When the following project is compiled, I get the following compiler error: (Visual Studio 2010) 1>usingclass.obj : error LNK2019: unresolved external symbol "public: static int __cdecl c1::arrSize(int * const)" (??$arrSize@H@c1@@SAHQAH@Z) referenced in function "public: void __thiscall usingclass::a(void)" (?a@usingclass@@QAEXXZ) Code: Headers: c1.h #pragma once #
当编译下面的项目时,出现以下编译器错误:(Visual Studio 2010) 1> usingclass.obj:error LNK2019:在函数“public:void”中引用了无法解析的外部符号“public:static int __cdecl c1 :: arrSize(int * const)”(?? $ arrSize @ H @ c1 @@ SAHQAH @ Z) __thiscall usingclass :: a(void)“(?a @ usingclass @@ QAEXXZ) 码: 头: c1.h #pragma once #include <array> class c1 { c1(void); ~
I have seen C++ code saved as both .cc and .cpp files. Is there a difference between the two? The Google style guide seems to suggest .cc , but provides no explanation. I am mainly concerned with programs on Linux systems. At the end of the day it doesn't matter because C++ compilers can deal with the files in either format. If it's a real issue within your team, flip a coin and m
我已经将C ++代码保存为.cc和.cpp文件。 两者有什么不同? 谷歌风格指南似乎暗示.cc ,但没有提供任何解释。 我主要关心Linux系统上的程序。 在一天结束时,这并不重要,因为C ++编译器可以以任何格式处理文件。 如果这是您团队中的一个真实问题,请投掷一枚硬币并继续进行实际工作。 GNU GCC将以下所有内容都识别为C ++文件,无论您是通过gcc还是g ++调用它,都将使用C ++编译: .C , .cc , .cpp , .CPP , .c++ .
I am working on a system, written in C++, running on a Xeon on Linux, that needs to run as fast as possible. There is a large data structure (basically an array of structs) held in RAM, over 10 GB, and elements of it need to be accessed periodically. I want to revise the data structure to work with the system's caching mechanism as much as possible. Currently, accesses are done mostly ran
我正在使用C ++编写的系统上运行Linux上的Xeon,它需要尽可能快地运行。 RAM中有一个大型数据结构(基本上是一个结构数组),超过10 GB,并且它的元素需要定期访问。 我想修改数据结构以尽可能地使用系统的缓存机制。 目前,整个结构中访问通常是随机完成的,每次读取1-4个32位整数。 在另一次读取发生在相同的地方需要很长时间,所以缓存没有任何好处。 现在我知道,当你从RAM中的一个随机位置读取一个字节时,不仅仅是
The dot product of two arrays for(int i=0; i<n; i++) { sum += x[i]*y[i]; } does not reuse data so it should be a memory bound operation. Therefore, I should be able to measure the memory bandwidth from the dot product. Using the code at why-vectorizing-the-loop-does-not-have-performance-improvement I get a bandwidth of 9.3 GB/s for my system . However, when I attempt to calculate the
两个数组的点积 for(int i=0; i<n; i++) { sum += x[i]*y[i]; } 不重用数据,所以它应该是一个内存绑定操作。 因此,我应该能够从点积测量存储器带宽。 使用为什么向量化循环没有提高性能的代码我的系统带宽为9.3 GB / s 。 但是,当我尝试使用点积计算带宽时,我使用多线程(我的系统具有四个内核/八个超线程)获得了单线程速率的两倍以及三倍速率。 这对我来说没有意义,因为内存绑定操作不应该受益于多线程。
In the following code I allocate many times an array of integers to a pointer. In each call the address of the of the pointer is the same, at least when I run it. If I do not use the delete [] y the process will be killed without any exception being thrown. If I add the line the process runs for ever. My question is, since in both cases (using or not using delete ) the address of the pointer
在下面的代码中,我将多个整数数组分配给一个指针。 在每次调用时,指针的地址都是相同的,至少在我运行它时。 如果我没有使用delete [] y那么这个进程会被杀死而不会抛出任何异常。 如果我添加该行,该过程将永远运行。 我的问题是,因为在这两种情况下(使用或不使用delete ),指针的地址在函数调用之间保持不变,这是否意味着内存中的相同空间被分配? 如果是的话,为什么在一个案例中这个过程停了下来,而另一个呢不
