Sometimes, when working with small classes, it's a pain in the ass to separate the implementation in a .cpp file, so I put all the code in the header file (kids, don't do this). However, eventually these classes grow big time and I have to make the separation that I didn't do in the beginning. The fact is that this is a mechanic process that could be perfectly done by a script or
有时,在使用小类时,将实现分离到.cpp文件是一种痛苦,所以我将所有代码放在头文件中(小孩,不要这样做)。 但是,最终这些班级会长大,我必须做出一开始就没有做过的分离。 事实是,这是一个机制过程,可以通过脚本或类似的东西完成,我确信有人已经想到了这一点。 那么,你是否知道任何可以获得.h文件的脚本,并且实现了所有的函数体,然后返回一个剥离的.h文件和一个很好填充的.cpp文件? 我对此也感到内疚 - 虽然
I know that my question may be very basic, but I wonder for the objects that are getting more than one cell in memory, like arrays and user defined objects (that need more than one cell in memory and thus have the range of consecutive addresses in memory), what does a pointer really mean for this kind of objects? Is it the variable in C++ that contains the address of these objects in memory (log
我知道我的问题可能是非常基本的,但我想知道在内存中获取多个单元格的对象,比如数组和用户定义的对象(在内存中需要多个单元格,因此连续地址范围在内存),指针对这类对象意味着什么? 它是C ++中的变量,它包含这些对象在内存中的地址(逻辑上不是真的,因为这些对象在内存中占用了多个单元,因此具有连续地址的范围),或者说指向这些对象的指针仅仅是开始这些对象的地址(更合理)。 请帮我理解; 如果你不相信我对C ++
I am seeking to improve my C++ skills by writing a sample software renderer. It takes objects consisting of points in a 3d space and maps them to a 2d viewport and draws circles of varying size for each point in view. Which is better: class World{ vector<ObjectBaseClass> object_list; public: void generate(){ object_list.clear(); object_list.push_back(DerivedClass1
我正在寻求通过编写示例软件渲染器来提高我的C ++技能。 它将对象组成一个三维空间中的点,并将它们映射到一个二维视口,并为每个视点绘制不同大小的圆。 哪个更好: class World{ vector<ObjectBaseClass> object_list; public: void generate(){ object_list.clear(); object_list.push_back(DerivedClass1()); object_list.push_back(DerivedClass2()); 要么... class World{
I know this is a really basic question, but I've just started with some basic C++ programming after coding a few projects with high-level languages. Basically I have three questions: Why use pointers over normal variables? When and where should I use pointers? How do you use pointers with arrays? Why use pointers over normal variables? Short answer is: Don't. ;-) Pointers are
我知道这是一个非常基本的问题,但是我在用高级语言编写几个项目之后才开始使用一些基本的C ++编程。 基本上我有三个问题: 为什么使用指针超过正常变量? 何时何地应该使用指针? 你如何使用数组指针? 为什么使用指针超过正常变量? 简短的回答是:不要。 ;-)指针将被用于你不能使用其他任何东西的地方。 这要么是因为缺乏适当的功能,缺少数据类型或纯粹的性能。 更多下面... 何时何地应该使用指针? 这里
I'm trying to convert some code from Python to C++ in an effort to gain a little bit of speed and sharpen my rusty C++ skills. Yesterday I was shocked when a naive implementation of reading lines from stdin was much faster in Python than C++ (see this). Today, I finally figured out how to split a string in C++ with merging delimiters (similar semantics to python's split()), and am now e
我试图将Python中的一些代码转换为C ++,以获得一点速度并提高生锈的C ++技能。 昨天我惊讶地发现,从stdin的阅读界面的天真实现在Python中比在C ++中快得多(请参阅本文)。 今天,我终于想出了如何使用合并分隔符(类似的语义到python的split())来分割C ++中的字符串,现在我正在体验似曾相识的感觉! 我的C ++代码需要更长的时间来完成这项工作(尽管不像昨天的课程那样多一个数量级)。 Python代码: #!/usr/bin/env
