I've been trying desperately to get my application (15 C# dlls and 1 C++/CLI dll with C++ Runtime DLL dependencies) to deploy with ClickOnce. I got it to work by just copying the Release folder, but ClickOnce refuses to copy the files (msvcm80.dll, msvcp80.dll and msvcr80.dll) and deploy them in this folder. I did this nutty workaround (supply msvcm80.dll, msvcp80.dll and msvcr80.dll as Co
我一直在拼命地尝试使用ClickOnce部署我的应用程序(15 C#dll和1 C ++ / CLI DLL与C ++运行时DLL依赖项)。 我通过复制Release文件夹来实现它,但ClickOnce拒绝复制这些文件(msvcm80.dll,msvcp80.dll和msvcr80.dll)并将它们部署到此文件夹中。 我做了这个坚固的解决方法(提供msvcm80.dll,msvcp80.dll和msvcr80.dll作为内容/复制如果较新,然后在启动时,创建Microsoft.VC80.CRT文件夹,复制这些DLL,并创建Microsoft.VC
How to perform RGB->YUV conversion in C/C++? I have some Bitmap.. RGB I need to convert it to YUV Libs? Tuts? Articles? ImageMagick的? 你可能也想尝试这些只有整数的计算(应该比浮点更快) #define CLIP(X) ( (X) > 255 ? 255 : (X) < 0 ? 0 : X) // RGB -> YUV #define RGB2Y(R, G, B) CLIP(( ( 66 * (R) + 129 * (G) + 25 * (B) + 128) >> 8) + 16) #define RGB2U(R, G, B) CLIP(( (
如何在C / C ++中执行RGB-> YUV转换? 我有一些位图.. RGB我需要将其转换为YUV 库? TUTS? 文章? ImageMagick的? 你可能也想尝试这些只有整数的计算(应该比浮点更快) #define CLIP(X) ( (X) > 255 ? 255 : (X) < 0 ? 0 : X) // RGB -> YUV #define RGB2Y(R, G, B) CLIP(( ( 66 * (R) + 129 * (G) + 25 * (B) + 128) >> 8) + 16) #define RGB2U(R, G, B) CLIP(( ( -38 * (R) - 74 * (G) + 112
Total Newbie Using Visual Studio 2010 to try out SQLAPI, the code at the bottom is the exact example provided by them so there is no problem in the code I believe. But it just Keeps showing LNK2019 when I tries to build it. These are the errors: error LNK2019: unresolved external symbol "public: virtual __thiscall SAConnection::~SAConnection(void)" (??1SAConnection@@UAE@XZ) referen
总新手使用Visual Studio 2010来试用SQLAPI,底部的代码就是它们提供的确切示例,所以在我认为的代码中没有问题。 但它只是在我试图构建它时保持显示LNK2019。 这些是错误: 错误LNK2019:函数__catch中引用的无法解析的外部符号“public:virtual __thiscall SAConnection ::〜SAConnection(void)”(?? 1SAConnection @@ UAE @ XZ)$ _main $ 0 错误LNK2019:无法解析的外部符号“public:__thiscall SAString :: operat
i have a problem: I'm using VS Express 2010 and trying to add opencv library to my project, so i already added bin-files to my path, then added lib to properties of my project and 2 Include Directories this is text of my program: #include <cv.h> #include <highgui.h> #include <stdio.h> int main(int argc, char* argv[]) { IplImage* img=0; img = cvLoadImage (argv[1
我有个问题: 我正在使用VS Express 2010并尝试将opencv库添加到我的项目中,所以我已经将bin文件添加到了我的路径中,然后将lib添加到了我的项目的属性中,并且包含2个目录 这是我的程序的文本: #include <cv.h> #include <highgui.h> #include <stdio.h> int main(int argc, char* argv[]) { IplImage* img=0; img = cvLoadImage (argv[1], CV_LOAD_IMAGE_COLOR); } 并且我有一个错误:错误
See this function (matrix-vector product): std::vector<double> times(std::vector<std::vector<double> > const& A, std::vector<double> const& b, int m, int n) { std::vector<double> c; c.resize(n); int i, j; double sum; #pragma omp parallel for default(none) private(i, j, sum) shared(m, n, A, b, c) for (i = 0; i < m; ++i) {
看到这个功能(矩阵 - 矢量产品): std::vector<double> times(std::vector<std::vector<double> > const& A, std::vector<double> const& b, int m, int n) { std::vector<double> c; c.resize(n); int i, j; double sum; #pragma omp parallel for default(none) private(i, j, sum) shared(m, n, A, b, c) for (i = 0; i < m; ++i) { sum = 0.