Memory Management : scope and local pointer variable Q. In terms of Memory Management, What is the error in the following code? char* secret_message() { char message_buffer[100]; char* text = "Hey man!"; int n = 0; while (text[n] != '') n++; for (int i = 0; i <= n ; i++) message_buffer[i] = text[i]; return message_buffer; } Answer. I think message_buffer is
内存管理:范围和本地指针变量 问:在内存管理方面,以下代码中的错误是什么? char* secret_message() { char message_buffer[100]; char* text = "Hey man!"; int n = 0; while (text[n] != '') n++; for (int i = 0; i <= n ; i++) message_buffer[i] = text[i]; return message_buffer; } 回答。 我认为message_buffer是在函数结束后自动回收的局部变量。 此函数返回对无效内存位置
Possible Duplicate: Can a local variable's memory be accessed outside its scope? I have the following code in C++ int* foo() { int myVar = 4; int* ptr = &myVar; return ptr; } int main() { printf("val= %d", *foo()); return 0; } The output i get is: val = 4 So my question is since myVar is a local variable, shouldn't it be gone after the function returns? and
可能重复: 局部变量的内存是否可以在其范围之外访问? 我在C ++中有以下代码 int* foo() { int myVar = 4; int* ptr = &myVar; return ptr; } int main() { printf("val= %d", *foo()); return 0; } 我得到的输出是: val = 4 所以我的问题是因为myVar是一个局部变量,不应该在函数返回后消失吗? 并且不应该指向它的指针也是空指针? 所以我的问题是,因为myVar是一个局部变量,它应该在函
May I have any access to a local variable in a different function? If so, how? void replaceNumberAndPrint(int array[3]) { printf("%in", array[1]); printf("%in", array[1]); } int * getArray() { int myArray[3] = {4, 65, 23}; return myArray; } int main() { replaceNumberAndPrint(getArray()); } The output of the piece of code above: 65 4202656 What am I doing wrong? What do
我可以在不同的函数中访问局部变量吗? 如果是这样,怎么样? void replaceNumberAndPrint(int array[3]) { printf("%in", array[1]); printf("%in", array[1]); } int * getArray() { int myArray[3] = {4, 65, 23}; return myArray; } int main() { replaceNumberAndPrint(getArray()); } 以上代码的输出: 65 4202656 我究竟做错了什么? “4202656”是什么意思? 我是否必须复制replaceNumberAn
This is a little subjective I think; I'm not sure if the opinion will be unanimous (I've seen a lot of code snippets where references are returned). According to a comment toward this question I just asked, regarding initializing references, returning a reference can be evil because, [as I understand] it makes it easier to miss deleting it, which can lead to memory leaks. This worrie
我认为这有点主观; 我不确定意见是否一致(我已经看到很多代码片断,其中引用被返回)。 根据对这个问题的评论,我刚才问到,关于初始化引用,返回引用可能是邪恶的,因为[据我所知],它更容易错过删除它,这可能导致内存泄漏。 这令我感到担忧,因为我遵循例子(除非我在想象事物),并且在少数几个地方做过这些事情......我误解了吗? 它是邪恶的吗? 如果是这样,多么邪恶? 我觉得因为我的指针和引用混杂在一起,加
Is it better to use memcpy as shown below or is it better to use std::copy() in terms to performance? Why? char *bits = NULL; ... bits = new (std::nothrow) char[((int *) copyMe->bits)[0]]; if (bits == NULL) { cout << "ERROR Not enough memory.n"; exit(1); } memcpy (bits, copyMe->bits, ((int *) copyMe->bits)[0]); I'm going to go against the general wisdom here that s
如下所示使用memcpy会更好吗?还是根据性能使用std::copy()更好? 为什么? char *bits = NULL; ... bits = new (std::nothrow) char[((int *) copyMe->bits)[0]]; if (bits == NULL) { cout << "ERROR Not enough memory.n"; exit(1); } memcpy (bits, copyMe->bits, ((int *) copyMe->bits)[0]); 我会在这里反对一般智慧, std::copy会有轻微的,几乎察觉不到的性能损失。 我只是做了一个测试,