In c, I can use newline delimeter ([^n]) with scanf. Using which I can store the line. Similarly for cin, I can use getline. If I have to store a paragraph, I can simulate the functionality using my own special char delimiter like [^#] or [^t] with scanf function in c. char a[30]; scanf("%[^#]",a); printf("%s",a); How to achieve the similar functionality with cin object in cpp. Thanks for
在c中,我可以在scanf中使用换行符([^ n])。 使用我可以存储的行。 同样,对于cin,我可以使用getline。 如果我必须存储段落,我可以使用我自己的特殊字符分隔符来模拟功能,如[^#]或[^ t],并在c中使用scanf函数。 char a[30]; scanf("%[^#]",a); printf("%s",a); 如何在cpp中实现与cin对象类似的功能。 谢谢你的时间。 istream.getline可以让你指定一个使用deliminator来代替默认的'n' : cin.getline
What would be the quickest way to construct a Python binding to a C or C++ library? (I am using Windows if this matters.) You should have a look at Boost.Python. Here is the short introduction taken from their website: The Boost Python Library is a framework for interfacing Python and C++. It allows you to quickly and seamlessly expose C++ classes functions and objects to Python, and vice
什么是构建C或C ++库的Python绑定的最快捷方式? (如果这很重要,我正在使用Windows。) 你应该看看Boost.Python。 以下是他们网站的简短介绍: Boost Python库是一个用于连接Python和C ++的框架。 它允许您快速无缝地将C ++类的函数和对象暴露给Python,反之亦然,不需要特殊的工具 - 只需要您的C ++编译器。 它旨在非侵入性地封装C ++接口,因此您不必为了封装而更改C ++代码,使得Boost.Python非常适合向Python公开
I argued with a friend the other day about those two snippets. Which is faster and why ? value = 5; if (condition) { value = 6; } and: if (condition) { value = 6; } else { value = 5; } What if value is a matrix ? Note: I know that value = condition ? 6 : 5; value = condition ? 6 : 5; exists and I expect it to be faster, but it wasn't an option. Edit (requested by staff s
有一天我和一位朋友争论了这两个片段。 哪个更快,为什么? value = 5; if (condition) { value = 6; } 和: if (condition) { value = 6; } else { value = 5; } 如果value是一个矩阵呢? 注意:我知道value = condition ? 6 : 5; value = condition ? 6 : 5; 存在,我预计它会更快,但它不是一种选择。 编辑 (由于问题暂时搁置,工作人员请求): 请考虑由主流编译器(如g ++,clang ++,vc,mingw)
What is the difference between " cache unfriendly code " and the " cache friendly " code? How can I make sure I write cache-efficient code? Preliminaries On modern computers, only the lowest level memory structures (the registers ) can move data around in single clock cycles. However, registers are very expensive and most computer cores have less than a few dozen regist
“ 缓存不友好的代码 ”和“ 缓存友好的 ”代码有什么区别? 我怎样才能确保我编写缓存高效的代码? 预赛 在现代计算机上,只有最低级别的内存结构( 寄存器 )可以在单个时钟周期内移动数据。 但是,寄存器非常昂贵,大多数计算机内核的寄存器少于几十个(总共几百或几千个字节)。 在内存频谱( DRAM )的另一端,内存非常便宜(即便宜数百万次),但在接收数据请求后需要数百个周期。 为了弥补超高速和昂贵以及超慢和廉
This question already has an answer here: Why is it faster to process a sorted array than an unsorted array? 21 answers One explanation is that there are less jumps if the first condition applies, The second explanation regards branch predication, basically, where it could 'guess' the '<' result and apply the next code regardless of the result, and muck it on failure, so
这个问题在这里已经有了答案: 为什么处理排序后的数组比未排序的数组更快? 21个答案 一种解释是,如果第一个条件适用,则跳跃较少, 第二种解释关于分支预测,基本上,它可以'猜测'结果并应用下一个代码,而不管结果如何,并且在失败时将其解码,所以当你发生相同的情况时,编译器可以更经常地正确地猜测它。 你可以在这里阅读更多关于它的信息:http://en.wikipedia.org/wiki/Branch_predication