I wan't to customize the icon displayed within the windows 7 taskbar. When my app is running, I can do it by changing main window icon but, when the app is pinned, the exe's icon is displayed. How can I set the taskbar icon for my app to an icon different from the one embedded within the exe ? Not tried, this solution may work but looks dirty. Edit : Our app is compiled once but
我不想自定义在Windows 7任务栏中显示的图标。 当我的应用程序运行时,我可以通过更改主窗口图标来完成此操作,但是当应用程序被固定时,会显示exe图标。 如何将我的应用程序的任务栏图标设置为与嵌入在exe中的图标不同的图标? 没有尝试过,这个解决方案可能工作,但看起来很脏 编辑: 我们的应用程序编译一次,但取决于配置文件,功能是否启用,所以它是一个产品或另一个。 我们不想为每个产品编译一个exe文件。
I would like to darken an existing color for use in a gradient brush. Could somebody tell me how to do this please? C#, .net 2.0, GDI+ Color AdjustBrightness(Color c1, float factor) { float r = ((c1.R * factor) > 255) ? 255 : (c1.R * factor); float g = ((c1.G * factor) > 255) ? 255 : (c1.G * factor); float b = ((c1.B * factor) > 255) ? 255 : (c1.B * fac
我想变暗现有的颜色以用于渐变画笔。 请问有人能告诉我该怎么做? C#,.net 2.0,GDI + Color AdjustBrightness(Color c1, float factor) { float r = ((c1.R * factor) > 255) ? 255 : (c1.R * factor); float g = ((c1.G * factor) > 255) ? 255 : (c1.G * factor); float b = ((c1.B * factor) > 255) ? 255 : (c1.B * factor); Color c = Color.FromArgb(c1.A,(int)r
Can anyone explain how to calculate the highlight color based on dominant color in images like Windows-7 taskbar when mouse is over the taskbar item? Any c# code? I believe what it does is take the most prominent color in the application's icon using a method similar to this: Python - Find dominant/most common color in an image With that information, it then applies a translucent radial
任何人都可以解释当鼠标悬停在任务栏项目上时,如何根据Windows-7任务栏等图像中的主色来计算突出显示颜色? 任何C#代码? 我相信它所做的就是使用类似于以下方法的应用程序图标中最突出的颜色:Python - 在图像中查找主要/最常见的颜色 使用该信息,然后应用半透明的径向渐变色调并根据鼠标位置对其进行定位。 渐变对于鼠标中心更加白,但中心实际上是在屏幕外。 越靠近实际的任务栏项目,它变得越透明。
I have these classes: /* Data classes */ public class Data { public int Id { get; set; } } public class InfoData<TInfo> : Data where TInfo: InfoBase { public TInfo Info { get; set; } } /* Info classes */ public abstract class InfoBase { public int Id { get; set; } } public interface IRelated { IList<InfoBase> Related {get; set;} } public class ExtraInfo : In
我有这些类: /* Data classes */ public class Data { public int Id { get; set; } } public class InfoData<TInfo> : Data where TInfo: InfoBase { public TInfo Info { get; set; } } /* Info classes */ public abstract class InfoBase { public int Id { get; set; } } public interface IRelated { IList<InfoBase> Related {get; set;} } public class ExtraInfo : InfoBase, I
I'm having lots of Funcy fun (fun intended) with generic methods. In most cases C# type inference is smart enough to find out what generic arguments it must use on my generic methods, but now I've got a design where the C# compiler doesn't succeed, while I believe it could have succeeded in finding the correct types. Can anyone tell me whether the compiler is a bit dumb in this cas
通过泛型方法,我有很多Funcy乐趣(有趣的)。 在大多数情况下,C#类型推理非常聪明,可以找出它在我的泛型方法中必须使用的泛型参数,但是现在我已经有了一个C#编译器不成功的设计,而我相信它可以成功找到正确的类型。 任何人都可以告诉我,在这种情况下编译器是否有点愚蠢,或者是否有一个非常明确的理由,为什么它不能推断我的泛型参数? 代码如下: 类和接口定义: interface IQuery<TResult> { } interfac
