I am trying to pick a physics engine for a simple software application. It would be to simulate a rather small number of objects so performance isn't a huge concern. I am mostly concerned with the accuracy of the motion involved. I would also like the engine to be cross-platform between windows/linux/mac and usable with c++ code. I was looking at Bullet, Newton Game Dynamics, and ODE beca
我正在尝试为简单的软件应用程序选择物理引擎。 这将是模拟一个相当小的数量的对象,所以性能不是一个大问题。 我主要关心涉及议案的准确性。 我也希望引擎能够在windows / linux / mac之间跨平台,并且可以在c ++代码中使用。 我在看Bullet,Newton Game Dynamics和ODE,因为它们是开源的。 但是,如果Havok / PhysX更精确,我也会考虑这些。 我似乎发现的所有内容都是关于引擎的意见,是否有任何彻底的选择之间的比较?
I have a very simple C++ program: #include <iostream> using namespace std; int main(){ int i = 0; cout << "Hello world!" << endl; i++; } When I compile + link with debug using: ---jGRASP exec: C:MinGWbing++.exe -g -o hello-world-debug.exe hello-world-debug.cpp I get a success message and see the hello-world-debug.exe output file. However, when I try to debug it usi
我有一个非常简单的C ++程序: #include <iostream> using namespace std; int main(){ int i = 0; cout << "Hello world!" << endl; i++; } 当我编译+链接与调试使用: ---jGRASP exec: C:MinGWbing++.exe -g -o hello-world-debug.exe hello-world-debug.cpp 我收到一条成功消息,并看到hello-world-debug.exe输出文件。 但是,当我尝试使用以下方式进行调试时: ----jGRASP exec: C:MinGWbi
This question already has an answer here: Calling class method through NULL class pointer [duplicate] 10 answers Dereferencing a null pointer yields Undefined Behaviour. I can guess why this still works for you (but again it's UB!), but if you try to access a member variable in func() I'm pretty sure it will stop working. Dereferencing a NULL pointer means that you have undefined
这个问题在这里已经有了答案: 通过NULL类指针调用类方法 解引用空指针会产生未定义的行为。 我可以猜测为什么这仍然适用于你(但它又是UB!),但如果你尝试访问func()的成员变量,我很确定它会停止工作。 解引用NULL指针意味着你有未定义的行为。 然而,在这种情况下,在大多数实施方式中,你将与正确的函数结束this之中NULL ,正常执行主叫非虚拟方法的是设置隐藏参数this为的指针的对象(在这种情况下, NULL )和
does anyone know, why the following codes is crashing, when it is compiled with g++? #include <iostream> unsigned long getSumDivisors(const unsigned long number) { unsigned long sum = 0; for(unsigned long i = 0; i < number; ++ i) { if(number % i == 0) { sum += i; } } return sum; } int main() { std::cout << getSumDivisors(5); re
有谁知道,为什么下面的代码崩溃,当它用g ++编译? #include <iostream> unsigned long getSumDivisors(const unsigned long number) { unsigned long sum = 0; for(unsigned long i = 0; i < number; ++ i) { if(number % i == 0) { sum += i; } } return sum; } int main() { std::cout << getSumDivisors(5); return 0; } 当我删除sum + = i; 它不
I'm very interesting in ability to reverse debugging one immense xcode-based project on MacOS X. The problem is XCode 4.1 has gdb version 6.3.50, while reverse debugging presents starting from 7.0 So I installed gdb 7.3 via macports, but it rejects to recognize the executable at all with the message: GNU gdb (GDB) 7.3 Copyright (C) 2011 Free Software Foundation, Inc. License GPLv3+: GNU G
我非常有兴趣能够在MacOS X上逆向调试一个巨大的基于xcode的项目。问题是XCode 4.1有gdb版本6.3.50,而反向调试从7.0开始 所以我通过macports安装了gdb 7.3,但它拒绝根据消息来识别可执行文件: GNU gdb(GDB)7.3版权所有(C)2011自由软件基金会,许可证GPLv3 +:GNU GPL版本3或更高版本http://gnu.org/licenses/gpl.html 这是免费软件:您可以自由更改和重新分配它。 没有担保,在法律允许的范围内。 有关详细信息,
I'm trying to automate a gdb session using the --command flag. I'm trying to set a breakpoint on a function in a shared library (the Unix equivalent of a DLL) . My cmds.gdb looks like this: set args /home/shlomi/conf/bugs/kde/font-break.txt b IA__FcFontMatch r However, I'm getting the following: shlomi:~/progs/bugs-external/kde/font-breaking$ gdb --command=cmds.gdb... GNU gdb 6.
