iterator and const pointer

On page 108 in C++ primer Fifth edition by Lippman et al., it says: A const_iterator behaves like a const pointer (§ 2.4.2, p. 62). Like a const pointer, a const_iterator may read but not write the element it denotes; [...] I understand the function of const_iterator , but is this comparison correct? I think its behavior is more like "pointer to const ". Did I misunderstand som

迭代器和const指针

在Lippman等人的C ++ primer第五版第108页中,它说: const_iterator行为类似于一个const指针(第2.4.2节,第62页)。 像const指针一样, const_iterator可以读取但不写入它表示的元素; [...] 我理解const_iterator的功能,但这种比较是否正确? 我认为它的行为更像是“指向const ”。 我误解了什么? 你是对的。 作者明确提到他们的书的第2.4.2节(我刚刚更新了你的问题以反映这一点),他们在那里定义他们打算如何使

gcc doesn't accept pack expansion in default template argument

Following code is compiled successfully with clang, but gcc fails: struct fn { template <typename ... Args> static constexpr bool call (Args ... ) { return true; } }; template <typename ... T> static constexpr bool f = false; template <typename ... Ts, bool F = fn::call(f<Ts> ...)> void hoge () {} int main () {} gcc 5.1.0 (-Wall -Wextra -std=c++14

gcc不接受默认模板参数中的包扩展

以下代码与clang成功编译,但gcc失败: struct fn { template <typename ... Args> static constexpr bool call (Args ... ) { return true; } }; template <typename ... T> static constexpr bool f = false; template <typename ... Ts, bool F = fn::call(f<Ts> ...)> void hoge () {} int main () {} gcc 5.1.0(-Wall -Wextra -std = c ++ 14 -pedantic)说 prog.cc:10:

Expression tree data structure

I want to implement a simple arithmetic expression tree data structure in c++, such that an expression tree object is initialised by: ExprTree(operator, expression1, expression2) . Here is an example of how it should work: double x = 1, y = 2, z = 0.5; expr1 = ExprTree('*', x, y); // expr1 = 1 * 2 = 2 expr2 = ExprTree('-', expr1, z); // expr2 = (1 * 2) - 0.5 = 1.5 cout << expr2.str() <

表达式树数据结构

我想在c ++中实现一个简单的算术表达式树数据结构,以便表达式树对象被初始化为: ExprTree(operator, expression1, expression2) 。 这是一个应该如何工作的例子: double x = 1, y = 2, z = 0.5; expr1 = ExprTree('*', x, y); // expr1 = 1 * 2 = 2 expr2 = ExprTree('-', expr1, z); // expr2 = (1 * 2) - 0.5 = 1.5 cout << expr2.str() << endl; // ((1 * 2) - 0.5) cout << expr2.eval() << end

Retrieving Video Card Memory on cards with more than 4GB of memory

I'm using C++ to retrieve various hardware information utilizing WMI. I'm currently using the Win32_VideoController class and querying various information about video cards. However, as noted in their documentation, the AdapterRAM value returns back as an unsigned 32 bit integer. Thus, on higher end video cards such as the NVIDIA GTX 1080, the value does not ever exceed 4GB despite the

在超过4GB内存的卡上检索视频卡内存

我使用C ++来检索利用WMI的各种硬件信息。 我目前使用Win32_VideoController类并查询有关视频卡的各种信息。 但是,正如他们的文档中所述,AdapterRAM值返回为无符号的32位整数。 因此,在NVIDIA GTX 1080等高端视频卡上,尽管该卡的内存超过4GB,但其数值并未超过4GB。 看到这里 - https://msdn.microsoft.com/en-us/library/aa394512(v=vs.85).aspx 我已经尝试了使用WMI的其他方法,方法是使用此处的示例https://code.m

Eclipse C++ for Mac settings (<iostream> fix) and error correction

I am testing out eclipse C++ for Mac. I have three specific questions. This is the classic iostream problem for Mac. It does not know where to find it. So in the project properties I add the path where iostream is located (Preferences->C/C++ General->Paths and Symbols->includes). Now iostream works. But I am trying to find a way where I don't have to do this for every new proj

