It seems to me that Linux has it easy with /proc/self/exe. But I'd like to know if there is a convenient way to find the current application's directory in C/C++ with cross-platform interfaces. I've seen some projects mucking around with argv[0], but it doesn't seem entirely reliable. If you ever had to support, say, Mac OS X, which doesn't have /proc/, what would you have
在我看来,Linux使用/ proc / self / exe很容易。 但是我想知道是否有一种方便的方式来用C / C ++在跨平台接口中查找当前应用程序的目录。 我看到一些项目使用argv [0],但它看起来并不完全可靠。 如果您曾经需要支持Mac OS X(没有/ proc /),您会做什么? 使用#ifdefs隔离平台特定的代码(例如NSBundle)? 或者尝试从argv [0],$ PATH以及其他任何方式推断可执行文件的路径,从而在边缘情况下发现错误的风险? 一些
I am trying to write a C++ program that takes the following inputs from the user to construct rectangles (between 2 and 5): height, width, x-pos, y-pos. All of these rectangles will exist parallel to the x and the y axis, that is all of their edges will have slopes of 0 or infinity. I've tried to implement what is mentioned in this question but I am not having very much luck. My current
我正在尝试编写一个C ++程序,它接受来自用户的以下输入来构建矩形(2到5之间):高度,宽度,x-pos,y-pos。 所有这些矩形将平行于x和y轴存在,即它们的所有边将具有0或无穷大的斜率。 我试图实现这个问题中提到的内容,但我没有很好的运气。 我目前的实施做了以下工作: // Gets all the vertices for Rectangle 1 and stores them in an array -> arrRect1 // point 1 x: arrRect1[0], point 1 y: arrRect1[1] and so
I have a pure abstract base and two derived classes: struct B { virtual void foo() = 0; }; struct D1 : B { void foo() override { cout << "D1::foo()" << endl; } }; struct D2 : B { void foo() override { cout << "D1::foo()" << endl; } }; Does calling foo in Point A cost the same as a call to a non-virtual member function? Or is it more expensive than if D1 and D2 wouldn
我有一个纯粹的抽象基础和两个派生类: struct B { virtual void foo() = 0; }; struct D1 : B { void foo() override { cout << "D1::foo()" << endl; } }; struct D2 : B { void foo() override { cout << "D1::foo()" << endl; } }; 在A点调用foo的花费与对非虚拟成员函数的调用相同吗? 还是比D1和D2不会来自B更昂贵? int main() { D1 d1; D2 d2; std::vector<B*> v = { &d1, &
This question is not about timing something accurately on Windows (XP or better), but rather about doing something very rapidly via callback or interrupt . I need to be doing something regularly every 1 millisecond, or preferably even every 100 microseconds. What I need to do is drive some assynchronous hardware (ethernet) at this rate to output a steady stream of packets to the network, and m
这个问题不是关于在Windows(XP或更高版本)上准确计时的事情,而是通过回调或中断非常快速地做出某些事情。 我需要每1毫秒定期做一次,或者最好每100毫秒。 我需要做的是以这个速率驱动一些分布式硬件(以太网),以便向网络输出稳定的数据包流,并使该数据流看起来像常规和同步一样。 但是,如果问题可以从(以太网)设备中分离出来,那么知道一般答案是很好的。 在你说“甚至不考虑使用Windows !!!!”之前,稍微谈一下。
I have heard that C++ class member function templates can't be virtual. Is this true? If they can be virtual, what is an example of a scenario in which one would use such a function? Templates are all about the compiler generating code at compile-time . Virtual functions are all about the run-time system figuring out which function to call at run-time . Once the run-time system figure
我听说C ++类成员函数模板不能是虚拟的。 这是真的? 如果它们可以是虚拟的,那么可以使用这种功能的场景的例子是什么? 模板都是关于编译器在编译时生成代码的。 虚拟功能都是关于运行时系统确定在运行时调用哪个函数的。 一旦运行时系统计算出它需要调用一个模板化的虚拟函数,编译完成并且编译器不能再生成适当的实例。 因此您不能拥有虚拟成员函数模板。 但是,有几个强大而有趣的技术来源于多态和模板的结合,特