我试图使用--command标志自动化gdb会话。 我试图在一个共享库的函数中设置一个断点(一个DLL的Unix等价物)。 我的cmds.gdb如下所示: set args /home/shlomi/conf/bugs/kde/font-break.txt b IA__FcFontMatch r 但是,我收到以下内容: shlomi:~/progs/bugs-external/kde/font-breaking$ gdb --command=cmds.gdb... GNU gdb 6.8-2mdv2009.0 (Mandriva Linux release 2009.0) Copyright (C) 2008 Free Software Foundation,
I have a QTextEdit object that I use to display text, line by line, for OSD purposes. I would like to be able to change the position of this text box around the window without using a mouse. The issue is that when I "move" the QTextEdit text box, all of the previous text boxs continue to exist alongside the new one. I have been using setGeometry(x,y,w,h) to configure the position a
为了OSD目的,我使用了一个QTextEdit对象来逐行显示文本。 我希望能够在不使用鼠标的情况下在窗口周围更改此文本框的位置。 问题是,当我“移动”QTextEdit文本框时,以前的所有文本框都会与新文本框一起继续存在。 我一直在使用setGeometry(x,y,w,h)来配置文本框创建时的位置和大小。 我还尝试了调整大小(w,h)和移动(x,y),这似乎与setGeometry()类似。 如果我只想显示一些文本,QTextEdit是否合适,还是有更
I am writing very simple vector tool for graphics. I have rich text edited in QTextEditor. I also have class extending QGraphicsScene where all my drawings are. I want to somehow paint text from QTextEditor on this scene? What are my options? Best Regards! You can use QPainter::drawtext() method. basically you get a painter of the area you want to draw in and then use this method to draw
我正在为图形编写非常简单的矢量工具。 我在QTextEditor中编辑了丰富的文本。 我也有班级延伸QGraphicsScene所有我的图纸。 我想以某种方式在这个场景上从QTextEditor中绘制文本? 我有什么选择? 最好的祝福! 你可以使用QPainter::drawtext()方法。 基本上你会得到一个你想画的区域的画家,然后用这个方法画出你的文字。 QPainter p(this); p.drawText(rect(), Qt::AlignCenter, "Hello World!");
I'm currently using the following code to right-trim all the std::strings in my programs: std::string s; s.erase(s.find_last_not_of(" nrt")+1); It works fine, but I wonder if there are some end-cases where it might fail? Of course, answers with elegant alternatives and also left-trim solution are welcome. EDIT Since c++17, some parts of the standard library were removed. Fortunately, s
我目前使用下面的代码来修剪我的程序中的所有std::strings : std::string s; s.erase(s.find_last_not_of(" nrt")+1); 它工作正常,但我想知道是否有一些可能会失败的最终情况? 当然,欢迎使用优雅的替代方案和左修剪解决方案。 编辑自c ++ 17以来,标准库的某些部分被删除。 幸运的是,从c ++ 11开始,我们有lambda,这是一个优秀的解决方案。 #include <algorithm> #include <cctype> #include <loca
What is the your most useful and productive keyboard shortcut in Qt Creator? Following the trend of great questions asked about Eclipse CDT, vim, Intellij IDEA. Comment/uncomment lines (select text and press). With this shortcut you can simply comment very large piece of code and uncomment it in future: Ctrl + / Autocomplete: Ctrl + Space History of clipboard. You get popup menu wit
Qt Creator中你最有用和最有效的键盘快捷键是什么? 遵循关于Eclipse CDT,vim,Intellij IDEA的大问题的趋势。 评论/取消注释行(选择文本和按)。 有了这个快捷方式,您可以简单地评论一大段代码,并在将来取消注释: Ctrl + / 自动完成: Ctrl +空格 剪贴板的历史。 你会弹出一个包含你在Qt Creator中粘贴的所有文本的弹出式菜单,如果你选择了一些东西,然后按Enter键,你就可以将这个格式化的文本粘贴到你的