I have a class like this: //Array of Structures class Unit { public: float v; float u; //And similarly many other variables of float type, upto 10-12 of them. void update() { v+=u; v=v*i*t; //And many other equations } }; I create an array of objects of Unit type. And call update on them. int NUM_UNITS = 10000; void ProcessUpdate() { Unit *unit
我有这样的课程: //Array of Structures class Unit { public: float v; float u; //And similarly many other variables of float type, upto 10-12 of them. void update() { v+=u; v=v*i*t; //And many other equations } }; 我创建了Unit类型的对象数组。 并致电更新。 int NUM_UNITS = 10000; void ProcessUpdate() { Unit *units = new Unit[NUM_UNITS]; for(int
Suppose I write, int a = 111; int b = 509; int c = a * b; So what is the time complexity to compute 'a * b' ? How is the multiplication operation executed? Compiling this function: int f(int a, int b) { return a * b; } With gcc -O3 -march=native -m64 -fomit-frame-pointer -S gives me the following assembly: f: movl %ecx, %eax imull %edx, %eax ret The first ins
假设我写了, int a = 111; int b = 509; int c = a * b; 那么计算'a * b'的时间复杂度是多少? 乘法运算如何执行? 编译这个函数: int f(int a, int b) { return a * b; } 使用gcc -O3 -march=native -m64 -fomit-frame-pointer -S给我下面的程序集: f: movl %ecx, %eax imull %edx, %eax ret 第一条指令( movl )加载第一个参数,第二条指令( imull )加载第二个参数并将其与第一个
I found myself today doing some bit manipulation and I decided to refresh my floating-point knowledge a little! Things were going great until I saw this: ... 23 fraction bits of the significand appear in the memory format but the total precision is 24 bits I read it again and again but I still can't figure out where the 24th bit is, I noticed something about a binary point so I assumed
我今天发现自己做了一些操作,并决定稍微刷新我的浮点知识! 在我看到这件事之前,情况很好: ...有效数的23个小数位以内存格式出现,但总精度为24位 我一遍又一遍地读了一遍,但我仍然无法弄清楚第24位是什么,我注意到了一些关于binary point东西,所以我认为这是位于mantissa和exponent之间的中间点。 我不太确定,但我相信他的作者正在谈论这一点: Binary point? | s------e-----|----------
I would like to have a broad view about "denormal data" and what it's about because the only thing that I think I got right is the fact that is something especially related to floating point values from a programmer viewpoint and it's related to a general-computing approach from the CPU standpoint . Someone can decrypt this 2 words for me ? Thanks. EDIT please remember t
我想对“非常规数据”有一个广泛的看法,因为我认为我唯一正确的事情是从程序员的角度来看与浮点值特别相关的事实,从CPU的角度来看是计算方法。 有人可以为我解密这两个词吗? 谢谢。 编辑 请记住,我面向C ++应用程序,只有C ++语言。 您询问C ++,但浮点值和编码的具体细节由浮点规范确定,特别是IEEE 754,而不是C ++。 IEEE 754是迄今为止使用最广泛的浮点规范,我将回答使用它。 在IEEE 754中,二进制浮点值用
isnormal() reference page tells : Determines if the given floating point number arg is normal, ie is neither zero, subnormal, infinite, nor NaN. A number being zero, infinite or NaN is clear what is means. But it also says subnormal. When is a number subnormal? In the IEEE754 standard, floating point numbers are represented as binary scientific notation, x = M × 2e. Here M is the mantiss
isnormal()参考页面告诉: 确定给定的浮点数arg是否正常,即不是零,低于正常,无限,也不是NaN。 一个数字是零,无限或NaN清楚是什么意思。 但它也说低于正常水平。 数字何时不正常? 在IEEE754标准中,浮点数用二进制科学记数法表示,x = M×2e。 这里M是尾数,e是指数。 在数学上,你可以选择指数使得1≤M<2。*但是,由于在计算机表示中指数只能有一个有限的范围,所以有一些数值大于零,但小于1.0×2emin。 这
