Name resolution of functions inside templates instantiated with qualified types

Consider the following C++ code example: namespace n { struct A {}; } struct B {}; void foo(int) {} template<typename T> void quux() { foo(T()); } void foo(n::A) {} void foo(B) {} int main() { quux<n::A>(); // Error (but works if you comment out the foo(int) declaration) quux<B>(); // Works return 0; } As indicated in the comment, the template ins

名称解析使用限定类型实例化的模板内部的函数

考虑下面的C ++代码示例: namespace n { struct A {}; } struct B {}; void foo(int) {} template<typename T> void quux() { foo(T()); } void foo(n::A) {} void foo(B) {} int main() { quux<n::A>(); // Error (but works if you comment out the foo(int) declaration) quux<B>(); // Works return 0; } 如注释所示,模板实例化quux<n::A>()导致编译器错误(在GC

Intel C++ Compiler is extremely slow to compile recursive decltype returns

I'm writing a template for expressions parametrised by an arbitrary number of char labels. Given an argument list, a factory function returns an expression of different types depending on whether there are two arguments of the same types or whether they are unique. A concrete example: suppose that A is a "labelable" object with its operator() overloaded to produce an ?Expression

英特尔C ++编译器编译递归decltype返回速度非常慢

我正在为由任意数量的char标签进行参数化的表达式编写模板。 给定一个参数列表,一个工厂函数根据是否有两个相同类型的参数或它们是否唯一,返回不同类型的表达式。 一个具体的例子:假设A是一个“labelable”对象,其operator()重载以产生一个?Expression<...> 。 设a, b, ...被声明为标签LabelName<'a'>, LabelName<'b'>, ... 然后A(a,b,c,d)产生一个UniqueExpression<'a',&

C++ Help on refactoring a monster class

I have a C background and am a newb on C++. I have a basic design question. I have a class (I'll call it "chef" b/c the problem I have seems very analogous to this, both in terms of complexity and issues) that basically works like this class chef { public: void prep(); void cook(); void plate(); private: char name;

C ++重构怪物类的帮助

我有一个C背景,在C ++上是一个newb。 我有一个基本的设计问题。 我有一个班级(我会称之为“厨师”B / C我看起来非常类似于这个问题,无论是在复杂性和问题方面)基本上像这样工作 class chef { public: void prep(); void cook(); void plate(); private: char name; char dish_responsible_for; int shift_working; etc... }

How to prevent a system call from being executed with ptrace

I'm working on a Ideone-like system where untrusted user code must run in sandboxed mode. For this I've been looking the possibilities of ptrace for a first layer of protection. However, after a few experiments it seems that: I can intercept a system call before it's called and modify the input arguments. I can intercept a system call after it has been called and change the ret

如何防止使用ptrace执行系统调用

我正在研究类似Ideone的系统,其中不可信用户代码必须以沙盒模式运行。 为此,我一直在寻找ptrace第一层保护的可能性。 但是,经过几次实验后,似乎: 我可以在调用之前拦截系统调用并修改输入参数。 我可以在调用它之后拦截系统调用并更改返回值。 但是,似乎没有办法阻止电话的攻击(除了杀死整个应用程序)。 我想拦截某些系统调用并返回一个虚假的结果代码,而不会实际发生调用。 有没有办法来实现这个? 请记

How to avoid broken dashed lines in GDI+?

Thes screenshots, taken from my MFC application, show lines 2 that should be parallel. The Lines are drawn using Gdiplus::Graphics::Drawline() . A minor issue is that the dashed lines are not straigt but broken. You notice it but it's not a big deal... The real problem is that it's not consistent and lines drawn with Gdiplus::DashStyleSolid are really straight. Is this a bug in G

如何避免在GDI +中破碎的虚线?

从我的MFC应用程序中截取的截图显示了应该平行的第2行。 线条使用Gdiplus::Graphics::Drawline()绘制。 一个小问题是,虚线不是直线而是断开的。 你注意到它,但这不是什么大问题...... 真正的问题是它不一致,用Gdiplus::DashStyleSolid绘制的线条非常直。 这是GDI +中的错误吗? 有没有解决方法? 更新1 我试图做一个最小的例子,但我努力重现它......它可能与非常大的坐标值和它们的坐标之间的差异很小。 这些

> RGB conversion be hardware accelerated?