Eclipse C ++ for Mac设置(<iostream>修复)和纠错

我正在测试eclipse C ++ for Mac。 我有三个具体问题。 这是Mac的经典iostream问题。 它不知道在哪里找到它。 所以在项目属性中添加iostream所在的路径(首选项 - > C / C ++常规 - >路径和符号 - >包含)。 现在iostream工作。 但我试图找到一种方法,我不必为每个新项目都这样做。 是否有特定的设置可以选择为每个新项目自动包含此目录? eclipse是否需要xCode工作? 如果是的话,我怎么才能让日食在没有

allocate more than 1 GB memory on 32 bit XP

I'v run into an odd problem, my process cannot allocate more than what seems to be slightly below 1 GiB. Windows Task Manager "Mem Usage" column shows values close to 1 GiB when my software gives a bad_alloc exception. Yes, i'v checked that the value passed to memory allocation is sensible. ( no race condition / corruption exists that would make this fail ). Yes, I need all

在32位XP上分配超过1 GB的内存

我遇到了一个奇怪的问题,我的进程不能分配比似乎略低于1 GiB更多的内存。 当我的软件给出bad_alloc异常时,Windows任务管理器“内存使用情况”列显示的值接近1 GiB。 是的,我检查了传递给内存分配的值是合理的。 (没有竞争条件/腐败存在,会导致失败)。 是的,我需要所有这些记忆,而且无法绕过它。 (这是图像的缓冲区,无法进一步压缩) 我没有试图一次性分配整个1 GiB的内存,每个分配300 Mb左右。 这会造成问题吗

why doesn't make work on a c++ compile with a reference address pointer?

I am a new computer science student and taking my first c++ class. I am learning a lot and this is my first post on stack exchange. I have a problem understanding what is going on with my code. I have 2 questions. I will post my code and then ask my question. // This program uses the address of each element in the array. #include <iostream> using namespace std; int main() { cons

为什么不使用引用地址指针进行c ++编译?

我是一名新的计算机科学专业的学生,​​参加了我的第一个C ++课程。 我学到了很多东西,这是我在堆栈交换中的第一篇文章。 我有一个问题,理解我的代码正在发生什么。 我有2个问题。 我会发布我的代码,然后问我的问题。 // This program uses the address of each element in the array. #include <iostream> using namespace std; int main() { const int NUM_COINS = 5; int coins[NUM_COINS] = {5, 1, 2

c++ mysql sqlstring crashes 0xC0000005 unable to read memory

I've been looking for this error in several places and the only thing I found is maybe is a wild pointer problem, but don't know how to solve. The question is c++ connector works fine (after hard working) connects to mysql database, retrieves information, but every time that uses string or sqlstring type it crashes, (so I can't get the info from the recordset) with same error: Not

c ++ mysql sqlstring崩溃0xC0000005无法读取内存

我一直在寻找这个错误在几个地方,我发现的唯一可能是一个野生指针的问题,但不知道如何解决。 问题是c + +连接器工作正常(辛勤工作后)连接到MySQL数据库,检索信息,但每次使用字符串或sqlstring类型它崩溃,(所以我不能从记录集中获取信息)具有相同的错误: 当读取0x00445355处的内存位置时,在0x5e477a8b(msvcp90d.dll)访问冲突时不受控制异常。 这里我正在使用的代码: int main() { Driver *driver; C

The meaning of static in C++

I thought I was fairly good with C++, it turns out that I'm not. A previous question I asked: C++ const lvalue references had the following code in one of the answers: #include <iostream> using namespace std; int& GenX(bool reset) { static int* x = new int; *x = 100; if (reset) { delete x; x = new int; *x = 200; } return *x; } cla

静态在C ++中的含义

我认为我对C ++相当好,事实证明我不是。 我问的前一个问题:C ++ const左值引用在其中一个答案中有以下代码: #include <iostream> using namespace std; int& GenX(bool reset) { static int* x = new int; *x = 100; if (reset) { delete x; x = new int; *x = 200; } return *x; } class YStore { public: YStore(int& x); int& getX() { re

defining < operator for map of list iterators

I'd like to use iterators from an STL list as keys in a map. For example: using namespace std; list<int> l ; map<list<int>::const_iterator, int> t; int main(int argv, char * argc) { l.push_back(1); t[l.begin()] = 5; } However, list iterators do not have a comparison operator defined (in contrast to random access iterators), so compiling the above code result

为列表迭代器的映射定义<运算符

我想使用STL列表中的迭代器作为地图中的键。 例如: 使用namespace std; list<int> l ; map<list<int>::const_iterator, int> t; int main(int argv,char * argc){ l.push_back(1); t [l.begin()] = 5; } 但是,列表迭代器没有定义比较运算符(与随机访问迭代器相反),因此编译上述代码会导致错误: /usr/include/c++/4.2.1/bits/stl_function.h:227:错误:'__x <__y'