I have simple WCF Service Application (based on this tutorial :Getting Started ). My problem is that when I add a function to my application and want to re-generate Proxy.cs file using command below: C:kod>svcutil.exe /language:cs /out:Proxy.cs /config:app.config http://localhos t:8000/PBMB I get following result. Only solution I know to re-generate those files is to reboot my computer.
我有简单的WCF服务应用程序(基于本教程:入门)。 我的问题是,当我添加一个函数到我的应用程序,并想要使用下面的命令重新生成Proxy.cs文件: C:kod>svcutil.exe /language:cs /out:Proxy.cs /config:app.config http://localhos t:8000/PBMB 我得到以下结果。 我知道重新生成这些文件的唯一解决方案是重新启动我的电脑。 但是每次我改变任何东西都会让人感到沮丧。 任何人都可以帮忙 结果: Microsoft(R)服
We're writting an app that will extract first text and then images from various files. In our test scripts we are finding that once we have extracted the text and try to open the file for image extraction that the file is being held open by another process. We have closed all references to the file, disposed them and set them to null. Using Process Explorer we found that it was QTAgent3
我们正在写一个应用程序,它将提取第一个文本,然后从各种文件中提取图像。 在我们的测试脚本中,我们发现一旦我们提取了文本并尝试打开文件以进行图像提取,即该文件被另一个进程保持打开。 我们已经关闭了对该文件的所有引用,将它们处理并设置为空。 使用Process Explorer,我们发现它是QTAgent32将它打开。 我们如何告诉这个库释放句柄,或者这是一个已知的错误,它不会影响生产代码? QTAgent32是Visual Studio的
Is there a standards-complaint method to represent a byte in ANSI (C89/90) C? I know that, most often, a char happens to be a byte, but my understanding is that this is not guaranteed to be the case. Also, there is stdint.h in the C99 standard, but what was used before C99? I'm curious about both 8 bits specifically, and a "byte" (sizeof(x) == 1). char is always a byte , but i
ANSI(C89 / 90)C中是否有标准投诉方法来表示字节? 我知道,大多数情况下,字符恰好是一个字节,但我的理解是,这不能保证是这种情况。 另外,在C99标准中有stdint.h,但在C99之前使用了什么? 我对8位特别感兴趣,还有一个“字节”(sizeof(x)== 1)。 char始终是一个字节 ,但它并不总是一个八位字节 。 一个字节是最小的可寻址内存单元(在大多数定义中),一个八位字节是8位内存单元。 也就是说,对于所有实现,
I hope not everyone is using Rational Purify. So what do you do when you want to measure: time taken by a function peak memory usage code coverage At the moment, we do it manually [using log statements with timestamps and another script to parse the log and output to excel. phew...) What would you recommend? Pointing to tools or any techniques would be appreciated! EDIT: Sorry, I
我希望不是每个人都使用Rational Purify。 那么当你想测量时你怎么做: 一个函数所花费的时间 峰值内存使用率 代码覆盖率 目前,我们手动执行[使用带时间戳记的日志语句和另一个脚本来解析日志和输出到excel。 呼...) 你会推荐什么? 指点工具或任何技术,将不胜感激! 编辑:对不起,我没有指定的第一个环境,它的纯C在专有的移动平台上 您可能需要不同的工具来进行性能分析和代码覆盖。 为了分析,我更喜
I am trying to recreate the game 2048 in C, but I can't get the algorithms to move or merge tiles together to function properly. In the original 2048 game you would move tiles together like this: 2 | 2 | 4 | 4 4 | 8 | | ---+---+---+--- *swipes to the left* -> ---+---+---+--- 8 | | 8 | 16| | | So two tiles that are
我试图在C中重新创建游戏2048,但我无法使算法移动或合并拼贴以正常运行。 在原来的2048游戏中,你会像这样移动拼贴: 2 | 2 | 4 | 4 4 | 8 | | ---+---+---+--- *swipes to the left* -> ---+---+---+--- 8 | | 8 | 16| | | 因此,两个相同的拼贴可以合并为一个大小为两倍的拼贴。 我的版本几乎相同,但不是使用数字,而是使用合并时增加1的
