Unity XMPP Chat

I am new to Unity and first time implementing XMPP chat in Unity. I am trying since last 20 days but nothing work for me. I have try with below libraries: Jabber Unity Networking I have purchase this code for $30 and implement it, but issue is that it working fine in Unity editor but when I am export it as .apk for Android and .app for iOS then it is not working. XMPP connection fails for r

Unity XMPP聊天

我是Unity新手,第一次在Unity中实现XMPP聊天。 我从过去20天开始尝试,但没有为我工作。 我尝试使用下面的库: Jabber Unity Networking我已经购买这个代码30美元并且实现它,但问题是它在Unity编辑器中工作正常,但是当我将它导出为.apk for Android和.app for iOS时,它不起作用。 具有错误日志的真实设备的XMPP连接失败。 Android的错误日志: getifaddrs 我也尝试与C ++的这个XMPP库列表中的库建议一起工作,但无

Read/Write files in C

I'm writing a program in C that basically creates an archive file for a given list of file names. This is pretty similar to the ar command in linux. This is how the archive file would look like: !<arch> file1.txt/ 1350248044 45503 13036 100660 28 ` hello this is sample file 1 file2.txt/ 1350512270 45503 13036 100660 72 ` hello this is sample file 2 this fi

在C中读/写文件

我正在用C编写一个程序,它基本上为给定的文件名列表创建一个档案文件。 这与linux中的ar命令非常相似。 这就是档案文件的外观: !<arch> file1.txt/ 1350248044 45503 13036 100660 28 ` hello this is sample file 1 file2.txt/ 1350512270 45503 13036 100660 72 ` hello this is sample file 2 this file is a little larger than file1.txt 但是我试图从档案中提取文件时遇到困难。

.Net SerialPort taking over 0.5 seconds to read byte when bytes available

I'm using the .Net SerialPort class in C# to read bytes from a port. On receipt of a DataReceived event I check the serial port to see if bytes are available to be read. However, even if bytes are available, the port can take over half a second to read a single byte. Code is roughtly as follows: ... while(Port.BytesToRead > 0) { StopWatch.Restart(); Int32 BytesRead = Port.Read

.Net SerialPort在可用字节数超过0.5秒后才会读取字节

我使用C#中的.NET SerialPort类从端口读取字节。 在收到DataReceived事件后,我检查串行端口以查看是否可以读取字节。 但是,即使字节可用,端口也可能需要半秒以上才能读取一个字节。 法典规定如下: ... while(Port.BytesToRead > 0) { StopWatch.Restart(); Int32 BytesRead = Port.Read(Read, 0, 1); StopWatch.Stop(); if (StopWatch.ElapsedMilliseconds > 100) { // Record the time.

C valgrind memory leakage

Hi my Valgrind shows me memory error but I cant find it. ==18608== HEAP SUMMARY: ==18608== in use at exit: 88 bytes in 1 blocks ==18608== total heap usage: 4 allocs, 3 frees, 2,220 bytes allocated ==18608== ==18608== Searching for pointers to 1 not-freed blocks ==18608== Checked 53,708 bytes ==18608== ==18608== 88 bytes in 1 blocks are definitely lost in loss record 1 of 1 ==186

C valgrind内存泄漏

嗨,我的Valgrind显示我记忆错误,但我无法找到它。 == 18608 ==总结: == 18608 ==在退出时使用:1个块中有88个字节 == 18608 ==总堆使用情况:4个分配,3个空闲,分配2,220个字节 == == 18608 == 18608 ==搜索指向1个未释放块的指针 == 18608 ==检查53,708字节 == == 18608 == 18608 == 1个块中的88个字节绝对丢失在1的损失记录1中 == 18608 == 0x402D17C:malloc(在/usr/lib/valgrind/vgpreload_memcheck-

Is my valgrind installation broken?

I have this basic Hello World code : #include <stdio.h> int main() {printf("Hello World !"); return 0;} Then valgrind return me this summary : HEAP SUMMARY: ==17840== in use at exit: 22,114 bytes in 160 blocks ==17840== total heap usage: 176 allocs, 16 frees, 28,258 bytes allocated ==17840== ==17840== LEAK SUMMARY: ==17840== definitely lost: 7,960 bytes in 63 blocks ==17840=

我的Valgrind装置是否损坏?

