Struct member equality without overloading operator== in C++

Is it possible to define some kind of template that can create a generic comparable operator for structs? For example is it possible for something like this? struct A { int one; int two; int three; }; bool AreEqual() { A a {1,2,3}; A b {1,2,3}; return ComparableStruct<A>(a) == ComparableStruct<A>(b); } All this does is a field by field comparison of the st

在C ++中没有重载operator ==的结构成员相等

是否可以定义某种可以为结构创建通用可比操作符的模板? 例如,这可能是这样的吗? struct A { int one; int two; int three; }; bool AreEqual() { A a {1,2,3}; A b {1,2,3}; return ComparableStruct<A>(a) == ComparableStruct<A>(b); } 所有这些都是通过结构的字段比较来进行的。 您可以假定所有字段都是基本类型或者运算符==重载。 我有很多像这样的结构,如果我可以将它放在

Why is operator == not automatically synthesized for nested classes in C++

If I try to compile: class Outer { class Inner { int t; }; public: Inner inner_; bool operator ==(Outer rightSide); }; bool Outer::operator ==(Outer rightSide) { if (inner_ == rightSide.inner_) return true; return false; } I get an error: /home/martin/Projects/Experimentation/Various-build-desktop/../Various/main.cpp:18: error: no match for ‘oper

为什么operator ==不能自动为C ++中的嵌套类合成

如果我尝试编译: class Outer { class Inner { int t; }; public: Inner inner_; bool operator ==(Outer rightSide); }; bool Outer::operator ==(Outer rightSide) { if (inner_ == rightSide.inner_) return true; return false; } 我收到一个错误: /home/martin/Projects/Experimentation/Various-build-desktop/../Various/main.cpp:18: error: no match for ‘operato

Comparison between two objects under the same class

I am still new to C++ (programming in general)and forgive me if this question is stupid or has been asked numerously. Here is the question..Let's say there are two objects A and B under the same class. eg class Fruit{ int apple; int banana; fruit(int x, int y){ apple=x; banana=y; } } Fruit A(1,1); Fruit B(1,1); If I want to check if content from Obje

两个对象在同一个类下的比较

我仍然对C ++不熟悉(一般编程),并且如果这个问题很愚蠢或者被无数次问到,请原谅我。 这里有个问题。比方说,在同一个班上有两个对象A和B. 例如 class Fruit{ int apple; int banana; fruit(int x, int y){ apple=x; banana=y; } } Fruit A(1,1); Fruit B(1,1); 如果我想检查对象A的内容是否与对象B相同,是否必须将每个变量从A比较到B,或者 if(Object A == Object B) ret

How to avoid mistakes in operator== implementations in C++?

I often have classes which provide simple member-by-member comparison: class ApplicationSettings { public: bool operator==(const ApplicationSettings& other) const; bool operator!=(const ApplicationSettings& other) const; private: SkinType m_ApplicationSkin; UpdateCheckInterval m_IntervalForUpdateChecks; bool m_bDockSelectionWidget; // Add future members to operator== }

如何避免C ++中operator ==实现中的错误?

我经常有类提供简单的逐个成员的比较: class ApplicationSettings { public: bool operator==(const ApplicationSettings& other) const; bool operator!=(const ApplicationSettings& other) const; private: SkinType m_ApplicationSkin; UpdateCheckInterval m_IntervalForUpdateChecks; bool m_bDockSelectionWidget; // Add future members to operator== }; bool ApplicationSettings::opera

Safe to use the compiler generated assignment operator?

I'm using the CPoint class from MFC. There is no explicitly defined assignment operator or copy constructor (AFAIK). Yet, this works: CPoint p1(1, 2), p2; p2 = p1; // p2 now is equal to p1 I'm assuming this is working automagically because of a compiler generated assignment operator. Correct? If so, can I be confident that this isn't doing anything unexpected? In this case CP

安全使用编译器生成的赋值运算符?

我使用MFC中的CPoint类。 没有明确定义的赋值运算符或复制构造函数(AFAIK)。 然而,这是有效的: CPoint p1(1, 2), p2; p2 = p1; // p2 now is equal to p1 我假设这是自动工作的,因为编译器生成的赋值运算符。 正确? 如果是这样,我能确信这不会出乎意料吗? 在这种情况下,CPoint非常简单,我认为一切都很好,但总的来说,这让我很担心。 做更好的形式是: p2.SetPoint(p1.x, p2.x); -cr 这是安全的 - 如果

Is this a safe way to implement a generic operator== and operator<?

