Maximum memory that can be allocated dynamically and at compile time in c++

I am playing around to understand how much memory can be allocated. Initially I thought that the maximum memory which can be allocated is equal to Physical memory (RAM). I checked my RAM on Ubuntu 12.04 by running the command as shown below: ~$ free -b total used free shared buffers cached Mem: 3170848768 2526740480 644108288 0 265547776 136006

在c ++中可以动态分配的最大内存和编译时间

我在玩耍以了解可以分配多少内存。 最初我认为可以分配的最大内存等于物理内存(RAM)。 我通过运行命令在Ubuntu 12.04上检查了我的RAM,如下所示: ~$ free -b total used free shared buffers cached Mem: 3170848768 2526740480 644108288 0 265547776 1360060416 -/+ buffers/cache: 901132288 2269716480 Swap: 2428497920 0 2428497920 如上所示,总物

POSIX Threads not producing speed up in C

I am learning parallel processing using Pthreads. I have a quad core processor. Unfortunately, the parallelized portion of the following code is running roughly 5X slower than the non-parallelized code. What am I doing wrong here? Thanks in advance for the help. #include <stdio.h> #include <time.h> #include <pthread.h> #include <stdlib.h> #define NTHREADS 4 #define SI

POSIX线程在C中没有产生加速

我正在学习使用Pthreads的并行处理。 我有一个四核心处理器。 不幸的是,以下代码的并行化部分运行速度比非并行化代码慢大约5倍。 我在这里做错了什么? 先谢谢您的帮助。 #include <stdio.h> #include <time.h> #include <pthread.h> #include <stdlib.h> #define NTHREADS 4 #define SIZE NTHREADS*10000000 struct params { int * arr; int sum; }; /* The worker function for the pthrea

Using TR1 libraries in GCC and MSVC

I would like to use the TR1 libraries that ship with modern versions of GCC and MSVC, but there are subtle differences: in GCC, I have to say #include <tr1/memory> std::tr1::shared_ptr<int> X; while in MSVC I have to say #include <memory> std::shared_ptr<int> X; I have two questions: 1) Does MSVC automatically operate in C++0x-mode (equivalent to GCC's std=c++0x),

在GCC和MSVC中使用TR1库

我想使用随现代版本的GCC和MSVC一起发布的TR1库,但有一些细微的差别:在GCC中,我不得不说 #include <tr1/memory> std::tr1::shared_ptr<int> X; 而在MSVC我不得不说 #include <memory> std::shared_ptr<int> X; 我有两个问题:1)MSVC是否自动在C ++ 0x模式下工作(相当于GCC的std = c ++ 0x),还是默认情况下工作在C ++ 98/03模式下? 2)我如何统一包含和命名空间? 我正在考虑一个类似“INCL

What is "ANSI C++"?

I've had someone tell me that C++98 was written under ANSI before being formally standardised as ISO/IEC 14882:1998. I know that ANSI was involved with C, but I can't seem to find much in the way of proof that the phrase "ANSI C++" is terribly accurate. Is "ANSI C++" a good description for C++98? Is "ANSI C++" a good description for subsequent versions

什么是“ANSI C ++”?

我曾有人告诉我C ++ 98是在ANSI下编写的,然后才正式标准化为ISO / IEC 14882:1998。 我知道ANSI与C有关,但我似乎无法找到很多证据表明“ANSI C ++”这个短语非常准确。 “ANSI C ++”是C ++ 98的一个很好的描述吗? “ANSI C ++”是C ++标准后续版本的良好描述吗? 最初,在1989年,C ++的标准化由ANSI X3J16处理。 从1991年开始,ISO WG21加入。您可能想阅读BS的C ++史:1979-1991。 国际海事组织,“ANSI C ++”只是一个

g++ standards support

I am a bit puzzled reading this: Gcc 4.5 online manual --- Standards section. They explain this The original ISO C++ standard was published as the ISO standard (ISO/IEC 14882:1998) and amended by a Technical Corrigenda published in 2003 (ISO/IEC 14882:2003). These standards are referred to as C++98 and C++03, respectively. GCC implements the majority of C++98 (export is a notable exception)

g ++标准支持

阅读本文有点困惑:Gcc 4.5在线手册---标准部分。 他们解释这一点 最初的ISO C ++标准作为ISO标准(ISO / IEC 14882:1998)发布,并通过2003年发布的技术勘误表(ISO / IEC 14882:2003)进行了修订。 这些标准分别被称为C ++ 98和C ++ 03。 GCC实现了C ++ 98的大部分(导出是一个显着的例外)以及C ++ 03中的大部分更改。 但他们不知道gcc是否支持“裸”的98 C ++或者仅支持更正的C ++ 03。 在“C语言”部分,解释更加清

pedantic in GCC/G++ compiler?