Related to this question, based on a comment of user Eric Lippert. Is there any scenario where the Rope data structure is more efficient than a string builder? It is some people's opinion that rope data structures are almost never better in terms of speed than the native string or string builder operations in typical cases, so I am curious to see realistic scenarios where indeed ropes are
与此问题相关,基于用户Eric Lippert的评论。 有什么情况下,Rope数据结构比字符串生成器更有效吗? 有些人认为,在典型情况下,绳索数据结构在速度方面几乎从来没有比本地字符串或字符串构建器操作更好,所以我很好奇看到实际情况下绳索更好。 有关SGI C ++实现的文档详细介绍了大O行为与恒定因素之间的关系,这些都很有启发性。 他们的文档假设涉及很长的字符串,举例说明了有关10 MB字符串的示例。 只有很少的程序会
Battleship! Back in 2003 (when I was 17), I competed in a Battleship AI coding competition. Even though I lost that tournament, I had a lot of fun and learned a lot from it. Now, I would like to resurrect this competition, in the search of the best battleship AI. Here is the framework, now hosted on Bitbucket. The winner will be awarded +450 reputation! The competition will be held star
战舰! 早在2003年(当时我17岁),我参加了战舰AI编码竞赛。 尽管我输掉了比赛,但我有很多乐趣,并从中学到很多东西。 现在,我想重振这场比赛,寻找最佳战舰AI。 这里是框架,现在托管在Bitbucket上。 获胜者将被授予+450声望! 比赛将于2009年11月17日举行 。 17日之后的任何输入或修改都不会超过零小时。 (中部标准时间)尽早提交参赛作品,以免错过机会! 为了保持这一目标 ,请遵循比赛的精神。 游戏规
Given the following class public class Foo { public int FooId { get; set; } public string FooName { get; set; } public override bool Equals(object obj) { Foo fooItem = obj as Foo; return fooItem.FooId == this.FooId; } public override int GetHashCode() { // Which is preferred? return base.GetHashCode(); //return this.FooId.G
鉴于以下课程 public class Foo { public int FooId { get; set; } public string FooName { get; set; } public override bool Equals(object obj) { Foo fooItem = obj as Foo; return fooItem.FooId == this.FooId; } public override int GetHashCode() { // Which is preferred? return base.GetHashCode(); //return this.FooId.GetHashCode();
I've written a class deriving from IEqualityComparer<T> which works great for the LINQ query I needed it for. As I understand it, GetHashCode() (fast) is called first, then Equals() (slightly slower) if the hashcode is the same, for such operations. However when using it for direct comparisons, manually, I'm using something like return new MyIEqualityComparer().Equals(objA,objB
我写了一个派生自IEqualityComparer<T>的类,它对我需要的LINQ查询非常有用。 据我了解,如果哈希码是相同的,则首先调用GetHashCode() (快),然后调用Equals() (稍慢)。 但是,当使用它进行直接比较时,手动使用类似的东西 return new MyIEqualityComparer().Equals(objA,objB); 其中放弃了更快的GetHashCode()相等性检查。 有没有比较objA和objB ,它不会自动跳过更快的GetHashCode()检查? 我想我希望objA
I started watching Jon Skeet's presentation on C# Async CTP. He stuttered when it came to specifying timeouts. Coming from fairly limited exposure to F#, there is an intuitive, centralized, and simple way to specify timeouts. So, I am wondering what is the current state of affairs: can C# Async CTP do all the things that F# async block runner does? Is there a document that outlines diffe
我开始观看Jon Skeet关于C#异步CTP的演示。 谈到指定超时时,他结结巴巴地说。 来自相当有限的F#暴露,有一种直观,集中和简单的方法来指定超时。 所以,我想知道当前的情况:C#异步CTP可以执行F#异步块runner所做的所有事情吗? 是否有文件概述了差异和限制? 其他细节:在F#中,异步块运行器提供了一种指定以下内容的方法: 例外流程 超时流程 取消流程 上述三项功能的可扩展性 以下是在F#中执行这些操