After seeing this question, my first thought was that it'd be trivial to define generic equivalence and relational operators: #include <cstring> template<class T> bool operator==(const T& a, const T& b) { return std::memcmp(&a, &b, sizeof(T)) == 0; } template<class T> bool operator<(const T& a, const T& b) { return std::memcmp(&a,

这是一个安全的方式来实现一个通用的运算符==和运算符<?

看到这个问题后,我首先想到的是定义泛型等价关系运算符是微不足道的: #include <cstring> template<class T> bool operator==(const T& a, const T& b) { return std::memcmp(&a, &b, sizeof(T)) == 0; } template<class T> bool operator<(const T& a, const T& b) { return std::memcmp(&a, &b, sizeof(T)) < 0; } using namespace std::rel_ops会

Why compiler provides default copy constructor

I wanted to know Why compiler provides default copy constructor..Whats the strategy behind that idea. Thanks in Advance. From a related (but not same) question - Why don't C++ compilers define operator== and operator!=?: Stroustrup said this about the default copy constructor in "The Design and Evolution of C++" (Section 11.4.1 - Control of Copying): I personally consider it

为什么编译器提供默认拷贝构造函数

我想知道为什么编译器提供了默认的拷贝构造函数。这个想法背后的策略是什么。 提前致谢。 从一个相关的(但不是相同的)问题 - 为什么C ++编译器不定义运算符==和运算符!= ?: Stroustrup在“C ++的设计和发展”(第11.4.1节 - 复制的控制)中对默认的拷贝构造函数进行了说明: 我个人认为不幸的是复制操作是默认定义的,我禁止复制许多课程的对象。 但是,C ++从C继承了它的默认赋值和拷贝构造函数,并且它们经常被使用

c++

I've come across bizarre error related to reinterpret_cast. Just look at below code: int* var; reinterpret_cast<void const **>(&var); error in VSC++2010: error C2440: 'reinterpret_cast' : cannot convert from 'int ** ' to 'const void ** ' error in gcc 4.1.2: reinterpret_cast from type 'int** ' to type 'const void** ' casts away constness

C ++

我遇到了与reinterpret_cast有关的奇怪错误。 请看下面的代码: int* var; reinterpret_cast<void const **>(&var); VSC ++ 2010错误:错误C2440:'reinterpret_cast':无法从'int **'转换为'const void **' gcc 4.1.2中的错误:从'int **'类型到类型'const void **'的reinterpret_cast转换为constness gcc 4.6.2中的错误:从'int **'类型的reinterpret_cast

c++

In the C++ Without Fear: A Beginner's Guide That Makes You Feel Smart book, and in chapter (8), it mentions the following about reinterpret_cast ....converts from one pointer type (int) to another (char*). Because the cast changes the way the data pointed to is interpreted, it is called reinterpret_cast, as opposed to static_cast.* Can you describe this paragraph here? Especially the re

C ++

在没有恐惧的C ++中:初学者指南让你感觉到智能书,在第(8)章中,它提到了关于reinterpret_cast ....从一个指针类型(int)转换为另一个(char *)。 由于演员改变了所指向的数据的解释方式,因此它被称为reinterpret_cast,而不是static_cast。* 你能在这里描述这个段落吗? 特别是操作命名方式的原因是什么? 谢谢。 基本上,reinterpret_cast将特定位置的位模式重新解释为不同类型。 请参阅此处的示例:http://

Cast from Void* to TYPE* using C++ style cast: static

So if your converting from Void* to Type* or from Type* to Void* should you use: void func(void *p) { Params *params = static_cast<Params*>(p); } or void func(void *p) { Params *params = reinterpret_cast<Params*>(p); } To me static_cast seems the more correct but I've seen both used for the same purpose. Also, does the direction of the conversion matter. ie should I

使用C ++风格cast:static从Void *转换为TYPE *

所以如果你使用从Void *到Type *或从Type *到Void *的转换: void func(void *p) { Params *params = static_cast<Params*>(p); } 要么 void func(void *p) { Params *params = reinterpret_cast<Params*>(p); } 对我来说,static_cast似乎更正确,但我已经看到两者用于相同的目的。 另外,转换的方向是否重要。 即我应该仍然使用static_cast: _beginthread(func,0,static_cast<void*>(params)