我有这个基本的Hello World代码: #include <stdio.h> int main() {printf("Hello World !"); return 0;} 然后valgrind给我这个总结: 总结: == 17840 ==在退出时使用:在160个块中有22,114个字节 == 17840 ==总堆使用率:176个分配,16个释放,28,258字节分配 == == 17840 == 17840 ==泄漏摘要: == 17840 ==绝对丢失:63块中的7,960个字节 == 17840 ==间接丢失:8个块中的6,888个字节 == 17840 ==可

uninitialised memory in my singly linked list implementation

I tried to implement a singly linked linked List in c. I wanted to be able to use multiple instances of the list and I wanted to create the list in the main function. That is why i chose to implement it in the way I did. The code works perfectly fine but i am concerned because of the output valgrind creates. Also I tried to use the code in a project on an embedded system and strange errors h

未初始化的内存在我的单链表实现中

我试图在c中实现一个单独链接的链表。 我希望能够使用列表的多个实例,并且我想在主函数中创建列表。 这就是为什么我选择以我的方式实施它。 代码工作得很好,但由于输出valgrind创建,我很担心。 此外,我尝试在嵌入式系统的项目中使用代码,并发生奇怪的错误。 valgrind输出是: 开始... == 3570 ==条件跳转或移动取决于未初始化的值(s) == 3570 == 0x100000E8E:push_cfront(在./map_test中) == 3570 == b

Suppression file too general?

I'm new to valgrind and the first thing to notice was, that the standard C-Library on OS X El Capitan seems to leak memory (possibly lost). After a little bit more reading this isn't the case and it is possible to exclude the system-lib from the valgrind leak summary with a suppression file. I generated one such suppression file (by running a simplistic program) and adding the errors t

抑制文件过于普遍?

我是valgrind的新手,首先要注意的是,OS X El Capitan上的标准C-Library似乎泄漏了内存(可能丢失了)。 在多读一点之后,情况并非如此,可以使用抑制文件从valgrind泄漏摘要中排除system-lib。 我生成了一个这样的压缩文件(通过运行一个简单的程序)并将这些错误添加到压缩文件中。 它看起来像这样: osx_el_capitan_c_lib.supp { <osx_el_capitan_c_lib> Memcheck:Leak match-leak-kinds: possible f

Figuring out issues raised by valgrind

I am trying to get size of an integer array in C by allocating required memory plus 1 and setting the last element to -1. I then create a function called getSize to determine the number of elements before this -1 element in an array, here's the code #include <stdio.h> #include <stdlib.h> #include <string.h> int getSize(int * array)

找出valgrind提出的问题

我想通过分配所需的内存加1并将最后一个元素设置为-1来获取C中整数数组的大小。 然后我创建一个名为getSize的函数来确定数组中这个-1元素之前的元素数量,这里是代码 #include <stdio.h> #include <stdlib.h> #include <string.h> int getSize(int * array) {

Insert Records into Sqlite DB using ADO.NET Entity Framework?

I'm tring to insert some records into my Sqlite database using the Entity Framework. I do not have a problem connecting to the database or mapping to the database. At least, I don't think I do. When I call "SaveChanges" an exception is fired that states: Unable to update the EntitySet 'RawReadings' because it has a DefiningQuery and no element exists in the element

使用ADO.NET实体框架将记录插入Sqlite数据库?

我打算使用实体框架将一些记录插入到我的Sqlite数据库中。 我没有连接到数据库或映射到数据库的问题。 至少,我不认为我这样做。 当我调用“SaveChanges”时,会触发一个异常: 无法更新EntitySet'RawReadings',因为它具有DefiningQuery,并且元素中不存在元素以支持当前操作。 这是我的代码: PyEntities p = new PyEntities(); System.Data.Objects.ObjectQuery<RawReading> readings = p.RawReadingSet;

Show updated files in response to comments

We are beginning to use the code review functionality built-in to VS 2012 and VS 2013 preview. Requesting the review and adding comments seem pretty straightforward. If someone adds comments requesting the code to be changed, then how does the requester make these changes and show them? So the process would flow like this: Person 1 requests a code review. Person 2 adds comments and select

显示更新的文件以回应评论

我们开始使用VS 2012和VS 2013预览中内置的代码审查功能。 请求审查并添加评论似乎非常简单。 如果有人添加了要求更改代码的注释,那么请求者如何进行这些更改并显示它们? 所以这个过程会像这样流动: 人1请求代码审查。 人2添加评论并选择“需要工作”。 人员1进行必要的更改。 Person 1现在如何向Person 2显示这些更改? 您可以添加注释并发送它们,但文件不会更改。 我假设这些文件来自请求原始审阅时创建的变更