; NO leaks but memory errors

I'm writting a web service client with gSoap and using Valgrind to check for memory issues. Valgrind reports NO LEAKS but shows this strange (at least for me) memory error messages: ==3529== Conditional jump or move depends on uninitialised value(s) ==3529== at 0x405D6DC: soap_reference (stdsoap2.c:6926) ==3529== by 0x405305D: soap_serialize_string (sepomexC.c:4982) ==3529== by 0x

gSOAP的/ Valgrind的; 没有泄漏,但内存错误

我正在用gSoap写一个Web服务客户端,并使用Valgrind来检查内存问题。 Valgrind报告没有泄漏,但显示这个奇怪的(至少对我来说)内存错误消息: ==3529== Conditional jump or move depends on uninitialised value(s) ==3529== at 0x405D6DC: soap_reference (stdsoap2.c:6926) ==3529== by 0x405305D: soap_serialize_string (sepomexC.c:4982) ==3529== by 0x404AF5E: soap_serialize_ns1__asentamientosPorCodigoP