I've found that != and == are not the fastest ways for testing for zero or non-zero. bool nonZero1 = integer != 0; xor eax, eax test ecx, ecx setne al bool nonZero2 = integer < 0 || integer > 0; test ecx, ecx setne al bool zero1 = integer == 0; xor eax, eax test ecx, ecx sete al bool zero2 = !(integer < 0 || integer > 0); test ecx, ecx sete al Compiler: VC++ 11 Optimization f
我发现!=和==不是用于测试零或非零的最快方法。 bool nonZero1 = integer != 0; xor eax, eax test ecx, ecx setne al bool nonZero2 = integer < 0 || integer > 0; test ecx, ecx setne al bool zero1 = integer == 0; xor eax, eax test ecx, ecx sete al bool zero2 = !(integer < 0 || integer > 0); test ecx, ecx sete al 编译器:VC ++ 11优化标志:/ O2 / GL / LTCG 这是x86-32的汇编输出。 这两
How can the theoretical peak performance of 4 floating point operations (double precision) per cycle be achieved on a modern x86-64 Intel CPU? As far as I understand it take three cycles for an SSE add and five cycles for a mul to complete on most of the modern Intel CPUs (see for example Agner Fog's 'Instruction Tables' ). Due to pipelining one can get a throughput of one add per
在现代的x86-64英特尔CPU上,如何在每个周期实现4个浮点运算(双精度)的理论峰值性能? 据我了解它需要三个周期为SSE add和五个周期mul完成对最现代的Intel CPU的(参见例如昂纳雾的“指令表”)。 由于流水线化,如果算法至少有三次独立求和,则每个周期可以获得一个add的吞吐量。 由于对于打包的addpd以及标量addsd版本和SSE寄存器都可以包含两个double ,所以每个周期的吞吐量可能高达两个触发器。 此外,看起来(尽管我
Why does the first return a reference? int x = 1; int y = 2; (x > y ? x : y) = 100; While the second does not? int x = 1; long y = 2; (x > y ? x : y) = 100; Actually, the second did not compile at all - "not lvalue left of assignment". The type of the ternary ?: expression is the common type of its second and third argument. If both types are the same, you get a reference b
为什么第一个返回一个引用? int x = 1; int y = 2; (x > y ? x : y) = 100; 而第二个不? int x = 1; long y = 2; (x > y ? x : y) = 100; 实际上,第二个根本没有编译 - “不是左值任务”。 三元?:表达式的类型是其第二个和第三个参数的常见类型。 如果两种类型都相同,则返回参考。 如果他们可以相互转换,一个会被选中,另一个会被转换(在这种情况下被提升)。 由于您不能将左值引用返回到临时(转换/升级的变
In C++, is the ?: operator faster than if()...else statements? Are there any differences between them in compiled code? Depends on your compiler, but on any modern compiler there is generally no difference. It's something you shouldn't worry about. Concentrate on the maintainability of your code. It is not faster. There is one difference when you can initialize a constant variable
在C ++中,?:操作符比if()... else语句更快吗? 它们在编译代码中有什么不同吗? 取决于您的编译器,但在任何现代编译器中通常都没有区别。 这是你不应该担心的。 关注代码的可维护性。 它不是更快。 根据一些表达式初始化一个常量变量时有一个区别: const int x = (a<b) ? b : a; 你不能用if-else来做同样if-else 。 我已经看到GCC将条件运算符转换为cmov (条件移动)指令,同时将if语句转换为分支,这
I am trying to understand the async behaviour and wrote some silly test programs. int f(int i) { std::cout << i << ": hello" << std::endl; int j = 0; while (j < 10000) //just add some delay { j++; } return j; } int main() { for (int i = 0; i < 10000; i++) { std::async(std::launch::async,
我想了解异步行为并编写了一些愚蠢的测试程序。 int f(int i) { std::cout << i << ": hello" << std::endl; int j = 0; while (j < 10000) //just add some delay { j++; } return j; } int main() { for (int i = 0; i < 10000; i++) { std::async(std::launch::async, f, i); } std::cout << "