This note says: -ansi : tells the compiler to implement the ANSI language option. This turns off certain "features" of GCC which are incompatible with the ANSI standard. -pedantic : used in conjunction with -ansi , this tells the compiler to be adhere strictly to the ANSI standard, rejecting any code which is not compliant. First things first: What is the purpose of the -pedant

学习GCC / G ++编译器?

这个笔记说: -ansi :告诉编译器实现ANSI语言选项。 这关闭了与ANSI标准不兼容的GCC的某些“特征”。 -pedantic :与-ansi一起使用,这告诉编译器严格遵守ANSI标准,拒绝任何不合规的代码。 首先要做的是: GCC / G ++编译器的-pedantic和-ansi选项的用途是什么(我无法理解上面的描述)? 任何人都可以告诉我使用这两种选择的正确情况吗? 我应该什么时候使用它们? 它们很重要吗? GCC编译器总是试图编译你的

Enforcing the C++98 standard in gcc

I have a school assignment that should be written in C++98-compliant code. How can I force g++ to accept only code that follows this standard? Will -std=c++98 do the trick or do I need to add additional flags? Per GCC's documentation on standards: The original ISO C++ standard was published as the ISO standard (ISO/IEC 14882:1998) and amended by a Technical Corrigenda published in 2003

在gcc中执行C ++ 98标准

我有一个应该用C ++ 98兼容代码编写的学校作业。 我如何强制g++只接受遵循这个标准的代码? 将-std=c++98做诀窍,还是需要添加其他标志? 根据GCC关于标准的文件: 最初的ISO C ++标准作为ISO标准(ISO / IEC 14882:1998)发布,并通过2003年发布的技术勘误表(ISO / IEC 14882:2003)进行了修订。 这些标准分别被称为C ++ 98和C ++ 03。 GCC实现了C ++ 98的大部分(导出是一个显着的例外)以及C ++ 03中的大部分更改

XCode MAC Compiling Error

I am using Xcode and I can't compile the program. This error appears:ld: 10 duplicate symbols for architecture x86_64 clang: error: linker command failed with exit code 1 (use -v to see invocation). May be you have #imported a .m file by mistake somewhere in your page. Make sure this case should not be happened .

XCode MAC编译错误

我使用的是Xcode,我无法编译程序。 出现此错误:ld:体系结构x86_64 clang的10个重复符号:error:linker命令失败,退出代码1(使用-v查看调用)。 可能是你有错误的地方在您的页面上输入了一个.m文件。 确保不应该发生这种情况。

linker cannot find a C++ static member

This question already has an answer here: What is an undefined reference/unresolved external symbol error and how do I fix it? 27 answers You have declared id as a static variable. You then set it in every constructor call, which is probably not what you want to do. For a 'fix', you can add the following line above main: int Emp::id = 0; However, you may not want that to be stat

链接器找不到C ++静态成员

这个问题在这里已经有了答案: 什么是未定义的引用/未解析的外部符号错误,我该如何解决它? 27个答案 你已经将id声明为一个静态变量。 然后在每个构造函数调用中设置它,这可能不是你想要做的。 对于'修复',你可以在main上面添加以下行: int Emp::id = 0; 但是,您可能不希望这是静态的。 有关静态类变量的更多信息,请参阅此页面

building Qt 5.4 errors in Mac

When I built Qt 5.4 in mac, I got quite many errors like this: Undefined symbols for architecture x86_64: "_OBJC_CLASS_$_NSString", referenced from: objc-class-ref in libQt5Bootstrap.a(qstring_mac.o) "_FSFindFolder", referenced from: macLocation(QStandardPaths::StandardLocation, short) in libQt5Bootstrap.a(qstandardpaths_mac.o) ...... ld: symbol(s) not found for architecture x86

在Mac中构建Qt 5.4错误

当我在mac中构建Qt 5.4时,我遇到了很多像这样的错误: Undefined symbols for architecture x86_64: "_OBJC_CLASS_$_NSString", referenced from: objc-class-ref in libQt5Bootstrap.a(qstring_mac.o) "_FSFindFolder", referenced from: macLocation(QStandardPaths::StandardLocation, short) in libQt5Bootstrap.a(qstandardpaths_mac.o) ...... ld:找不到体系结构x86_64的符号clang:clang:error:lin