After searching a long time for a performance bug, I read about denormal floating point values. Apparently denormalized floating-point values can be a major performance concern as is illustrated in this question: Why does changing 0.1f to 0 slow down performance by 10x? I have an Intel Core 2 Duo and I am compiling with gcc, using -O2 . So what do I do? Can I somehow instruct g++ to avoid
经过长时间搜索性能问题后,我阅读了非正规浮点值。 显然,非标准化的浮点值可能是一个主要的性能问题,正如在这个问题中所说明的那样:为什么将0.1f更改为0会使性能下降10倍? 我有一个英特尔Core 2 Duo,并使用-O2编译gcc。 那么我该怎么做? 我能以某种方式指示g ++避免非正常值吗? 如果没有,我可以以某种方式测试一个float是否是非正常的? 你可以测试一个float是否使用denormal #include <cmath> if ( s
static local variables of an inline function in C++ are guaranteed to exist as if being a single global variable, if my understanding is correct. Does the same apply if the inline function is a template, where the compiler can generate multiple versions of the function? The following article should answer you question very well: http://www.geeksforgeeks.org/templates-and-static-variables-in-c
如果我的理解是正确的,C ++中的inline函数的static局部变量保证存在,好像是一个单一的全局变量。 如果inline函数是一个模板,那么编译器可以生成多个版本的函数,这同样适用吗? 下面的文章应该很好地回答你的问题:http://www.geeksforgeeks.org/templates-and-static-variables-in-c/ 简而言之:编译器为每个模板生成一个静态变量。 如果你想为所有模板使用相同的变量,你可以尝试如下所示: int& hack() { st
C++17 is now feature complete, so unlikely to experience large changes. Hundreds of proposals were put forward for C++17. Which of those features were added to C++ in C++17? When using a C++ compiler that supports "C++1z", which of those features are going to be available when the compiler updates to C++17? Language features: Templates and Generic Code Template argument deduc
C ++ 17现在功能完整,所以不太可能遇到大的变化。 针对C ++ 17提出了数百个提案。 在C ++ 17中,哪些功能被添加到C ++中? 当使用支持“C ++ 1z”的C ++编译器时,当编译器更新到C ++ 17时,哪些功能将可用? 语言特点: 模板和通用代码 类模板的模板参数推导 就像函数如何推导模板参数一样,现在构造函数可以推导出该类的模板参数 http://wg21.link/p0433r2 http://wg21.link/p0620r0 http://wg21.link/p0512r0
This question already has an answer here: The Definitive C++ Book Guide and List 1 answer Have a read here: http://en.cppreference.com/w/cpp/language/operator_comparison The result of operator != is a bool. So the person is saying "compare the value in i with 0". If 'i' is not equal to 0, then the '!=' returns true. So in effect the value in b is "true if
这个问题在这里已经有了答案: 最终的C ++图书指南和列表1的答案 请在这里阅读:http://en.cppreference.com/w/cpp/language/operator_comparison 运算符!=的结果是一个布尔值。 所以这个人说“比较我的值和0”。 如果'i'不等于0,那么'!='返回true。 所以实际上,如果'我'是零而不是零“,那么b中的值就是”真“ 编辑:为了回应OP对此的评论,是的,如果您使用任何其他返回bool的操作符,您可
Possible Duplicate: The Definitive C++ Book Guide and List I'm new to C++ and have been playing around witha few examples, I was just wondering what the * meant when initialising a class. Normally in AS3 I would do this: MyClass myClass = new MyClass But I have seen this in c++ MyClass *myClass = new MyClass What is the star for, I;ve seen it used sometimes and not others. Thanks
可能重复: 最终的C ++图书指南和列表 我是C ++的新手,一直在玩几个例子,我只是想知道*初始化一个类时的含义。 通常在AS3中,我会这样做: MyClass myClass = new MyClass 但我在c ++中看到了这一点 MyClass *myClass = new MyClass 我的明星是什么,我看到它有时使用而不是其他。 谢谢! C ++中的星号意味着许多事情取决于它在程序中的位置。 在此特定实例中,它将myClass的含义修改为指向MyClass实例的指针