I'm running two threads in a program. One thread sends seconds elapsed to cout every second and the other thread runs a while loop that uses getline and cin to get input from the user in a sort of shell or command line. My issue is that whenever something is sent to cout while the user is typing something it ends up on top of whatever the user has just typed and it ends up looking messy li
我在一个程序中运行两个线程。 一个线程每秒发送一次到cout的时间,另一个线程运行一个while循环,该循环使用getline和cin以某种shell或命令行的形式从用户处获得输入。 我的问题是,无论用户输入什么内容,当用户输入内容时,只要有东西发送给cout,它最终会看起来像这样混乱。 有什么办法可以在用户输入cout时向用户输入一行内容? 或者也许有一些替代io这样做? 我宁愿输出看起来更像这样 以下是一些额外的细节和一
I am trying to get a cin running without interupting the cout (a dialogue for example or instructions). If you do just cin >> a; while your cout(s) are running through it, it pauses the code to wait for user input, so I was directed to a new thread for it, as I am new and it's my first time using threads finally figuring it out I still have an issue, it waits for the main thread to f
我试图让cin在不中断cout的情况下运行(例如对话或指令)。 如果你只是cin >> a; 当你的cout正在运行时,它会暂停代码以等待用户输入,所以我被引导到了一个新的线程,因为我是新手,这是我第一次使用线程,最终找出它,我仍然有一个问题,它等待主线程完成if语句(退出)之前完成,但它会立即给出cout。 任何帮助表示赞赏。 #include <QCoreApplication> #include <stdlib.h> #include <stdio.h>
This small program reproduces the bug in my project. time_t variable is converted to struct_tm, then to string, and serialized to file. Later, this string is loaded from the file, and should be converted back to time_t. Resulting time_t differs from original by one hour (possibly because of daylight saving time). I can change only deserialization part, because file format should remain unchan
这个小程序重现了我的项目中的错误。 time_t变量转换为struct_tm,然后转换为字符串,并序列化为文件。 稍后,该字符串将从该文件加载,并应该转换回time_t。 结果time_t与原始时间相差一小时(可能是由于夏令时)。 我只能更改反序列化部分,因为文件格式应该保持不变。 #include "stdafx.h" #include <iostream> #include <string> #include <time.h> using namespace std; string FormatDateTime(struct tm*
I am a little bit confused about the std::async function. The specification says: asynchronous operation being executed "as if in a new thread of execution" (C++11 §30.6.8/11). Now, what does that supposed to mean? In my understanding, the code std::future<double> fut = std::async(std::launch::async, pow2, num); should launch the function pow2 on a new thread and pass the
我对std::async函数有点困惑。 规范说:正在执行的异步操作“就像在一个新的执行线程中一样”(C ++ 11§30.6.8/ 11)。 现在,这是什么意思? 在我的理解中,代码 std::future<double> fut = std::async(std::launch::async, pow2, num); 应该在一个新的线程上启动函数pow2 ,并通过值将该变量num传递给线程,然后在将来某个时候,当函数完成时,将结果放在fut (只要函数pow2具有像double pow2(double);这样的签名d
High level I want to call some functions with no return value in a async mode without waiting for them to finish. If I use std::async the future object doesn't destruct until the task is over, this make the call not sync in my case. Example void sendMail(const std::string& address, const std::string& message) { //sending the e-mail which takes some time... } myResonseType p
高水平 我想在异步模式下调用一些没有返回值的函数,而不用等待它们完成。 如果我使用std :: async,那么在任务结束之前未来的对象不会被破坏,这会导致呼叫在我的情况下不同步。 例 void sendMail(const std::string& address, const std::string& message) { //sending the e-mail which takes some time... } myResonseType processRequest(args...) { //Do some processing and valuate the address a