Possible Duplicate: C# 3.0 generic type inference - passing a delegate as a function parameter Why can't the type arguments of the following code sample in the call in Main be inferred? using System; class Program { static void Main(string[] args) { Method(Action); } static void Action(int arg) { // ... } static void Method<T>(Action&l
可能重复: C#3.0泛型类型推断 - 传递一个委托作为函数参数 为什么不能在Main中调用下面的代码示例的类型参数? using System; class Program { static void Main(string[] args) { Method(Action); } static void Action(int arg) { // ... } static void Method<T>(Action<T> action) { // ... } } 这给出了以下错误消息: 错误CS0411:
I had been programming under the assumption that, when calling a method in C# 4.0, supplying names for your arguments would not affect the outcome unless in doing so you were "skipping" one or more optional parameters. So I was a bit surprised to discover the following behavior: Given a method which takes a Func<T> , executes it and returns the result: public static T F<T&
我一直在进行编程,假设在C#4.0中调用方法时,为参数提供名称不会影响结果,除非这样做是在“跳过”一个或多个可选参数。 所以我有点惊讶地发现以下行为: 给定一个采用Func<T> ,执行它并返回结果: public static T F<T>(Func<T> f) { return f(); } 另一种可以看到上述方法的方法: static void Main() { string s; 调用F(没有命名参数)编译没有任何问题: s = F<string>(() =&
I'm trying to get into unit testing with C#. Various people told me to go with NUnit since it's better than MSTest (apparently, I have no idea) and it also has very good support in ReSharper which I'm using. Now I've never written a unit test before in my life (bear with me, I'm a university student). ReSharper has this nice CreateUnitTests context menu option that I'v
我正在尝试使用C#进行单元测试。 不同的人告诉我要使用NUnit,因为它比MSTest更好(显然,我不知道),并且它在我正在使用的ReSharper中也有很好的支持。 现在,我从未在我的生活中写过单元测试(与我一起,我是一名大学生)。 ReSharper有这个很好的CreateUnitTests上下文菜单选项,我已经看到其他人(随便看肩膀)使用取得巨大成功。 你右键点击一个方法,选择CreateUnitTests,然后你就可以创建一个测试框架。 你只需
I'm asking with regards to c#, but I assume its the same in most other languages. Does anyone have a good definition of expressions and statements and what the differences are? Expression: Something which evaluates to a value. Example: 1+2/x Statement: A line of code which does something. Example: GOTO 100 In the earliest general-purpose programming languages, like FORTRAN, the dist
我问的问候C#,但我认为它在大多数其他语言相同。 有没有人对表达和声明有很好的定义,并且有什么不同? 表达式:评估为某个值的东西。 例如:1 + 2 / x 声明:执行某些操作的代码行。 例如:GOTO 100 在最早的通用编程语言,如FORTRAN中,这种区分非常清晰。 在FORTRAN,一个声明是一个执行单位,这是你所做的一件事。 没有被称为“线路”的唯一原因是因为有时它跨越了多条线路。 一个表达本身无法做任何事......你
I was playing a bit with Eric Lippert's Ref<T> class from here. I noticed in the IL that it looked like both anonymous methods were using the same generated class, even though that meant the class had an extra variable. While using only one new class definition seems somewhat reasonable, it strikes me as very odd that only one instance of <>c__DisplayClass2 is created. This se
我在这里玩了Eric Lippert的Ref<T>课。 我注意到在IL中,它看起来像两个匿名方法使用相同的生成类,即使这意味着该类有一个额外的变量。 虽然只使用一个新的类定义似乎有些合理,但我觉得很奇怪,只有一个<>c__DisplayClass2实例被创建。 这似乎意味着Ref<T>两个实例都引用相同的<>c__DisplayClass2并不意味着只有在收集了vart1才能收集y ,这可能比joik返回之后发生得晚得多? 毕竟,不能保证一些