dynamiclly allocate memory for class

I'm clear about dynamically allocating memory for struct in C++. struct Node { int item; struct Node *next; }; int main() { struct Node *head = new struct Node; return 0; } Here is a picture. There are 8 byte memory allocated in heap, head is a pointer to it. But when I come across dynamiclly allocate memory for class,a few questions confused me for a longtime. There i

为班级dynamiclly分配内存

我很清楚为C ++中的struct动态分配内存。 struct Node { int item; struct Node *next; }; int main() { struct Node *head = new struct Node; return 0; } 这是一张照片。 有8个字节的内存分配在堆中,头是一个指向它的指针。 但是当我在课堂上为dynamiclly分配内存时,有几个问题长期困扰着我。 有一个例子: class Example { private: int a; double b; public: virtual void fun();

Class members allocation on heap/stack?

If a class is declared as follows: class MyClass { char * MyMember; MyClass() { MyMember = new char[250]; } ~MyClass() { delete[] MyMember; } }; And it could be done like this: class MyClass { char MyMember[250]; }; How does a class gets allocated on heap, like if i do MyClass * Mine = new MyClass(); Does the allocated memory also allocates the 250 bytes in the second

堆成员/栈上的类成员分配?

如果一个类声明如下: class MyClass { char * MyMember; MyClass() { MyMember = new char[250]; } ~MyClass() { delete[] MyMember; } }; 它可以这样做: class MyClass { char MyMember[250]; }; 如何在堆上分配类,就像我做MyClass * Mine = new MyClass(); 分配的内存是否也在第二个示例中分配了250个字节以及类实例? 该成员是否会在MyClass对象的整个生命周期内有效? 至于第一个例子,在

Advantages/disadvantages of auto pointers

What are the advantages and disadvantages of using auto pointers (auto_ptr), compared to ordinary pointers? I've heard it does automatic releasing of memory but how come it is not used often? The main drawback of std::auto_ptr is that it has the transfer-of-ownership semantic. That makes it impossible to store std::auto_ptr in STL containers because the containers use the copy constructor

自动指针的优点/缺点

与普通指针相比,使用自动指针(auto_ptr)有哪些优缺点? 我听说它会自动释放内存,但它怎么不经常使用? std::auto_ptr的主要缺点是它具有所有权转移语义。 这使得无法将std::auto_ptr存储在STL容器中,因为容器在存储或获取元素时会使用复制构造函数。 另外,我注意到std::auto_ptr另一个重要方面是它们不能用于使用PIMPL惯用语。 这是因为它们需要包装类的析构函数的完整定义。 有关更详细的讨论,请参阅clc ++。m上

What uses are there for "placement new"?

Has anyone here ever used C++'s "placement new"? If so, what for? It looks to me like it would only be useful on memory-mapped hardware. Placement new allows you to construct an object on memory that's already allocated. You may want to do this for optimizations (it is faster not to re-allocate all the time) but you need to re-construct an object multiple times. If you ne

“放置新的”有什么用处?

有没有人曾经使用过C ++的“放置新”? 如果是这样,为了什么? 它看起来像它只会在内存映射硬件上有用。 Placement new允许您在已经分配的内存上构建一个对象。 您可能希望这样做优化(不要一直重新分配会更快),但需要多次重新构建对象。 如果您需要继续重新分配,即使您不想使用它,分配的分配量也可能比您需要的分配效率更高。 Devex给出了一个很好的例子: 标准C ++还支持放置新操作符,它在预分配的缓冲区上构建

At what point in the loop does integer overflow become undefined behavior?

This is an example to illustrate my question which involves some much more complicated code that I can't post here. #include <stdio.h> int main() { int a = 0; for (int i = 0; i < 3; i++) { printf("Hellon"); a = a + 1000000000; } } This program contains undefined behavior on my platform because a will overflow on the 3rd loop. Does that make the who

在循环中的什么时候整数溢出变成未定义的行为?

这是一个例子来说明我的问题,其中涉及一些更复杂的代码,我不能在这里发表。 #include <stdio.h> int main() { int a = 0; for (int i = 0; i < 3; i++) { printf("Hellon"); a = a + 1000000000; } } 该程序包含了我的平台上不确定的行为,因为a会3号循环溢出。 这是否会使整个程序具有未定义的行为,或者仅在溢出实际发生之后 ? 编译器是否有可能解决a 会溢出的问题,因此它

What is exactly the base pointer and stack pointer? To what do they point?