为什么C ++没有虚拟构造函数? Hear it from the horse's mouth:). From Bjarne Stroustrup's C++ Style and Technique FAQ Why don't we have virtual constructors? A virtual call is a mechanism to get work done given partial information. In particular, "virtual" allows us to call a function knowing only any interfaces and not the exact type of the object. To create an object y
为什么C ++没有虚拟构造函数? 从马的嘴里听到:)。 来自Bjarne Stroustrup的C ++风格和技巧常见问题为什么我们没有虚拟构造函数? 虚拟呼叫是在部分信息下完成工作的机制。 特别是,“虚拟”允许我们调用一个只知道任何接口的函数,而不知道对象的确切类型。 要创建一个对象,你需要完整的信息。 特别是,您需要知道您想要创建的确切类型。 因此,“调用构造函数”不能是虚拟的。 常见问题解答条目继续给出代码,以便在不
Say I have classes Foo and Bar set up like this: class Foo { public: int x; virtual void printStuff() { std::cout << x << std::endl; } }; class Bar : public Foo { public: int y; void printStuff() { // I would like to call Foo.printStuff() here... std::cout << y << std::endl; } }; As annotated in the code, I'd
假设我有Foo和Bar这样的班级设置: class Foo { public: int x; virtual void printStuff() { std::cout << x << std::endl; } }; class Bar : public Foo { public: int y; void printStuff() { // I would like to call Foo.printStuff() here... std::cout << y << std::endl; } }; 正如代码中所注释的那样,我希望能够调用我重写的基
Is it possible in C++ to have a member function that is both static and virtual ? Apparently, there isn't a straightforward way to do it ( static virtual member(); is a compile error), but is there at least a way to achieve the same effect? IE: struct Object { struct TypeInformation; static virtual const TypeInformation &GetTypeInformation() const; }; struct SomeObject : p
在C ++中有可能具有static和virtual的成员函数吗? 显然,没有一个简单的方法来做到这一点( static virtual member();是一个编译错误),但至少有一种方法来实现相同的效果? IE: struct Object { struct TypeInformation; static virtual const TypeInformation &GetTypeInformation() const; }; struct SomeObject : public Object { static virtual const TypeInformation &GetTypeInformation
From what I have read, misaligned access means mostly two things: you may get a performance loss you will lose atomicity of loads and stores that aligned access has Supposing that performance is not an issue and what I want from software is correctness, how bad is misaligned access? My understanding is that the x86 CPU will handle such accesses correctly but may have to do additional work
从我读到的,错位的访问意味着大部分两件事: 您可能会收到性能损失 您将失去对齐访问所具有的加载和存储的原子性 假设性能不是问题,我想从软件中得到的结果是正确的,访问失调有多糟? 我的理解是,x86 CPU将正确处理这些访问,但可能需要做额外的工作来获取数据。 什么导致我问这个问题是用-fsanitize=undefined编译我的代码。 我有很多关于错位商店/货物的错误。 我不确定这是否是一个问题,因为: 只有在数据
I am taking input from a file in binary mode using C++; I read the data into unsigned ints, process them, and write them to another file. The problem is that sometimes, at the end of the file, there might be a little bit of data left that isn't large enough to fit into an int; in this case, I want to pad the end of the file with 0s and record how much padding was needed, until the data is
我正在使用C ++以二进制模式从文件输入; 我将数据读入未签名的整数,处理它们,并将它们写入另一个文件。 问题在于,有时候,在文件末尾,可能会留下一点数据量不足以容纳int的数据; 在这种情况下,我想用0填充文件的末尾,并记录需要多少填充,直到数据足够大以填充无符号整数。 以下是我从文件中读取的内容: std::ifstream fin; fin.open('filename.whatever', std::ios::in | std::ios::binary); if(fin) { unsigne