So I'm making this solar system simulator in Unreal Engine 4 using C++ for a College project, however, I'm new to C++ and UE4 AND I suck at maths so I was in need of a bit of assistance, I wanted to use the Euler integrator for now just to get some basic physics in and have the Moon orbit around the Earth and then move on to probably use the Velocity Verlet method and build the whole Sola
所以我在虚幻引擎4中使用C ++为大学项目制作了这个太阳系模拟器,然而,我是C ++和UE4的新手,我吸取了数学知识,所以我需要一些帮助,我想用欧拉积分器现在只是为了获得一些基本的物理学,并在地球上有月球轨道,然后继续使用Velocity Verlet方法并以这种方式构建整个太阳系。 但是,就目前而言,即使欧拉整合也不起作用。 这是Moon.cpp中的代码 //Declare the masses float MMass = 109.456; float EMass = 1845.833; //New
What I need to achieve is a program which will simulate gravity in 2D plane (only x and y axis), using Euler equation, based on class of an astronomical object and a list of said objects. As for the object, I need to give it both positions, a mass and a velocity (if it exists from the beginning). Radius is ignored, since I'm not going into collisions. Then, I was told to recalculate ever
我需要实现的是一个程序,它将根据天文物体的类别和所述物体的列表,使用欧拉方程模拟二维平面(仅x和y轴)中的重力。 至于对象,我需要给它两个位置,一个质量和一个速度(如果它从一开始就存在)。 由于我不会碰撞,Radius被忽略。 然后,我被告知重新计算每个对象的位置和速度,当我根据这个新对象的质量向列表中添加一个新对象时。 我不知道该怎么做,因为所有这些都应该由时间决定,对吧? 这是一个不断变化的情况
I have a qwt plot in my application. I want to show a small tool tip to show the value of the point at which mouse is pointed on the curve. I found that I have to use QwtPlotPicker for this, but couldn't find any proper example to implement this in my code. I am new to Qwt so it would be great if anyone could help me solve this problem. Thanks, Rakesh. The author himself says here: A
我的应用程序中有一个qwt图。 我想显示一个小工具提示,以显示鼠标指向曲线的点的值。 我发现我必须为此使用QwtPlotPicker,但找不到任何适当的示例在我的代码中执行此操作。 我是Qwt的新手,如果有人能帮我解决这个问题,那将会很棒。 谢谢,拉克什。 作者自己在这里说: QwtPlotPicker为您提供鼠标的当前位置(在屏幕和绘图坐标中)。 然后你需要找到曲线的最近点。 您可以使用QwtPlotCurve :: closestPoint(),
I am trying to implement very simple Windows events in Linux. Only for my scenario - 3 threads, 1 main and 2 secondary. Each of secondary threads raise 1 event by SetEvent and main thread wait it. Example: int main() { void* Events[2]; Events[0] = CreateEvent(); Events[1] = CreateEvent(); pthread_start(Thread, Events[0]); pthread_start(Thread, Events[1]); WaitForMult
我正试图在Linux中实现非常简单的Windows事件。 仅适用于我的场景 - 3个线程,1个主要和2个辅助。 每个辅助线程通过SetEvent引发1个事件,主线程等待它。 例: int main() { void* Events[2]; Events[0] = CreateEvent(); Events[1] = CreateEvent(); pthread_start(Thread, Events[0]); pthread_start(Thread, Events[1]); WaitForMultipleObjects(2, Events, 30000) // 30 seconds timeout
I am learning valgrind framework and I decided to run it on my own minor test case. Here is following program, which forces deletion extra object from heap (I running it on AMD64/LINUX): #include <iostream> using namespace std; struct Foo { Foo(){ cout << "Creation Foo" << endl;} ~Foo(){ cout << "Deletion Foo" << endl;} }; int main() { Foo* ar = new F
我正在学习valgrind框架,并决定在我自己的小测试案例中运行它。 这里是下面的程序,它强制从堆中删除额外的对象(我在AMD64 / LINUX上运行它): #include <iostream> using namespace std; struct Foo { Foo(){ cout << "Creation Foo" << endl;} ~Foo(){ cout << "Deletion Foo" << endl;} }; int main() { Foo* ar = new Foo[3]; *(reinterpret_cast<int*>(ar)-2) =