Using this example coming from wikipedia, in which DrawSquare() calls DrawLine(), (Note that this diagram has high addresses at the bottom and low addresses at the top.) Could anyone explain me what ebp and esp are in this context? From what I see, I'd say the stack pointer points always to the top of the stack, and the base pointer to the beginning of the the current function? Or what

什么是基指针和堆栈指针? 他们指的是什么?

使用来自维基百科的这个例子,其中DrawSquare()调用DrawLine(), (请注意,此图在顶部有高地址,在顶部有低地址。) 任何人都可以解释我在这种情况下的ebp和esp是什么? 从我看到的情况来看,我会说堆栈指针始终指向堆栈顶部,而基指针指向当前函数的开始位置? 或者是什么? 编辑:我的意思是在Windows程序的上下文中 edit2: eip也是如何工作的? 编辑3:我从MSVC ++有以下代码: var_C= dword ptr -0Ch var

why is stack memory size so limited?

When you allocate memory on the heap, the only limit is free RAM (or virtual memory). It makes Gb of memory. So why is stack size so limited (around 1 Mb) ? What technical reason prevents you to create really big objects on the stack ? Update : My intent might not be clear, I do not want to allocate huge objects on the stack and I do not need a bigger stack. This question is just pure curi

为什么堆栈内存大小如此有限?

当您在堆上分配内存时,唯一的限制是可用RAM(或虚拟内存)。 它使Gb的记忆。 那么为什么堆栈大小如此有限(大约1 Mb)呢? 什么技术原因阻止你在栈上创建真正的大对象? 更新 :我的意图可能不明确,我不想在堆栈上分配巨大的对象,我不需要更大的堆栈。 这个问题只是纯粹的好奇心。 我的直觉是以下。 堆栈不像堆一样容易管理。 堆栈需要存储在连续的存储位置。 这意味着您不能根据需要随机分配堆栈,但您至少需要

How to determine CPU and memory consumption from inside a process?

I once had the task of determining the following performance parameters from inside a running application: Total virtual memory available Virtual memory currently used Virtual memory currently used by my process Total RAM available RAM currently used RAM currently used by my process % CPU currently used % CPU currently used by my process The code had to run on Windows and Linux.

如何确定进程内的CPU和内存消耗?

我曾经从运行的应用程序中确定以下性能参数: 可用虚拟内存总量 当前使用的虚拟内存 我的进程当前使用的虚拟内存 可用RAM总量 目前使用的RAM 目前我的进程使用的RAM 当前使用的CPU百分比 当前由我的进程使用的CPU 代码必须在Windows和Linux上运行。 尽管这似乎是一项标准任务,但在手册(WIN32 API,GNU文档)以及互联网上查找必要的信息花了我好几天,因为关于此主题的信息太多不完整/不正确/过时在那里发现

processing before digit recognition with KNN classifier

Right now I'm trying to create digit recognition system using OpenCV. There are many articles and examples in WEB (and even on StackOverflow). I decided to use KNN classifier because this solution is the most popular in WEB. I found a database of handwritten digits with a training set of 60k examples and with error rate less than 5%. I used this tutorial as an example of how to work with

用KNN分类器进行数字识别之前的处理

现在我正在尝试使用OpenCV创建数字识别系统。 在WEB中有很多文章和例子(甚至在StackOverflow上)。 我决定使用KNN分类器,因为这种解决方案在WEB中最受欢迎。 我发现了一个手写数字数据库,其中包含60k个示例的训练集,错误率低于5%。 我使用本教程作为如何使用OpenCV处理此数据库的示例。 我使用完全相同的技术和测试数据( t10k-images.idx3-ubyte ),我有4%的错误率。 但是当我尝试对自己的数字进行分类时,我遇到

Multithreading and multicore differences

I have a couple of small questions. Firstly is there a difference between multithreading and multicore? Are they two completely different things or does multithreading use more than one core if it needs? Secondly Most cores have two threads but when profiling my app I noticed lots of different threads ranging from thread 128 to thread 3460. What dictates how many threads your computer has?

多线程和多核的差异

我有几个小问题。 首先是多线程和多核心之间的区别? 它们是完全不同的东西,还是多线程使用多个核心? 其次,大多数内核有两个线程,但是在分析我的应用程序时,我注意到从128线程到3460线程的许多不同的线程。什么决定了您的计算机有多少个线程? 谢谢 首先是多线程和多核心之间的区别? 是。 多线程和多核是适用于不同计算领域的不同术语。 多核是指具有多个逻辑CPU内核的计算机或处理器,并且可以同时在物理