We have an application that reads a GigE YUV video stream and displays it on the screen. By profiling, we have learned that the function converting each frame from YUV (UYVY) to RGB24 is taking at least an order of magnitude more time and CPU than any other piece of our camera-to-screen pipeline. The conversion function we are using is provided by the GigE software vendor (Pleora) and is sligh

> RGB转换是硬件加速的?

我们有一个应用程序读取GigE YUV视频流并将其显示在屏幕上。 通过分析,我们了解到,将每帧从YUV(UYVY)转换为RGB24的功能比其他任何一款相机到屏幕管道至少要多一倍的时间和CPU。 我们使用的转换功能由GigE软件供应商(Pleora)提供,并且比我们自己的'未经验证'(非优化)实施稍快。 我们正在为我们的其余管道使用DirectShow。 '任务管理器基准测试'显示了我们的1080p 30fps流,当我们跳过转换(当然得

why does qmap uses skiplist instead ob rb

I wounder why does QMap realised over skiplist data-structure and not rb-tree? There is very interesting SO thread about concurrency data-structs and skip-list benefits over rb-tree, pros and cons. It is indeed VERY interesing dialog with helpfull links, but QMap is not thread safe, it doesnt do any mutex locking for syncing access out of the box. It requires wrapper or subclassing. For me i

为什么qmap使用skiplist而不是ob rb

我为什么QMap实现了skiplist数据结构而不是rb-tree? 有关于并发数据结构和跳过列表优点的非常有趣的SO线程,优点和缺点。 这确实是非常有意义的对话框,但是QMap不是线程安全的,它不会执行任何互斥锁,以便同步访问开箱即用。 它需要包装或子类。 对我来说,它不是简单的写“手工制作”滑雪列表而不是rb-tree,所以这也不是很明显。 在非线程安全的Qt容器的上下文中是否有任何kill特性? Tnx提前。 我曾经想过,QMap

cmpxchg for WORD faster than for BYTE

Yesterday I posted this question on how to write a fast spinlock. Thanks to Cory Nelson I seem to have found a method which outperforms the other methods discussed in my question. I use the CMPXCHG instruction to check if the lock is 0 and thereby free. CMPXCHG operates on ´BYTE´, WORD and DWORD . I would assume that the instruction would operate faster on BYTE . But I wrote a lock implement

对于WORD,cmpxchg比BYTE快

昨天我发布了关于如何编写快速螺旋锁的问题。 感谢Cory Nelson,我似乎找到了一种超越我的问题中讨论的其他方法的方法。 我使用CMPXCHG指令来检查锁是否为0,因此是空闲的。 CMPXCHG使用'BYTE', WORD和DWORD 。 我认为该指令在BYTE上运行得更快。 但是我写了一个实现每个数据类型的锁: inline void spin_lock_8(char* lck) { __asm { mov ebx, lck ;move lck pointer int

Statically linking to libarchive on Windows with MinGW

I've been using libarchive in my project for some time now and it's working great, at the moment I am dynamically linking to it, so on Windows the libarchive.dll file has to present on the system. I would now like to statically link to the library so I don't have to bother distributing the DLL, but I'm having real trouble trying to achieve this! Currently, in my make file, I ha

使用MinGW静态链接到Windows上的libarchive

我一直在我的项目中使用libarchive一段时间,它的工作很好,目前我动态链接到它,所以在Windows上,libarchive.dll文件必须在系统上显示。 我现在想静态链接到库,所以我不必费心分发这个DLL,但是我很难实现这个目标! 目前,在我的make文件中,我有这样的:-Lpath / to // libarchive / -larchive 这个工作,但它有一个动态链接。 我不知道如何执行静态链接。 我可以在libarchive目录中看到有两个文件,libarchive.dll

What is the point of a .cpp file containing only a single #include?

I am starting some work using a third party library and when building it in Visual Studio 2010, I noticed I was receiving this linker warning many times (LNK4221). I looked at the sources used in creating the object files that were being linked and found that all of the implementation for these is located in the header files. Interestingly, I also noticed the project included corresponding .cpp

只包含一个#include的.cpp文件的要点是什么?

我开始使用第三方库进行一些工作,并且在Visual Studio 2010中构建它时,我注意到我多次收到此链接程序警告(LNK4221)。 我查看了创建被链接的对象文件时使用的源代码,发现这些文件的所有实现都位于头文件中。 有趣的是,我还注意到该项目包含相应的.cpp文件,其中包含的头文件仅包含#include和实现。 我很好奇 - 这是什么意思,为什么我想要使用这种技术? 如果.cpp文件没有为该项目添加任何值,为什么我不应该删除它们